The vast majority of people who play on private servers do so because it is free. Then a small part of those play a specific era server because that was their favourite patch/expansion and of those only a smaller portion plays vanilla for vanilla.
Then you have to take into account those who play vanilla because they're arguably the most advertised illegal servers out there, and if you were about to start playing you wanted a server with good reputation that wasn't prove to be days offline or other nonsense.
So all in all, the "huge numbers" in favour of vanilla for its experience are just a drop in the ocean of illegal servers who tend to enlarge their numbers to favour their cause, while being very obnouxiously vocal about it, as all malcontent minorities do.
Well, the newer the expansion on private server is, the more broken it is. It took fucking ages to make playable Vanilla, TBC reached more or less good blizzlikeness by the end of WotLK on retail, and so on... Many people DON'T want to play broken game even for free. So number of players could be higher and eventually will be, but in few years.
- - - Updated - - -
Because it's the nature of software piracy O_o
It's free and that's why people play there. No matter how you rattle the bones, people will have fun with shit for free all the time. Look at Team Fortress 2. Very fun game and it's free. Lets say it cost $15/month to play it and some guy said "hey you can just play on my private server for free" and tell me there wouldn't be people who would play it for free but won't pay $15/month for it.
Paladin Bash has spoken.
I can, to this date, watch all my favorite old movies I loved, just like I can still play old WoW... oh wait..
None here wants old wow content to be remade (wtf), we just want to play it again.
It puzzles me why people can't fathom the concept to go back and re-experience something you enjoyed. Basically everything in life can be experienced again when it comes to entertainment, EVERYTHING, and something like this is out of the question? Ridiculous reasoning on top of that.
Last edited by Qnubi; 2016-04-29 at 11:59 AM.
In fact, I am struggling to find a core which would even implement something from MoP / WoD. The best I can find is something that looks like it can work with the modern client, but there is basically nothing for MoP / WoD, it's all older expansions and even Cata looks far from complete.
I guess the OP took his numbers from ads. "Guys, guys, we have a WoD server, 100% Blizz-like, bla bla bla, 18000 users", that kind of thing.
Your data would be much better if you included realm type, among the four chosen servers, and individual number of players per realm type. You should also include everything leading back to Vanilla. Otherwise you don't have any means of making any evaluation on anything beyond the two specific expansions in question. You are lacking a lot of data.
in other words: this data doesn't tell me much, because it's focused on two specific expansions that are quite recent. If your idea is to make some conclusion about experience vs. cost, you should include every possible expansion. Otherwise your data becomes too narrow, too selected, aka: redundant.
- - - Updated - - -
The OP's selection of data is lackluster, considering the goal which he stated: comparing the attractiveness of private servers based on experience vs. cost. He conveniently selected data from the two most recent expansions... Not to mention that key elements in measuring "experience" is lacking, such as realm types, etc...
It's just not good data. No details, just a random number of players. You can't make an evaluation on that.
How is that not worthy of critic?
Last edited by Atelniar; 2016-04-29 at 12:04 PM.
There is common sense and ignorance. Choose one and accept the consequences.
Paying for wow in gold with tokens makes it Free to play. That would make both live and private servers free. The difference is people want something different to play. You have to understand sometimes people just like to go back to how something was originally. Its like when you see gamers go back and play on an original nintendo and have a blast just because it was old and fun.
Old players love vanilla server and bc content which was their first true experience of the game.
Newer players have never got that chance to see how it was and experience.
The truth is vanillia/bc days warcraft was a community based game, people logged on and meet up with friends or new people. played tons of hours together, chatting in guild and just experiencing the game. Now people just log in do their garrison missions, do LFR raids because its easy, spend minimal time playing and log off till the next week.
Warcraft has become more of a single player game, where most people dont communicate with anyone at all because they dont need to. They can just do everything alone. Logging into wow to spend your days getting a mount achievement to fly in the game doesnt seem like a real reason to be playing the game.
WoD retail is almost free to play because of tokens, and if you have the time to invest on a vanilla server that same time investment would probably get you 10 tokens a month if you play on retail lol.
People play for experience