My idiot friend said a similar thing. "It's not hard to level" he only started in Wrath and didn't know what breaking a camp and farming the respawn was. He loaded up a P-Server to prove me wrong and only managed to get to level 9 before he screamed that it was obviously "bullshit" and that the realm deliberately made it harder just to prove a point.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
Well, difficult doesn't exactly mean "requires great skill" specifically, either.
Difficulty is just something that is hard(er) to accomplish. And things taking longer *is* an obstacle to the accomplishment of leveling, so while for the most part Vanilla was fairly straightforward and slow paced gameplay-wise (compared to today's max difficulty in WoW), the slowness of things does indeed make it more difficult. Just because it's not a kind of difficulty you like, doesn't mean it isn't there =P
And while yes, if you compare raiding in Vanilla to raiding now, it was quite easy, many parts of the game were harder/tougher. Most of the world was a lot more powerful dangerous / your character was not as powerful. Raiding had a different kind of dificulty (organizing such a large group, dealing with game constraints like max no. of debuffs, investing time into empowering and preparing your character, etc) even if mechanics were for the most part rather simple (although MC is oftenly looked at "Vanilla raiding" when it got a lot harder than that later on).
But you really don't need to look past the world, and this is verifiable. If you have any memories, screenshots or videos, just compare the numbers of damage you dealt and took back then on certain mobs, then compare it to the same or similar mobs in today's WoW, the difference is enormous, and it's impossible to logicly deny that that part *was* harder.
You may not enjoy that kind of difficulty and gameplay, but it was there and a lot of people liked it. While imo both Vanilla and current are great games, Legacy overall was a much better RPG, while current while still a good game is more of an 3rd person online action-adventure game with multiplayer features.
Last edited by Kolvarg; 2016-05-01 at 10:06 PM.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
Not to mention resists as a caster, and respawns were much more wonky. Going back to Not I forgot all about spell resists until I pulled a kobold and watched as it resisted 3 straight fireballs, which left me nearly out of mana and a mob with most of its health left. Running away was a skill back then lol
Again, vague. Vague and subjective. Problem is that people obsess about the destination and don't level in an enjoyable way.
Leveling, quantifiably and factually, offers more progression and content than end game. You are constantly moving through different dungeons, gear, story, zones etc. your toon itself evolves with new abilities and such.
Now compare that to max level WoD. Tanaan, PvP, raids. What else is there?
What are you missing with a long leveling process other than the feeling of being max level?
Indeed. From what I've experienced so far on Alpha, Blizzard are moving in the right direction again...and it's NOT to remove options and content, but rather give even more of it.
Can't wait to see how people whine about Suramar though, should make for interesting examples of brainfarts.
...I enjoy the current game because I raid, not because of Garrison content. I personally feel Garrisons are the worst idea Blizzard has ever introduced and I was almost willing to cancel my Legion preorder when I found out Blizzard was continuing the idea with Order Halls. You cannot lump anti-Legacy players into a subsection of people "who enjoy sitting in Garrisons" then make an argument that your purist Vanilla leveling experience is somehow superior to the current game.
Many of the pro-legacy players enjoy going AFK while they wand one mob after another and call us retail lovers shills and skill-less noobs for not wanting to deal with the grindiness of a Korean (or EQ-like) MMO instead of going to play one of the few MMOs that offers that type of play style. Pathetic.
Keep moving forward. - Walt Disney
Alright what class would you level on a true Vanilla server, I'll even go as far as to say a true 1.1 server that slowly progresses to 1.12.1 over 2 years. I'm completely curious... Oh and you can't say Warrior, Rogue or Mage, which of the slow classes would you level.
That's Nostralus by the way, 50% of the player base was playing the classes that weren't total shit to level, less than 4% were playing Paladin... funny how that works.
I'm glad to have multiple personalities, if i didn't i would be talking to myself, and that's just insane.