they seriously need to buff ALL of the healing abilities of WW
they seriously need to buff ALL of the healing abilities of WW
There is no indication of what targets you've already hit. It's not as necessary as you'd think given how they've changed the tab targeting function.
SCK does not use up the charges, you'll keep the stacks for the 15s regardless of how many times you SCK.
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If you've tested it on Alpha then you're currently testing it with very low ilvl. Any class that is based on energy feels slow at the start. Now that WW will scale with haste, there will be a pretty noticeable change in speed as you gear up. Now if your opinion of what isn't structured and boring is the proc fiesta we have with current tier and SDI, then your opinion is only based on one tier and somewhat against how WW has operated for years.
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They haven't done any tuning passes yet, so if they feel that WW healing is too weak, they'll buff it. But they've nerfed all hybrid heals yet again, so I wouldn't be surprised if they didn't.
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Retris still topping people from 10% to 100% with like 3 heal lol
they buff WW healing if they feel huh ? like in WoD ? dont make me laugh.
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Well "should" in this situation is a relative term. For what I do Mythic Raiding, current Expel Harm is well enough. Healing Spheres was always better and I miss that, but I don't see why they should have buffed it. Blizzard seems to agree with my stance, so they didnt make any changes.
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you wont need a lot with 2 of the weapon talents basically being healing cds
http://legion.wowhead.com/spell=195295/good-karma
http://legion.wowhead.com/spell=195380/healing-winds
Yeeeaaaaah, but no.
Bad Karma does nothing for you outside of solo content. In PvE, you usually use Touch of Karma preemptively, so when you soak the damage, you are at full HP, and the heal is wasted. (and even if it's not wasted, you have 4 healers on your tail constantly topping everybody up.) In PvP, people usually untarget you once you put on Touch of Karma, so no soak and no heal for you.
I have still mixed feelings about the usefulnes of Healing Winds, it's probly gonna be a frequently used way of healing, but I don't feel it's very comfortable form of healing in PvE. It looks pretty good in PvP scenario tho.
I never use touch of karma unless I know I would be taking some bigger hits atm on live, for legion don't see the problem holding off on using it. I only try to pop it in pvp when the other person pops their cooldowns or whatever but even if they don't attack you its still helpful, besides most people aren't paying attention to it going up most the time lol.
winds looks like a nice short cd heal, and definitely handy in pvp being able to port behind a pillar or whatever and get a nice 20% heal on that.
those 2 things with http://legion.wowhead.com/spell=122281/healing-elixir (always used it on live) and we really shouldn't be too bad, I mean I definitely hope the base heals gets a little better and hope the first talent line (Chi Burst, Eye of the Tiger, Chi Wave) actually heal worth a dam by time the alpha/beta is over lol. Though Expel Harm will be missed, I always liked it .
You use ToK proactively, usually when boss does one big hit. If you get hit to lower your hp and them use ToK to heal up would do nothing, since there is no damage to soak.
Rarely does the boss do constant damage for extended period of time, where you could do like 5 seconds of taking damage and then popping ToK to heal it back up. Usually when these types of boss abilities come, your healers are ready to use CD's like Healing stream, Tranquality, etc, so your self heal would be completly worthless.
Atrael@Turalyon Formerly- Pride/Elv@Azuremyst, Ysera, and Turalyon.
Feels quite wrong to purposly take damage just to make some use out of one trait, it's use is for other content, nothing wrong with that.
Why ppl don't understand not all traits have to be for raid environments, for real now..
I assume you did not check other artifacts, these traits have their meaning but if it is not a DPS gain, why it should be there right? Even in progres raids this particular karma heal trait will be usefull covering mistakes and such.
Also, if you don't like it, skip it since you are not forced to spend that power into it by anything..geez..
At least we don't have something as useless as a 10% dodge trait! Oh wait...
Anyway, I don't mind the ToK healing trait or the transendence heal trait, though if you really have an issue with ToK healing, it is fully skippable until your last trait given its position. 10% dodge I do still have a problem with, but it is also skippable until the end. I wish they would change the dodge trait to a dodge version of Sparring, at least that had some flavor, 10% dodge is uninspired while being very low impact at the same time.