Page 7 of 9 FirstFirst ...
5
6
7
8
9
LastLast
  1. #121
    Deleted
    I surely not mind having a zone which is only relevant to tell a story. I would then quest through on my main and possibly return on an alt to re-run the story, if I feel so.

  2. #122
    Immortal Zandalarian Paladin's Avatar
    10+ Year Old Account
    Join Date
    Aug 2009
    Location
    Saurfang is the True Horde.
    Posts
    7,936
    It's a good thing, although I'm a bit afraid of what may happen in the future. A single run-through zone doesn't seems like it's going to be efficient.

    Don't get me wrong, though. I'm actually really interested in it.
    Google Diversity Memo
    Learn to use critical thinking: https://youtu.be/J5A5o9I7rnA

    Political left, right similarly motivated to avoid rival views
    [...] we have an intolerance for ideas and evidence that don’t fit a certain ideology. I’m also not saying that we should restrict people to certain gender roles; I’m advocating for quite the opposite: treat people as individuals, not as just another member of their group (tribalism)..

  3. #123
    Quote Originally Posted by StarGazer91 View Post
    Suramar HYPE! Looks like it's gonna be one of the most awesome, most played and most beautiful zone in the game imo. The art team went balls to the wall with Suramar, and its totally worked, huge ammount of quests, freaking deadly, and it's all lore too. Freaking sweet imo!
    Why would it be the most played? Everyone else is saying that there's only a one-time questline (+ world quests I assume) that you won't be repeating on alts due to little rewards.

  4. #124
    Deleted
    Quote Originally Posted by Nevcairiel View Post
    The zone only unlocked quite recently, so reward structure may not be fully in place yet. At the very least I would expect the conclusion of the storyline to rewards the typical artifact power that the level up zones had as well. I would also imagine that rewards include reputation to some degree.

    While questing for the story is fun for some, having some basic rewards would be nice. Nothing to make people start screaming mandatory, but maybe just some basic 110 gear (think green, to fix up some of those slots you may have a bit lower) and a few odds and ends here and there.
    There is
    Just like every other teritory all chain quest gives you something some gives nice 810 gear other 200 AP some gives teritory currency
    Atm teritory is not that madratory so you may not do all quests there with every alt except artefact and profession ones who actually do not need you to have any quests done in the zone.You will go there for achievements hunt mostly and lore
    Last edited by mmoc2b5ad7a33a; 2016-05-02 at 02:03 PM.

  5. #125
    It's such a pretty city I hope Blizz won't go Valley of Eternal Sorrows on it.
    Now you see it. Now you don't.

    But was where Dalaran?

  6. #126
    Warchief taishar68's Avatar
    15+ Year Old Account
    Join Date
    Aug 2008
    Location
    Las Vegas, NV USA
    Posts
    2,167
    Quote Originally Posted by Video Games View Post
    Well I am glad I filled you in on that fact. My favorite games are story driven too, but they will never be as good as mario 64, oot and the like with no story and are just pure gameplay. Just remember, you liking something doesn't mean it's good.
    Throughout this thread, you have continuously stated your opinion as fact; even if a majority of people agree with that opinion, it doesn't make it a fact.

    Also, if you think about it logically, there is no reason why a game can't be great and story driven; if Mario 64 had a great story interwoven with the great gameplay, would that not conflict with your opinion? I don't think great gameplay and great story need to be mutually exclusive, even if, in your opinion, that is how it has been.
    "Can't you see this is the last act of a desperate man?"
    "We don't care if it's the first act of Henry the Fifth, we're leaving!"

  7. #127
    Elemental Lord Lady Dragonheart's Avatar
    7+ Year Old Account
    Join Date
    Aug 2014
    Location
    Amongst the Wilds, or in my Garrison... >.>
    Posts
    8,030
    It does sound like fun, I will admit that I am looking forward to it.
    I am both the Lady of Dusk, Vheliana Nightwing & Dark Priestess of Lust, Loreleî Legace!
    ~~ ~~
    <3 ~ I am also the ever-enticing leader of <The Coven of Dusk Desires> on Moon Guard!

  8. #128
    Quote Originally Posted by taishar68 View Post
    Throughout this thread, you have continuously stated your opinion as fact; even if a majority of people agree with that opinion, it doesn't make it a fact.

    Also, if you think about it logically, there is no reason why a game can't be great and story driven; if Mario 64 had a great story interwoven with the great gameplay, would that not conflict with your opinion? I don't think great gameplay and great story need to be mutually exclusive, even if, in your opinion, that is how it has been.
    Yeah, and thats exactly what we've had over the last 10-15 years. Excluding competitive multiplayer games for obvious reasons, the most celebrated games in recent history largely have emphasis on gameplay plus narrative. Nintendo is one of the few that put little effort into storytelling and you could argue that thats probably reflected in how they are regarded today vs 1996 when expectations were much different.

  9. #129
    Quote Originally Posted by Video Games View Post
    My favorite games are story driven too, but they will never be as good as mario 64, oot and the like with no story and are just pure gameplay.
    Bit of a stretch to say that a Zelda game isn't story driven. You aren't constantly getting calls over your earpiec-Wait no, actually you are. You aren't seeing cutscenes where things are expla-crap, yeah that one, too. In any case, there isn't a lot of dialog on the scree... nevermind.
    Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
    Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
    [What's half of minor?]
    "Statue casts Soothing Mist at a nearby ally for toddler healing."

  10. #130
    I personally am looking forward to this content. I enjoy the story and lore of WoW.. It's no "Lord of the Rings" but I always enjoyed the story and books. I can see some people not doing this content, but that is fine. I do not enjoy Pet Battles.. but I know a lot of people in my guild that enjoy collecting and battling pets. So I am happy any time they get new content, even though it's not something I will partake in. I like the idea of WoW feeling more like an RPG, with a story.

  11. #131
    The Unstoppable Force Super Kami Dende's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    The Lookout
    Posts
    20,979
    Quote Originally Posted by Video Games View Post
    Well I am glad I filled you in on that fact. My favorite games are story driven too, but they will never be as good as mario 64, oot and the like with no story and are just pure gameplay. Just remember, you liking something doesn't mean it's good.
    Did you just imply OoT had no story?...Wuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuut.

  12. #132
    Quote Originally Posted by StarGazer91 View Post
    Suramar HYPE! Looks like it's gonna be one of the most awesome, most played and most beautiful zone in the game imo. The art team went balls to the wall with Suramar, and its totally worked, huge ammount of quests, freaking deadly, and it's all lore too. Freaking sweet imo!
    Is there any phasing? Also will this be the PVP zone to go for world pvp?

  13. #133
    Deleted
    Quote Originally Posted by Dross View Post
    Suramar seems like a wonderful concept. Content for the sake of content! Something that makes WoW feel more like an RPG and less like a facebook game.

    For those that haven't paid attention to it, let me sum it up:

    -Max level only zone.
    -200+ Quests
    -Very little in the way of gear or artifact power rewards. Mainly just gold rewards, and they'll probably throw some cosmetic stuff in there at launch, making the zone pretty much totally optional.
    -Story driven quests, not "Fill up the bar" quests.
    -Larger zone than it looks due to underground tunnels and such, will take a long time to fully explore.
    -Questing for the sake of experiencing a story, not as a means to reach an end.

    I'm not seeing much discussion on here, or the official forums, or on youtube from content creators. Only Preach Gaming has made a comprehensive video on the subject.

    I don't have privelege to post videos yet, but I assume y'all can figure out how to go on the youtubes and find Preach's video about it.

    So basically, we have a completely optional zone available at max level, full of lore-heavy quests that are there solely for the sake of enjoying the questing content itself instead of a means to be rewarded with gear. It's the complete opposite of Tanaan Jungle which was a boring grind for gear and gear upgrades.

    While this doesn't seem to be alt-friendly, I think this is the right direction for the game. WoD tried to be alt-friendly, but ended up being alt-intensive. If you weren't running multiple garrisons, you were way behind in making gold compared to those who were.

    Now I'll have content to experience for a while after launch. I imagine after launch I'll be levelling, then running dungeons and doing world quests for gear so I'm ready to raid ASAP. Then after I start raiding, I'll have something to explore and experience in between raids.

    This zone also has potential to be a system for adding more post-launch content. Maybe they'll revamp the zone for 7.2 and advance the story.

    What do you guys think?
    How is it you define RPG as less focus on gear?

    Offtopic: Just got A Link between worlds for my 3ds. The nostalgia from alttp is real. its very real

    That seems odd to me

    - - - Updated - - -

    Quote Originally Posted by Captain Jack Flash View Post
    Did you just imply OoT had no story?...Wuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuut.
    I am also not getting this.

  14. #134
    Banned Video Games's Avatar
    15+ Year Old Account
    Join Date
    Mar 2009
    Location
    Portland (send help)
    Posts
    16,130
    Quote Originally Posted by taishar68 View Post
    Throughout this thread, you have continuously stated your opinion as fact; even if a majority of people agree with that opinion, it doesn't make it a fact.

    Also, if you think about it logically, there is no reason why a game can't be great and story driven; if Mario 64 had a great story interwoven with the great gameplay, would that not conflict with your opinion? I don't think great gameplay and great story need to be mutually exclusive, even if, in your opinion, that is how it has been.
    They aren't mutually exclusive, but the people who say story is the most important part of a GAME are wrong.

    Quote Originally Posted by TheWindWalker View Post
    Bit of a stretch to say that a Zelda game isn't story driven. You aren't constantly getting calls over your earpiec-Wait no, actually you are. You aren't seeing cutscenes where things are expla-crap, yeah that one, too. In any case, there isn't a lot of dialog on the scree... nevermind.
    Yeah, a few text bubbles popping up here and there sure make a great story! Or are you saying the first mario had one too? Miyamoto has always said he puts gameplay first. Or do you think it's a coincidence that the more story they put in zelda, the worse they get?

    Quote Originally Posted by Captain Jack Flash View Post
    Did you just imply OoT had no story?...Wuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuut.
    Yeah save the princess. Oh my god what a masterpiece of story telling. Zelda ad mario are the pinnacle of video game narrative and should get oscars and grammys and nobel peace prizes.

  15. #135
    Deleted
    Quote Originally Posted by Video Games View Post
    They aren't mutually exclusive, but the people who say story is the most important part of a GAME are wrong.



    Yeah, a few text bubbles popping up here and there sure make a great story! Or are you saying the first mario had one too? Miyamoto has always said he puts gameplay first. Or do you think it's a coincidence that the more story they put in zelda, the worse they get?



    Yeah save the princess. Oh my god what a masterpiece of story telling. Zelda ad mario are the pinnacle of video game narrative and should get oscars and grammys and nobel peace prizes.
    There is a lot of text in zelda games and there always have been. YOu can skip it pretty fast but you cant deny its there.

    What Zelda games do you see as having more story and being worse exactly?

    Just because a game is virtually sandbox doesnt mean it cant have a lot of story.

    It sounds like you missed a lot of whats good about the zelda games to me

    Edit:

    Just as a personal sidenote. For me games without story rarely excite me for longer periods of time. An exception of this is highly competitive games where the story part comes from interacting with other human players.
    Last edited by mmocfe2bab4c21; 2016-05-02 at 04:23 PM.

  16. #136
    Deleted
    Quote Originally Posted by det View Post
    Yeah..there are people here on the forum claiming they'd do stuff for the sake of it...if it is "cool" and they don't need rewards (like "back in Vanilla I did things just because they were cool, yada yada)....but really I think people want rewards.
    Cosmetic items can be reward enough tho

  17. #137
    While I like the idea, I wouldn't mind a "means to an end." Maybe not as rewarding as the alternatives, thus it's not required?

    There's no reason there not be character progression in some fashion as far as I'm concerned. Lore is great and I'll probably do it even if it ends up like it is now, but I see no bad side to adding like small reputation gains or resources. Given that those who'd be fine the way it is aren't exactly punished and those who wouldn't, get something more out of it.

    This doesn't come out of need of more alternatives, as there is already plenty to do that would inevitably progress your character. It just seems rather pointless to actively remove any sort of character progression from a content path.

  18. #138
    Banned Video Games's Avatar
    15+ Year Old Account
    Join Date
    Mar 2009
    Location
    Portland (send help)
    Posts
    16,130
    Quote Originally Posted by Nupomaniac View Post
    There is a lot of text in zelda games and there always have been. YOu can skip it pretty fast but you cant deny its there.

    What Zelda games do you see as having more story and being worse exactly?

    Just because a game is virtually sandbox doesnt mean it cant have a lot of story.

    It sounds like you missed a lot of whats good about the zelda games to me

    Edit:

    Just as a personal sidenote. For me games without story rarely excite me for longer periods of time. An exception of this is highly competitive games where the story part comes from interacting with other human players.
    There is only a lot of text in tp and ss which are the worst zelda games because there is too much story and not enough gameplay, especially in the opening. There's a reason why the community is so split on liking them compared to lttp which is universally loved. The good parts about zelda has been exploring and solving puzzles, not the story.

    Also I hate sandbox games and like I said my favorites bar banjo kazooie are story driven, but gameplay first games are always at the top of most beloved games of all time.

  19. #139
    I'm all for this zone and what they appear to be doing with it.

    I don't care if its alt-unfriendly. Nothing in the game used to be alt-friendly. I have a ton of alts that I waver in commitment to because its so easy to catch them up these days. I'd almost prefer if content directed me to stick to fewer alts.

    I'm all for actually having world quest content that extends beyond leveling. That said, I am concerned with the lack of rewards. I might do it for the lore, but many will not unless there is something to gain. Has to be a somewhat desirable cosmetic reward at least, or else you're not encouraging people to play content you spent time to design.

  20. #140
    Deleted
    Quote Originally Posted by Video Games View Post
    There is only a lot of text in tp and ss which are the worst zelda games because there is too much story and not enough gameplay, especially in the opening. There's a reason why the community is so split on liking them compared to lttp which is universally loved. The good parts about zelda has been exploring and solving puzzles, not the story.

    Also I hate sandbox games and like I said my favorites bar banjo kazooie are story driven, but gameplay first games are always at the top of most beloved games of all time.
    I personally cant stand MM because of the masks. I didnt like TP because of wolf form.

    I guess i'm different. I find there to be a lot of story in albw and i really like it. The cutscenes need to be short, the text long but skippable. Thats how i prefer it

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •