I am already aware, but fair enough. I've addressed this earlier in the thread along another line of discussion. Its current status is one that just feels like a waste of a talent place. I'd be annoyed by that more if EVERY talent in that row did not feel like a waste of a talent space to me. I know some people are coming around on Surrender, but I am not one of them.
I guess it's iffy to talk about it without giving examples of the sort of spells I like in Shadow.
Shadow Word Death is the sort of new tool I love when added to Shadow (obviously it was added as a core spell back then, but that's not really the point), because of the fact it allowed us to play with our tool set in new and fun ways. Lately it's become little more than a finishing move, for Shadow, sadly. I usually go on about things that fit us thematically and mechanically, but I don't think I mention how important interactivity of abilities is to the spec. Not the sort that lead to a rotation, which is inevitable, but the sort that can let the player do interesting things like bounce a damage reactive heal off of themselves or the (not necessarily intended) get out of a sheep if well timed bits.
Tools to make a rotation work, and be interesting, I won't deny their importance, but also important are tools that let us.. play.
If I'm talking about our tools, I guess I can talk about AoE.. a bit. AoE is an iffy situation, I'm not happy with it now, but I can't get on board with people that look at Halo or Cascade as something preferable either. I really disliked Halo and our version just being 'the purple version of that holy spell' in particular. I'm quite happy Holy and Disc don't share our talent tree anymore, as when Halo, and such, first appeared. Shadow Crash, if I can view it in any positive light, it's the one where I can say, "at least it's not some purple tinted ability that was meant for holy first and foremost, in visual and name."
Fitting mechanically, fitting thematically/visually, and having interactivity amongst your tool set.. I suppose it's a tall order. I still expect no less of new additions to Shadow. In many ways it's why I dislike Shadow Crash as much as I do, but also why I feel the 'least' annoyed by Mind Spike in its WotLK version.
Getting back to Mind Spike, my biggest fear, in regard to Mind Spike, is that they'll continue to try and make it better.. instead of just kicking it out entirely. In their quest to make it better, I'm all but certain it will either remain useless or become too good, both results are bad for Shadow as a whole in their own ways. Sure, a happy medium may be the result, but I highly doubt it. It's that, "it has to be worthy of a talent slot" thing that worries me.