It is the mark of an educated mind to be able to entertain a thought without accepting it.
Also, it's should HAVE. NOT "should of". "Should of" doesn't even make sense. If you think you should own a cat, do you say "I should of a cat" or "I should have a cat"? Do you HAVE cats, or do you OF cats?
C'thun wasn't broken because of over-tuning, it was bronken because there was bugged.
Anyways, just stopeed here to say: finally Blizzard is actually looking into good alternatives. If they actually make a Pristine server with these conditions: No LFR, LFG, no more than 2 difficulties of the same encounter, and especially no massive nerfs to content throughout the expansion, I may actually give the newer expansions a try.
I'd love for Blizzard to make a vanilla server just to show people how shitty it would actually be. People are soooo blinded by nostalgia that they don't remember how buggy, unbalanced, boring, and tedious vanilla was. People will play for like a week, maybe a month and then stop; a total and complete waste of time for Blizzard and it takes away from actual new content.
For sure, I think the Pristine Idea is far better than the Legacy server ideas.
Purely from a financial/waste of resource point of view.
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Could you imagine all the people that play DK or Monk being annoyed they can't play either. Or people that play 60% of the games DPS classes realising they can either Heal or re-roll rogue or Mage.
Love the people hopping in here and saying "Kids in a basement did it, why cant Blizzard"
They had no code.
They emulated.
They had no security.
They were not tied to Battle Net.
Be happy that they are even talking to people that stole their IP and move on.
I wouldn't mind seeing either pristine or classic servers. I would pay and try them, and then quit after a couple months like 75% of the Nos users did.
I wonder how much effort it would take for Blizzard to create 1 server that allows people to experience each tier of a raid as it supposed to, not just gearwise but also specs and balance wise.
Last edited by Azarak; 2016-04-26 at 09:02 PM.
But it WON'T be.
Taking away experience boosts doesn't suddenly make a laughably easy game hard again. All it does is mean that you have to grind through five expansions worth of questing zones that you out-level halfway through, and have done dozens of times before, but with no way of breaking up the grind because looking for a group would be a colossal waste of time.
Just like pristine realms.
As I hinted elsewhere, they achieve none of the objectives that legacy realms achieve. It'd be an exercise in sheer pointlessness.
The problem with pristine realms is that they are completely unfeasible. Everyone will be on different parts of progression, so you'll spend hours finding a group for dungeons you want, let alone raids. Even if it was vanilla alone, there are like 5 different raiding difficulties and there's dungeons before that that you HAD to progress through diligently and tediously to be even close to geared for raiding.
Yeah, I don't doubt their ability to do it at all. They could do it if they wanted it. That said, I don't think they will - their communication makes it fairly clear.
The design strategy has obviously shifted a lot over the years, for various reasons. I've always been a raider, so I'm reasonably happy with the current strategy - it gets me to end-game very fast and it seems they're producing more regular content for raiders.
Having said that - I can understand how that is annoying if you're not interested in that type of gameplay.
Thing with strategies and design is - they don't often change drastically over night (look at how little design monsters like the iPhone changes over iterations) it took them many years of iteration to get from Vanilla to WoD. I'm sure this recent uproar has them thinking changes towards the other way and I guess the "pristine realm" concept is probably the first step to that direction. People are obviously not happy with it - because it's the first step away from the current "live"-strategy, but we need those steps and iterations to happen. It's never going to just insta-revert to the old way in one huge big bang.
I think that sort of development should be encouraged - to keep the dialogue going and to keep them thinking the game design from other angles. ... and maybe they hit the sweet spot after some iterations.
You have no idea what the subscriber numbers look like right now for retail WoW. It hasn't been consistent for a long time, and the fact that they stopped announcing them suggests they expected the subs to drop even more.
Honestly, I'd be surprised if more than two million people played WoW right now. We've been on a content drought for so long, there can't be many people left.
Well.. that is why you are waiting 2 (or even far more) hours before your ticket gets answered
And its obviously not 40 people per server. But nobody even suggested that to begin with. Some people just interpreted it that way.
40 people isn't a strange figure for ~6 servers though. And you really need to view the current servers by their linked realms. Individually most of them are pretty dead. So 1 linked bunch of say 3 realms = 1 server.
Now those figures are really quite different
Last edited by Evolixe; 2016-04-26 at 09:18 PM.
I must say I'm really quite surprised with how many people apparently think pristine servers is a good idea..
The problem with the game is by far not just the levelling speed :/
To me it is not about leveling, it's also about them nerfing content down throughout expansions, LFR, normal difficulty.
Frankly the leveling experience is a lost case, they'd have to change it dramatically to make it addictive again. Maybe if you could lvl from 1-100 slowly in new azeroth (without repeating the TBC=>WoTLK => cata => panda time and time again) it could be fun.
Thats how vanilla worked though. If you started late, you had little chance of getting into raids unless you had friends willing to carry you for months on end.
At the end of vanilla I remember spending weeks looking for groups to do attunements for one of my alts and I played on a large server.
If you got left behind, there was no catching up. That part of the game was just not available for you.
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No, they said they were thinking about a harder version of live as some form of compromise.
Nowhere in my post did I mention anything about 40 people per server. However this does not change the fact your estimation of the amount of people needed to support a WoW server has no basis in reality. To be quite honest I have read over your post three times now and it simply does not make any sense in relation to what I wrote.
It's just unbelievable how it's possible for some people to mindlessly continue to spam the "IT'S NOSTALGIA DUR DUR LOL *drool*" retarded mantra when the entire situation is about tens to hundred of thousand of people ACTUALLY PLAYING SAID GAME FOR MONTHES.
There is even a noticeable minority of players who DISCOVERED Vanilla on PS (because they started WoW after Vanilla), but still it's supposed somehow to magically be "nostalgia"...
Yeah, you're sure so nostalgic about the game you're... playing for the first time ? Yeah, that must be it !
/facepalm
Can't there be some automatic infraction for cluttering threads with this shit, seriously ?