Would you like to see the post go into the technical details of why it would be difficult? If you can honestly say yes, you're a rare one. Most people would just tune it out before the first paragraph finished.
As for the button...they are literally being asked to push a button. Quite regularly. In fact one of the most common arguments I hear is "They can just push a button and set it to and expantion they want." But that's beside the point. The point is that it's not nearly as simple as what many people think.
Yes this was a post made for the masses. The mass of people who don't know as much as they think they do. It was mept simple for the sake of understanding and brevity.
And that's somehow prohibited on Live?
Spoiler: It isn't. The people complaining about the game not being social anymore, are the same people settling for the content tuned for the lowest common denominator. In other words, they're part of the problem. I highly doubt these people would suddenly fill their friendslists with what would be dear friends were they once more forced to sit in a city and spam "LFM"...
Even before LFG, there were cliques, people grouped up for content and were annoyed with having to look for more people as someone left. For every friend you made, there were hundreds that you didn't become friends with. Same as IRL and same as Live.
Last edited by Queen of Hamsters; 2016-04-26 at 03:47 PM.
I know, but I can share sentiments that the game (and many others like WoW) don't encourage social interactions. I've said this in the past in greater detail, but the current systems don't foster communities very well but individual interactions. That's definitely social, but it isn't a community. I already know about current guilds and raiding, but I'll be damned if I ever found a dungeons / leveling guild that wasn't completely impersonal while most never log on every day or multiple times in the week to play together.
I hope you realize I'm actually trying to help you but keep a fair point across. All you're doing (And obviously know) that this will just lead to being infracted.
I'd play a server where:
1) You have to beat the boss of a given expansion before you can go to the next expansion
2) Random matchmaking is removed
That way you have a challenge to overcome and you must use social connections of some kind to do it.
The game was so well designed and tuned comparing with today, was it?
Need to use Fear Ward? Too bad you're Horde.
I played Vanilla and I have no idea what you're talking about. Out in the world, if you ran into another person doing the same quests in the same area as you, you tried your best to out pace that person. There were no shared bosses so, God forbid, you had more than 1 person to compete against for a named mob. You'd literally have 5-10 people waiting to kill a mob, SOMETIMES forming a cohesive queue. SOMETIMES starting a group to get things done faster. MOST OF THE TIME you would have a lock, hunter, or mage aoe the are where the mob stands, bypassing any social interaction, and run off laughing when they kill it first. I'm not trying to start an argument with you, but it just seems like mechanics are better today while the world was better yesterday....pre-cata.
There's someone in my head, but it's not me - Pink Floyd
There is a VERY simple solution for both parties! It is hard to have a known formula that works in today's game designs. Vanilla WOW has shown to have one and a guaranteed fan base. All that has to be done is for the vanilla players to make their own game, lore, trademarks, IP, servers etc. base it on vanilla WOW and you will have a hit! Call it World of Stealcraft. BOOM!
If Legion kicks ass, this whole issue basically goes away.