Sure we can. It's called "ignore". You can even review your list and revise it if you want. I use it for obnoxious behavior in groups, and also when I see racist and/or hate speech in trade chat. People I don't care to share my game with.
I can only remember revising my list once. There was a kid in the guild who used to ask every day to join the groups I was tanking/leading, but then he admitted the reason his dps sucked was that he was facebooking while group was running. I put him on ignore so I wouldn't accidentally add him to a group again. Later a mutual friend intervened and asked me to give him a 2nd chance, and he was on his best behavior thereafter.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
I'm gonna post an excerpt from a GenForum post i made earlier about the same topic
"I understand that because LFD/G has been introduced and probably can't be taken away at this point (much like flying) most all 5 mans need to be balanced around having 5 sub-par players who have no synergy or thought about group dynamic
But even if most dungeons have to be that way I don't see why they all must. Can we not have a 5 man like BRS to do at max level that isn't included in LFG? Something approaching current raid difficulty but only requiring 5 people.
Blizz seems to think that skill was what prevented people from raiding, but it is/wasn't. It's collecting 10-20 people you can stand that have the same schedule, and being able to consistently meet that schedule.
I think a lot of people would come back for non-brain-dead dungeons they could pug or do with 4 friends if the reward was scaled appropriately."
I think this idea would go a long ways to solve the issues LFG presents while not taking away the LFG candy
I dont play games wihtout group finders.
I remember what a fucking nightmare it was to get groups and travel to instances, it was fine when I was back in college or uni, but I have less time to game now, so its just a waste of my time to piss around like that now.
- - - Updated - - -
bullshit. you can have hard dungeons, just have a range, have them so that some are fucking difficult. but make rewards on a par, maybe not equal. Then people are not compelled to run the hardest to keep up, so no whinign about being too hard. yes you'll say people will only run the easiest....fine, they should have never bitched abotu things being too easy if they do that when offered a choice.
Eh, WRONG!
People still acted like dickheads before the LFD tool was added in and I was there from the start playing on Zuljin (and then Eitrigg). People leaving early and loot stealing happened quite a lot as well and the blacklisting of these players barely made a difference ultimately. WoW was a trollfest from the start, so I ask your question back at you: "Where were you?"
Ironically enough, the very tool you despise actually netted me a handful of friends (three with whom I played quite a few PVP matches with) I've played on and off with once they added in Battletags.
Also, come play FFXIV with me so you can see some real realm (12k on my realm, Faerie) community in action that peacefully coexists with everything being damn near random queue-able.
Most of WoW's playerbase (lots of wonderful players still just teh loud and obnoxious brats drown them out) is the issue, not the tools that you can utilize in game.
Last edited by Usagi Senshi; 2016-05-03 at 03:46 PM.
Tikki tikki tembo, Usagi no Yojimbo, chari bari ruchi pip peri pembo!
It's not just the tool or the xrealm mechanism that's the problem, it's this:
"LFM imba DPS, outgear content, have all achievements or no invite"
They don't care about you as a player, they just want to benefit from what your character can do for them.
If they could bot the whole thing, they would.
That's the main reason why the community has gone to shit, people just want the rewards, and don't enjoy having to deal with people.
Mother pus bucket!
I have no idea why people think that the game was more social before LFR and LFD. The games social state is the same as it has always been, you never needed to talk to anyone past whispering them "invite" or "need a <<spec><class>>?" All getting into a group before LFG did was make you sit around waiting for a tank or healer for 20 minutes as you did something else while tabbed out, you never need to speak to anyone past important information. The same type of people are still here since the game came out, just less of them right now. You still have the hyper people, the nice people, the morons, the ragers, the haters, the basket cases, and the silent ones.
If you want to be social, be social, that is up to you, not the game to provide. For most all they want to do is to play the game and not be bothered with making "friends" with someone who they will never see again. That's like asking you to make friends with the person behind you in line at McDonald's. Most people you play with are nothing more than acquaintances, who at the end of the day was a means to an end. Make friends with people you know you will play with longer, like people in your guild or those that you see longer, not that hunter you spend 20 minutes with in Violet Hold.
Dontrike/Shadow Priest/Black Cell Faction Friend Code - 5172-0967-3866
The thing is the community was exactly like that since day one. People didn't want to run stuff with randoms unless someone was fitting the FotM. When most specs got fixed in WotLK the gear and achievements expectations started. In the world of PUGs people always wanted to do things the easiest way and they looked for people to group with to make the experience the easiest possible for themselves.
Well, yes and no. Back when people didn't know the game so well, they weren't as critical to people's specs or gear or experience. So this isn't anything new in WoD, but all since WotlK, you have to supply the right metrics, or people aren't interested in including you. If you're not optimized, you're shit. And that kind of fascism we didn't have in vanilla. Who's fault is it? Ours...we know the game too well, and we aren't interested enough in the game anymore to spend 30 minutes more than necessary in raids, even if that means sitting waiting 1 hour more in group finder to find the best geared players.
Mother pus bucket!
I was a balance druid is Vanilla. That's why I know it was exactly the same as it is now ^^ Only because people didn't know enough about the game didn't stop them from acting like they know everything. Elitist cluelessness existed in this game within the first year of Vanilla. Dunno where it got from (maybe fro Everquest but really who knows) but for sure it was there.
Well, I guess our experiences differ a little, so I will try not to generalize too much, but I remember we raided with no damage meter, little focus on stats (purple>blue no matter), no idea about the rotation of other classes, ofc no achievements, no gear score or item level, no cookie cutter builds and just having a "do your best" - attitude. Ofc, if people died over and over for stupid reasons, they would get corrected or kicked, but we didn't close the door on them because they didn't have a good setup.
Mother pus bucket!
I guess it dependet on if you were playing a "proper spec". Hybrids were healers not because they couldn't perform (as you said, no dmg meter so hardly anyone knew really for most time). Hybrids were healers because people said so and actually noone really wanted to heal. You know, there was thing running joke about druids. You might remember how druids were decribed on Blizzad pages as a class that can perform 3 roles: tank, healer, dps. We used to say that indeed we can perform 3 roles: heal with Healing Touch, heal with Regrowth, heal with Rejuvenation :P
This x1000.
LFD and LFR had nothing to do with the perceived death of the community server aspect of WoW. Folks who never liked it just wanted something to blame for their own social-emotional issues. Everyone following this thread can easily think of alot of other things no one DARES talk about that are more relevant but doing so would seriously derail this thread if anyone were to go there. LOL.
...That said, I'll make a thread for this conversation now.
...Ok, time to change the ol' Sig ^_^
This time I'll leave you the Links to 3 of my Wordpress Blogs: 1. Serene Adventure 2. Video Games 3. Anime Please subscribe if you like what you see. As a Bonus, I'll throw in my You Tube channel =D
Agree with Dontrike, the aim of LFG tool was to create convenience. Having that removed only creates more problem finding a group for instances. You can make friends in your guild if you want. For me, I am not that sociable, I have been in and out of several guilds and have yet met anyone of them face to face before.
Really well said.
I would just like to add that if something, things like LFG/LFD/LFR and xrealm have the potential for more social interactions because they help bring people together. Now it's up to everyone if they want to use that to be social or not. For example, thx to xrealm, I had a chance to play in a really nice guild when I was without one. All thx to xrealm and OpenRaid that made it possible for me to play with a really great Mythic SoO PUG when my guild was on a break.
I would love if Blizzard explored that even further making it possible to do all activities xrealm (Mythic is excluded during prime progression time atm). Also, would love to see factions united for PvE purpose. Yeah, I know it might sound like a very far fetched idea but given that I have to now play Horde after 10 years of being Alliance only because we had issues recruiting people for raiding on Ally, making raids xfaction would be a dream come true for me. I don't like the fact that I had to make a choise between playing with friends and playing my fav race. I did realize that playing with friends was more important for me but it still pains me that I can't fullfill my toon fantasy the way I want. I know that if raiding would be xfaction, over half of my guild would go back to Alliance toons. Besides, this whole Ally vs Horde conflict doesn't make sense lore wise since TBC and it feels that it's kept there just for the sake of being there.
Anyway, to summarize, I would say that the "social" argument in this whole discussion has no ground what so ever.
Most players do not want to spend X hours talking to various players just to form a party.
It was fun a decade ago but it is just no longer acceptable for a huge majority of the playerbase.
If you want to relive that kind of retro approach to wow, there are quite a few private servers.