Originally Posted by
Nythiz
Not bad to be frank.
I'm not in beta, so it's hard to give a real good opinion on this; but from what I've seen so far, the style of resto druid healing is staying pretty much the same.
Our healing toolkit is largely the same, so our viability is largely going to depend on the changes to other healers in combination with the type of the encounters and whether or not the healing style changes (e.g. are people going to spend more time sub-100% HP).
The removal of a lot of absorb mechanics from other healers is likely to be a plus for our HoT style healing, as it's almost always effective healing done.
There are some concerns about the new mastery, which basically gives us x% more healing on a target per HoT on that target. It might be too strong in situations where you can stack mastery and focus heal one target effectively (e.g. mythic dungeons); and too weak in situations where it's less suitable to stack HoT on a single target instead of spreading your HoTs (e.g. raids).
On the other hand, the new mastery might allow us to change healing style based on gear set. A heavy mastery set might allow a druid to be more of a focused healer (e.g. tank healer should that role come back into play) by stacking HoTs; which might come in handy if your healer group is lacking something like that.
We are losing some burst healing options with Genesis and Nature's Swiftness, which might hurt us in a few situations. Especially genesis is an ability I've grown fond of lately and has been a key utility in the survival of people in PvP situations and heavy PvE damage (think CMs).
I don't think we'll get anything like that in return, but I think other healers are taking some heavy losses in the cooldown department as well.
All in all it doesn't look too bad, mostly because we don't change too much and I think our HoT healing style might actually be more effective in Legion.
The aforementioned concerns (mastery + removal of burst healing options) are mostly just concerns to me, i'll see how they play out.
If there is anything I dislike about the legion expansion it might be the talent trees, in the sense that IMO they contain too many passives and too few active abilities. This makes a lot of the options rather dull and I fear we'll end up with a very one dimensional talent tree over the course of the expansion.