I surely not mind having a zone which is only relevant to tell a story. I would then quest through on my main and possibly return on an alt to re-run the story, if I feel so.
I surely not mind having a zone which is only relevant to tell a story. I would then quest through on my main and possibly return on an alt to re-run the story, if I feel so.
It's a good thing, although I'm a bit afraid of what may happen in the future. A single run-through zone doesn't seems like it's going to be efficient.
Don't get me wrong, though. I'm actually really interested in it.
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There is
Just like every other teritory all chain quest gives you something some gives nice 810 gear other 200 AP some gives teritory currency
Atm teritory is not that madratory so you may not do all quests there with every alt except artefact and profession ones who actually do not need you to have any quests done in the zone.You will go there for achievements hunt mostly and lore
Last edited by mmoc2b5ad7a33a; 2016-05-02 at 02:03 PM.
It's such a pretty city I hope Blizz won't go Valley of Eternal Sorrows on it.
Now you see it. Now you don't.
But was where Dalaran?
Throughout this thread, you have continuously stated your opinion as fact; even if a majority of people agree with that opinion, it doesn't make it a fact.
Also, if you think about it logically, there is no reason why a game can't be great and story driven; if Mario 64 had a great story interwoven with the great gameplay, would that not conflict with your opinion? I don't think great gameplay and great story need to be mutually exclusive, even if, in your opinion, that is how it has been.
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It does sound like fun, I will admit that I am looking forward to it.
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Yeah, and thats exactly what we've had over the last 10-15 years. Excluding competitive multiplayer games for obvious reasons, the most celebrated games in recent history largely have emphasis on gameplay plus narrative. Nintendo is one of the few that put little effort into storytelling and you could argue that thats probably reflected in how they are regarded today vs 1996 when expectations were much different.
Bit of a stretch to say that a Zelda game isn't story driven. You aren't constantly getting calls over your earpiec-Wait no, actually you are. You aren't seeing cutscenes where things are expla-crap, yeah that one, too. In any case, there isn't a lot of dialog on the scree... nevermind.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
I personally am looking forward to this content. I enjoy the story and lore of WoW.. It's no "Lord of the Rings" but I always enjoyed the story and books. I can see some people not doing this content, but that is fine. I do not enjoy Pet Battles.. but I know a lot of people in my guild that enjoy collecting and battling pets. So I am happy any time they get new content, even though it's not something I will partake in. I like the idea of WoW feeling more like an RPG, with a story.
They aren't mutually exclusive, but the people who say story is the most important part of a GAME are wrong.
Yeah, a few text bubbles popping up here and there sure make a great story! Or are you saying the first mario had one too? Miyamoto has always said he puts gameplay first. Or do you think it's a coincidence that the more story they put in zelda, the worse they get?
Yeah save the princess. Oh my god what a masterpiece of story telling. Zelda ad mario are the pinnacle of video game narrative and should get oscars and grammys and nobel peace prizes.
There is a lot of text in zelda games and there always have been. YOu can skip it pretty fast but you cant deny its there.
What Zelda games do you see as having more story and being worse exactly?
Just because a game is virtually sandbox doesnt mean it cant have a lot of story.
It sounds like you missed a lot of whats good about the zelda games to me
Edit:
Just as a personal sidenote. For me games without story rarely excite me for longer periods of time. An exception of this is highly competitive games where the story part comes from interacting with other human players.
Last edited by mmocfe2bab4c21; 2016-05-02 at 04:23 PM.
While I like the idea, I wouldn't mind a "means to an end." Maybe not as rewarding as the alternatives, thus it's not required?
There's no reason there not be character progression in some fashion as far as I'm concerned. Lore is great and I'll probably do it even if it ends up like it is now, but I see no bad side to adding like small reputation gains or resources. Given that those who'd be fine the way it is aren't exactly punished and those who wouldn't, get something more out of it.
This doesn't come out of need of more alternatives, as there is already plenty to do that would inevitably progress your character. It just seems rather pointless to actively remove any sort of character progression from a content path.
There is only a lot of text in tp and ss which are the worst zelda games because there is too much story and not enough gameplay, especially in the opening. There's a reason why the community is so split on liking them compared to lttp which is universally loved. The good parts about zelda has been exploring and solving puzzles, not the story.
Also I hate sandbox games and like I said my favorites bar banjo kazooie are story driven, but gameplay first games are always at the top of most beloved games of all time.
I'm all for this zone and what they appear to be doing with it.
I don't care if its alt-unfriendly. Nothing in the game used to be alt-friendly. I have a ton of alts that I waver in commitment to because its so easy to catch them up these days. I'd almost prefer if content directed me to stick to fewer alts.
I'm all for actually having world quest content that extends beyond leveling. That said, I am concerned with the lack of rewards. I might do it for the lore, but many will not unless there is something to gain. Has to be a somewhat desirable cosmetic reward at least, or else you're not encouraging people to play content you spent time to design.