There is a world of difference between getting it to work and doing it right by the companies standards.
Blizzard could probably slap something together that works easily(ish). But it likely wouldn't mesh with their primary system, and nor would it adhere to their quality standards. Which I can understand why that makes it a non starter for them.
Hey guys, we're not gonna give you vanilla servers, we're jsut gonna give you the current game, but with even less stuff in it.
Yes. This has been stated time and time again. People who want to play WoW pay the subscription fee, that's just normal.
Your nostalgia argument has been debunked numerous times also. Both are weak arguments that just go around in circles. $15 a month for vanilla content is much better value than $15 per month for WoD content. Regardless most of your veterans who would return are players who've invested years worth of sub fees, they're not just going to bleat about it now. Besides even free to play games end up costing money when you start getting invested in microtransactions.
As for nostalgia? Get out of town mate, the size and excitement of nost far outshon the impact of WoD. Most of the people playing retail now will probably dabble but then leave because .... It's a different game. But your lost millions of players over the years? They'll stick around.
I don't think it'll be a flood, it'll be a fucking tsunami
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Fake statistics floated by children with no income.
#yourargumentisajoke
Nah man the MAIN reason why Blizzard won't do it cause it's creating two contending products at the same time. They could of in fact resetting everything in CATA and force us create a new character and let Outland and Northrend both got obliterated by Deathwing and do a FFXIV do over which would of been better re-do a whole new branch of the story. If they allow Vanilla and if that became popular they are fearing What the hell we done to WOW in the last 8+ years. I think it would be good for Blizzard to do this and figure out for even stats and beta testing and figure out what went wrong, not only can this serve as lesson in game design but they could create a new template and a new MMORPG by resetting the world.
Wow now is similar to Diablo III is pretty much the same except Diablo III has more support, Wow from CATA onwards is pretty much a solo player experience. You can solo everything besides the latest raids and (sorry *Heroic* and *Mythic* in WOD latest patch) dungeons and even then you can solo Blackhands lair if you gear up and pick the right talents by yourself if you pick a Death Knight (you can the former raids with half the members
with the right gear). Not only that unlike Diablo III the classes really have lost their Independence with skills swapping all over the place and trunacing the wrong abilities and spells which made the classes independant, Blizzard seemed to have acknowledge that WOW is pretty much turned into Diablo III by adding keystones, Artifacts you can find in drops and even adding Diablo III spells which pull the classes back into "I do this well game again". They need something else besides just developing raids and pvp.
But WOW has raids, Diablo doesn't you counter, Diablo has raids they are rifts and as much as mythic raids people compete in finding the gear and skills to clear the rift with ease and have leaderboards... Except due to support doesn't die in a month.
IMHO they added too many specs, they could of eliminated a fair few which would of made the game much more managable, people don't have to agree with the class changes but making every class "Must HAVE" a dps spec is following the hero design of league of legends to having a "must HAVE" escape ability, you can see it in the past 8 fucking years of patch notes where almost 90% of it is on class design rather than the game itself.... Diablo III proved you Don't need a DPS for every class, look at the crusader or Witch Doctor for example they are more of a Tank and Support class respectively with real independence
I like to add, the game expansions aren't really expansions and per se, the latest expansion makes the previous content irrelevant which make more like a Mini Multiplayer game with existing characters per 1/2 years. AN expansion suppose to expand the game not make the old content irrelevant or reduce to redundant gear/mount collecting. That's the reason why people finding the game so short and lasting only a month. If a game can be played without revisiting the old content when your maxxed level only for collecting gear to look good... Then you haven't really created an expansion at all. All you done was create another game with your characters/avatar copied over from one game to another.
Last edited by luckydan79; 2016-04-28 at 12:59 AM.
Yet they won't make their own vanilla servers because it would cost them money and not being profitable, right? Right! So they are actually saving their money because they are doing it for free! Just few more years and it will fall into abandonware category and Blizz can just suck it.
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We had server, we didn't bitch, they took our servers we start bitching. Circle of life.
Right now I am playing on a Vanilla private server, been playing every day for the past 10 days, I'm now at level 42. It's getting tough. But you know something? I'm questing with a real life friend and in a guild that has 30+ people, often times pushing 50 and above, on at any one time! And the server as a whole usually has over 900 people online playing! It's insane how active the server is.
Wrath, while maybe the heroic dungeons became ezpz, still had some of the best damned story-telling, some of the most gorgeous zones, and some of the most epic raids, but perhaps it's not all worth it for just that.
I think Vanilla and TBC are a good minimum, however. Vanilla for those who want to experience how tough that was, TBC, the same.
I would suggest them to make a different dimension, a hub to which you can port from current game into the old vanilla world, where the character and gear scales to 60 while making old raid items still more powerful than the scaled pieces.
As if the player base isnt split in half already? We are below 5 million subs now, people along my self have simply stopped subscriping? Some quotes from blizzard in the past could be:
"We will release raids faster than ever before" .. ye we have seen that with the 1year+ raid we have going on atm? Like what are you even doing now days? I would LOVE to be able to play Vanilla again and come back to the lastest expansion now and then to try out the new raids and what not. But wow sucks balls and if you, yourself, didnt play vanilla nor on Nost, you really have no clue what you have been missing out on.
All this being said Prestine realms has NOTHING to do with Vanilla, we want vanilla NOT Prestine realms!
"You think we want Prestine, but we dont!"
I've finally decided to make an account for mmo-champion because of this topic.
I am for Vanilla servers but I've voted No on the pole because what Blizzard is offering isn't what people are asking for. These Pristine Servers they propose is the current game with a few micro-transactions removed from the game. This is their band-aid for the topic? What this looks like to me is them not expecting such a large backlash from taking down Nostalrius and then thinking, "Oh hey, there's a lot of noise being stirred up by this. How to we trick them into quieting down?" Blizzard does not want servers of previous expansions to exist for the reasons that have been stated by many before me.
Blizzard wants to protect its trademark and copyright, yes that is a given, but it's not the only reason for shutting down servers and refusing to create Legacy Servers. The money they make from this game is in the expansions. They fear that the existence servers set in previous expansions will take away business from them which makes absolutely no sense. If they have their own old version servers they can still make money off of it by charging a sub fee. If they fear that having these older servers will have people not buy their new expansions then that just means their new expansion isn't worth buying. Think of non-MMO games, video games that up pop in a console or open up on Steam, and remember how you can just choose to not buy a new game coming out and keep on playing the games you already have without anybody taking it away from you and demanding, "Hey you can't play that game anymore. You have to play this now."
That's the thing, Blizzard, you're taking our old game away from us. These Pristine Servers seem like a quick and easy fix, but they aren't even that. You give the excuse to us how difficult it would be to create and maintain these servers, you a multi-billion dollar company. Tell me exactly how many people built and maintained Nostalrius because by my count it was 23 including the Admins and Game Masters so less than half of that number was actually doing technical work. These people did this as a passion project without earning a cent from it and even trained people to do development work by themselves. There is also the idea going around that no people do no want actually want Vanilla servers. Why, I ask you, would thousands of people be playing Vanilla servers then? With all the illegal servers out there, there must be something like ten thousand active players including the ones stripped of Nostalrius? Maybe less maybe more?
I'm calling bullshit, Blizzard. I am sticking by my thoughts on your irrational fears of loosing business. I firmly believe that you are unwilling to release a true Legacy Server. You could only gain business by capitalizing on previous versions. Whoever is reading this I thank you for taking the time to wade through my rant.
Last edited by Durff123; 2016-04-28 at 11:47 AM.
I would really love to see the debunked nostalgia posts. People playing something for a year that's 10+ years old, doesn't mean it isn't nostalgia. The weak argument is that nostalgia and the fact it's free aren't factors in Nost's popularity. And it being a better value is your opinion and it's probably not shared by many, especially once people chew through everything vanilla had. I'm an old vanilla player, started shortly before ZG was put out, and in my opinion the game is in a better place now than it's ever been. With a single caveat of content droughts, they're becoming too common and far far too long. I would dip a toe in a vanilla server, but it's lack of content would kill it for me eventually (as i'm sure it would for a lot of people.) And I feel that's why a lot of people ran to Nosts vanilla server. It's something a lot of people never got to experience, but once they have that's it. It's game over man. There's just a hollow shell of a game with nothing to do in it but dance on mailboxes.
(Who in their right mind would voluntarily choose to grind out 1k gold for 100% mount speed on a vanilla server, it's ludicrous I tell you! And not even getting a mount until 40, just insane in the membrane!)
Last edited by blankfaced; 2016-04-28 at 02:43 PM.
I'm a thread killer.
Where do you get double the subscriber count. Nost has around 100k subs and 30k active. Even if half of those came over to pay to play option that would be 15k active subs, add in maybe another 15k from other options and get 30k total. That is a far cry from 6 million that they have for subs currently that will expand to 8 million when legion launches and taper back off to 5-6 million again. the under 1% increase is not worth the effort of going backwards. Companies that move forwards are successful, companies that stagnate or worse regress fail.
Im really stunned at the amount of ignorance from people who so desperately do not want to accept that reason. Part of modern warcrafts problem today is its became a serious business, its a solo race to max level then dive into a raid and out do each other. Long gone are the days where you could take your time in a zone and enjoy it.
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It is debunked though as im telling you from experience. Its the game of choice i prefer and would quite happily exchange it for modern warcraft.