1. #361
    Quote Originally Posted by Todesbote View Post
    Issues off the top of my head (tl:dr version):

    - Vendetta - still on GCD, shitty interaction with our Dots and how we do damage (needs to be redesigned)
    - Good news: best talent tree and artifact of all 3 rogue specs. Bad news: it's still fucking SHIT (this issue is worse for Subtlety and Outlaw but it's still an issue)
    - Death from Above is still making us lose control of character (needs to be changed so we remain in control)
    - Stealth talent row is garbage when stealth doesn't even play any role in the spec anymore (needs to be redesigned)
    - Agonizing Poison is obviously broken - doesn't work with half of our poison-related mechanics (needs to be redesigned / finished)
    - Assassination is the "Master of Poisons" archetype, yet our Poisons feel very weak and we have almost no ways to improve them or utilize them besides clicking a button once every hour (archetype / class fantasy fails to deliver because of poor implementation)
    - Bleed-effects are actually more prominent than Poisons now, again taking away from the "Master of Poisons" feel (can be fixed with tuning)


    Ok, I may have lied about the tl:dr part but these are my main issues with the spec from a PvE standpoint.
    Based on my perusing of the theorycrafting thread I think it would be best if that question was asked there as the devs have a frequent presence in there. AP not working with MP talent is a gross oversight (unless that has changed). They've already answered, in that thread, it's intent to work with Deadly Brew, Mind-numbing Poison, and System Shock for PVP talents. I think the larger issue is that many of the artifact traits (Master Alchemist, Surge of Toxins, etc.) don't interact with it because it's not a damage dealing poison as such so I feel they forget about it in implementing these things. When things apply to only one set of poisons, that poison will invariably become the best choice due to its scaling (even though Agonizing scales with mastery as well). I want to believe they are trying to drive Deadly to be used in a more aoe/cleave setting and Agonizing in straight ST encounters. I just don't see that happening, though.

    Overall, I have no issue with getting to choose the bleed aspect or poison aspect for my gameplay, but they need to make poisons less one-dimensional.

  2. #362
    Deleted
    My ideas on the specialization Assassination:

    [GENERAL]
    *Gouge and Blind baseline , and no longer break from your poisons and bleed damage.
    *Vendetta : Remove GCD .
    *Vile poisons : (Baseline or Artifact) Your poisons have a XX% chance to resist dispel effects .

    [TALENTS]
    - Tier15 :
    *Master poisoner : no change.
    *Elaborate planning : no change.
    *Hemorrhage : no change.

    - Tier30 :
    *NightStalker : no change.
    *Subterfuge : no change.
    *Shadow focus : no change.

    - Tier45 :
    *Deeper strategem : no change.
    *Anticipation : You may have a maximum of 8(10) combo points. Finishers still consume a maximum of 5 combo points.
    *Vigor : no change.

    - Tier60 :
    *Leeching poison : no change.
    *Elusiveness : no change.
    *Cheat death : Fatal attacks instead reduce you to 7%(10%) of your maximum health. For 3 sec afterward, you take 85%(90%) reduced damage. Cannot trigger more often than once per 2 min(60 sec).

    - Tier75 :
    *Thuggee : Removed , replace by Flying daggers.
    Flying daggers : Fan of Knives deals 25% more damage when it strikes 2 or more targets.
    *Prey on the weak : no change.
    *Internal bleeding : no change.

    - Tier90 :
    *Agonizing poison : no change.
    *Alacrity : Your finishing moves have a 20% chance per combo point to grant 1% Haste(Mastery) for 20 sec, stacking up to 25(10) times.
    *Blood sweat : no change.

    - Tier100 :
    *Venom rush : Venomous Wounds grants 3 additional Energy each time it grants Energy.(Removed). While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
    *Marked for death : Removed GCD.
    *Death from above : Removed, replace by Crimson Tempest .
    Crimson Tempest : [35nrj]Finishing move that slashes at the flesh of all enemies within 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec .

    [PVP TALENTS]
    *Mind-numbing Poison : Deadly Poison and Agonizing Poison will also infect the target with Mind-numbing Poison.
    Casting spells while under the effects of Mind-numbing Poison will cause you to take 0 Nature damage (and reduces speed melee attack by XX%).
    *Deadly brew : Baseline. Replace by Thuggee.
    Thuggee : The Garrote silence effect works out camouflage, but its cooldown is increasing 50%.
    *Flying daggers : introduce into the main talent tree. Replace by Hemotoxin.
    Hemotoxin : [45sec cooldown]Reduces the target's maximum health by 20% for 10 sec.
    The target must afflicted from bleeding to be activated.

    [ARTIFACT]
    *Shadow walker : (1/3)Reduce the cooldown of Sprint(Shadowstep) by 3 sec.
    *Poison knives : (1/3)Fan of Knives causes any targets hit with your Deadly Poison to take 2%(5%) of the remaining Deadly Poison damage instantly.
    *Shadow swiftness : (1/1)When you use Shadowstep , your reset the cooldown of Sprint .
    Last edited by mmoc055dfbee20; 2016-05-17 at 10:54 AM.

  3. #363
    There's a legendary item that grants anticipation, and in tandem with the talent puts us back at 10cp.

    The venom rush idea is nice.

    Sprint/ss decisions would be tuning based, as well as the others suggested.

  4. #364
    Quote Originally Posted by elfporn View Post
    There's a legendary item that grants anticipation, and in tandem with the talent puts us back at 10cp.
    That item have been gone for a while now.

  5. #365
    Thought it was just listed as a plate item somewhere

  6. #366
    Quote Originally Posted by elfporn View Post
    Thought it was just listed as a plate item somewhere
    That's what it was before they actually started to put work into legendaries since then that item has disappeared and no other item has taken its place.
    Last edited by Wow; 2016-04-30 at 05:03 PM.

  7. #367
    Quote Originally Posted by wow View Post
    That's what it was before they actually started to put work into them since then that item has disappeared and no other item has taken its place.
    Well that sucks, i was hoping to get aroudn the anticipation requirement (for sub at least)

  8. #368
    They keep blind only for outlaw spec on first alpha builds. Then, they saw a lot of feedback of subtlety spec and they made some changes (and more important, they made blind back for that spec).

    Anyways, the point is that blind should to stay for all rogue specs, because it is a basic and needed skill on all casual and rated PVP situations (like ninja cap bases on RBG or do some decent cc on arena like blind/sap).

    ------ SO BLIZZARD, READ THIS FEEDBACK WITH ATTENTION, BY SOMEONE THAT HAVE PLAYED ASSASSINATION SINCE HE STARTED TO PLAY WOW 6 YEARS AGO ------

    ---- PLEASE PLEASE AND PLEASE MAKE BLIND BACK FOR ASSASSINATION!!!! -----

    Removing it only on assassination spec will make it an useless spec for serious PVP, comparing it to outlaw and sub.

    Honestly, the new changes for the spec looks really good, but BLIND IS A MUST HAVE FOR ALL ROGUES, INDEPENDENTLY OF THE SPEC.

  9. #369
    Assassination Thread in Legion Class Feedback forums is simply useless...It is completely ignored, I just can't believe it. I decided not to buy Legion if they do not give blind and gauge back, not because I can not play without these abilities but because devs simply do not listen Assassination Rogues. They don't give a fuck about us.
    Last edited by Kuntantee; 2016-05-02 at 11:15 AM.

  10. #370
    8
    Quote Originally Posted by Necryd View Post
    They keep blind only for outlaw spec on first alpha builds. Then, they saw a lot of feedback of subtlety spec and they made some changes (and more important, they made blind back for that spec).

    Anyways, the point is that blind should to stay for all rogue specs, because it is a basic and needed skill on all casual and rated PVP situations (like ninja cap bases on RBG or do some decent cc on arena like blind/sap).

    ------ SO BLIZZARD, READ THIS FEEDBACK WITH ATTENTION, BY SOMEONE THAT HAVE PLAYED ASSASSINATION SINCE HE STARTED TO PLAY WOW 6 YEARS AGO ------

    ---- PLEASE PLEASE AND PLEASE MAKE BLIND BACK FOR ASSASSINATION!!!! -----

    Removing it only on assassination spec will make it an useless spec for serious PVP, comparing it to outlaw and sub.

    Honestly, the new changes for the spec looks really good, but BLIND IS A MUST HAVE FOR ALL ROGUES, INDEPENDENTLY OF THE SPEC.
    Your words to the devs go unheeded here.
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  11. #371
    Scarab Lord AceofHarts's Avatar
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    Quote Originally Posted by Ambushu View Post
    8
    Your words to the devs go unheeded here.
    they go unheeded on blizzard forums too. the past what 4-5 expansions are proof enough even if there silence on rogue issues wasn't.

  12. #372
    Tuning phase has just started and still no change. Class Fantasy my ass. This whole class/spec refactoring is turning out to be completely half-assed. Assassination rogue is not their only victim. Seems like overwhelming majority of specs are pruned/renamed and left alone.
    Last edited by Kuntantee; 2016-05-06 at 08:19 PM.

  13. #373
    damn dude when even mut rogues are mad at their spec u know celestalon fucked up

  14. #374
    Goodbye Dispatch...you will be missed.

  15. #375
    Quote Originally Posted by Kuntantee View Post
    Assassination Thread in Legion Class Feedback forums is simply useless...It is completely ignored, I just can't believe it. I decided not to buy Legion if they do not give blind and gauge back, not because I can not play without these abilities but because devs simply do not listen Assassination Rogues. They don't give a fuck about us.
    It is funny how everyone has said this in every thread......it seems everyone thinks they are being ignored...maybe the ideas that everyone says to "fix" their class wont actually be balanced and that is why they aren't being done. I would love to see a lot of you who talk shit about the developers do what they do and try to balance all the classes and specs......good luck

  16. #376
    Quote Originally Posted by Azmonde View Post
    It is funny how everyone has said this in every thread......it seems everyone thinks they are being ignored...maybe the ideas that everyone says to "fix" their class wont actually be balanced and that is why they aren't being done. I would love to see a lot of you who talk shit about the developers do what they do and try to balance all the classes and specs......good luck
    I think the Devs are paid well enough to put up with our saltiness. There are a number of specs with little developer interaction and in a beta environment that's not good. Especially when said specs are not getting iterations based on feedback and changes are being made in a direction that is both not functional and not fun.

  17. #377
    Cheers to Lorentz for asking questions in the theorycrafting thread. Blue presence is constant there (for obvious reasons). Some answers regarding poisons and Blood Sweat interaction.

    Originally Posted by Blizzard Entertainment
    • Kingsbane triggers additional damage whenever Deadly, Wound, or Agonizing Poison is applied (Agonizing was bugged to not count, fixed for next next build).
    • Master Poisoner should affect Kingsbane, but wasn’t. Fixed for next next build.
    • Agonizing Poison is exclusive with Deadly and Wound, yes.
    • Poisoned Knife should work with all poison combinations and talents. There were several bugs here though, which should be fixed for next next build.
    • Blood Sweat chooses a random target that has a smaller or no bleed of that type. (Smaller in terms of total damage remaining left in it.)
    • Poison Bomb does not interact with Haste.
    How they plan to use Agonizing Poison to proc damage (Poison Knives) when the poison itself does no damage is anyone's guess. Still unsure if Master Alchemist is meant to increase damage of abilities for Agonizing Poison users.

    But looks like some Assassination changes/fixes are upcoming in a couple of weeks.

  18. #378
    looks like blood sweat will refresh the spread ruptures, not bad at all

  19. #379
    Quote Originally Posted by Jaronicity View Post
    Cheers to Lorentz for asking questions in the theorycrafting thread. Blue presence is constant there (for obvious reasons). Some answers regarding poisons and Blood Sweat interaction.

    Originally Posted by Blizzard Entertainment
    • Kingsbane triggers additional damage whenever Deadly, Wound, or Agonizing Poison is applied (Agonizing was bugged to not count, fixed for next next build).
    • Master Poisoner should affect Kingsbane, but wasn’t. Fixed for next next build.
    • Agonizing Poison is exclusive with Deadly and Wound, yes.
    • Poisoned Knife should work with all poison combinations and talents. There were several bugs here though, which should be fixed for next next build.
    • Blood Sweat chooses a random target that has a smaller or no bleed of that type. (Smaller in terms of total damage remaining left in it.)
    • Poison Bomb does not interact with Haste.
    How they plan to use Agonizing Poison to proc damage (Poison Knives) when the poison itself does no damage is anyone's guess. Still unsure if Master Alchemist is meant to increase damage of abilities for Agonizing Poison users.

    But looks like some Assassination changes/fixes are upcoming in a couple of weeks.
    I actually asked about several artifact traits, not about Poison Knife base ability. Have to ask again I guess.

    Quote Originally Posted by elfporn View Post
    looks like blood sweat will refresh the spread ruptures, not bad at all
    And that I would have to ask as well

  20. #380
    Deleted
    Then please also ask them why we still have vendetta, or if they really wanna keep it, to have it removed from gcd ^^.

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