It's a good thing I am maining unholy DK in legion, GOD they're so fun.
Same goes with WW monks and ret pallys, I'll only touch my warrior if hes going prot.
It's a good thing I am maining unholy DK in legion, GOD they're so fun.
Same goes with WW monks and ret pallys, I'll only touch my warrior if hes going prot.
If Ret Pally is actually fun I may give it a look. The nice thing about the new transmog system is I can keep my current transmog sets I farmed on my Warrior on any plate wearing class, which makes switching at least somewhat less painful to me. I may need to look at DK as well... but I've never managed to really have fun with one, I have 3 different ones stuck around level 70ish.
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Yep, and lets us focus on deciding if we want to put up with it or move on to other specs. Better to be told anything we say from this point on is falling on deaf ears than continue to waste time and energy lobbying for changes that aren't going to happen.
There's always a lot of that, which is why I don't bother to listen to people who just say "I don't like X" but don't bother to explain why they don't like it, or how the mechanic in question is problematic.
However, we've provided a lot of that. Go pick any one of my major feedback posts from the Alpha and I think you'll find it's fairly well thought out and objective. Obviously some people just don't like change, or only care about being at the top of the meter; I'm not one of them.
Fun is very subjective so I focus on three areas: Intuitiveness, engagement, and fluidity. In other words, it needs to be easily understood by players of all skill levels, it needs to keep the players attention, and it needs to work together as a whole (which in essence means no arbitrary buttons, conflicting priorities, or "x gets in the way of y" type interactions).
Obviously some people will still agree with my thoughts, that's fine, but there's a very big difference in unjustified complaining and well articulated feedback.
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It's better because we can stop bringing up the same issues and people can get some modicum of resolution. Do I like their answer? Of course not, but I'm happy to at least get an acknowledgement; for them to say "we heard you, but we've made our decision".
Nah demo seems like it's going to be pretty terrible right now. Fun factor you might have when you're not raiding/grouping. Problem is that the demons you summon(imps/dreadstalkers) do not swap targets from what you originally cast them on. Picture you're a demo lock on the 2nd boss in Grimrail Depot right now. Sanguine shield up? Oh you have your dogs/imps on it? Guess what you're boned and she's healing because you literally can't take them off it until it dies or they die.
Demo is going to see significant problems in any kind of area where you simply can't attack something, and or you have to quickly target swap, literally none of that in the demo playbook. Aff/Destro have issues their own and no one is happy with them either. I main a lock and this isn't the thread for all my feedback on them, apologies if you wanna nuke the post. <3
Last edited by Exotath; 2016-04-28 at 02:33 AM.
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By what evidence would we conclude otherwise? They said they heard us. And nothing's changed. Hell they posted about the last bug they fixed, or will fix, or will fix eventually maybe. So based on what words or actions on their part would we conclude it wasn't intended?
And how many times did you, personally, ask about the CS bug specifically?
EDIT: I'm serious. At what point, after mentioning the same specific bug over and over, with no feedback until "we are fine with thing, and this other bug you mentioned 3 months ago will be fixed eventually", do we assume the CS bug is intended?
How is Unholy fun?
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Idc about Warrior not getting anymore changes. I'll deal with shitty Slam because the class itself is still the same. The only other class I'd consider playing is Sub Rogue if Warrior is really bad and it has to be terrible for me to switch over. Rogue is basically the only other class I can play without getting bored, DK's are just designed like shit.
Some of you need to chill lol. Most people are still going to play this overplayed class anyway.
To me it's just proof they hardly even read the feedback threads, both arms bugs (dauntless with execute and CS overwriting by others) have been mentioned countless times, yet only one so far got a fix, because it was mentioned in a thread they actually do read, the theorycrafting one. The actual gamebreaking bug of CS overwriting is still there after months of being mentioned. Not sure how much further proof you need.
Unholy plays on Festering Wounds almost like a combo point system. You have spells that spend them, like Scourge Strike and Apocalypse (Artifact's Use). Soul Reaper is a talent that also can spend them.
You have one spell that generates them (Festering Strikes). You can also have talents like Blighted Rune Weapon and Infected Claws that generates more of them.
Bursting Sores also affect their effects.
After Festering Wounds, you have pet management, with Dark Transformation. You can spec into All Will Server for an additional (yet completely passive) pet or on Ebon Fever for more disease damage output.
Basically, you can choose, based on talents and situations, if your DPS will be more disease centric, pet centric or Festering Wounds centric. The spec needs some tweaks yet, but it is really fun to play, unlike Frost, however.
I made a bug report thread in the bug report forum. This bug was posted in the theorycraft thread (which isn't even the proper place for it), and just happened to get a response.
I don't need a response on things that are obviously bugs, and obviously CS overwriting is a bug.
Why bother making feedback threads if they're going to admit they dont listen to any of it.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg