mastery also affects the other two talents on the row so the more mastery the more powerful those talents get.
mastery also affects the other two talents on the row so the more mastery the more powerful those talents get.
so, no one is worry about the CB change? its does not scale with crit anymore, it makes the pvp talent firestone worthless and it force us to stack mastery O.o?
Would crit still be the focus of the spec due to the chaotic nature of mastery? Or would be be trying to maximize that mastery on the chance that the good rolls appear?
Kinda surprised it doesn't work like 0 mastery is 0-30% increase, 1000 mastery is 10-40% increase etc. (just an eg.)
made by Shyama
lal new Lord of Flames...
Once every 10 minutes, Rain of Fire summons 6 Infernals to serve you for 8 seconds...
That... might be a bit too far in the other direction.
I'm not sure any amount of Infernals can make 8 seconds worthwhile, especially not on a 10 minute cooldown... at this point I think they should just scrap the whole trait and replace it with something else (Doomfire maybe?)
It was never going to be possible to balance it without neutering it completely.
I mean, wtf is the intent with it now? What if there's a low/mid priority AOE pack we need to kiill, are we supposed to waste a 10 minute cooldown on it or just not bother AOE'ing it?
Last edited by Netherspark; 2016-04-28 at 12:14 AM.
It's pretty badass, but tying it to Rain of Fire is a mistake, because it will make it really a pain in the ass to use, as people would want to save up the burst.
I'd do this:
Rain of Chaos
Your Summon Infernal spell summons 4 additional Infernals to serve you for 10 seconds. That could be cool and it would replace Summon Doomguard as our cooldown it's both more fitting thematically and more awesome. Just intro some ICD there to prevent cheese.
What's so bad about it ? Mathematically it's approximately just an extra (old) 10-minute single Infernal cd. Or like 85% of it. I could compromise with 5 of them for 12 seconds. The duration itself is part of it for me, rather than just the damage - as well as the number of infernals. I guess all the visual stuff.
I am the one who knocks ... because I need your permission to enter.
The problem is that being on a 10 minute CD could make people do counter-intuitive things, like not using RoF at all in a fight until lust, even if there's aoe to be done. That seems like something you'd want to use at the optimal time, rather than just the first time you need aoe.
10 minute cds are always fun....
At least they got the part about the multiple infernals being more epic. So they're trying to listen to our feedback, even if not all the way there yet.
It's the first cast and only the first cast once per fight. You don't necessarily want it on the first cast of the fight, there's no control over that beyond just not using your only baseline aoe. God forbid you use it on a random trash pull in a dungeon and then not have it where you want it.
If it gave you the 10 minute CD button equivalent to our old infernal CD then it'd be acceptable, as is its awful. I'm personally assuming this is just the version of it they were playing around with in this build but not what they have any mild intention of settling on.
..and so he left, with terrible power in shaking hands.