Originally Posted by
scubistacy
Well, it was quite usual that you got better farm loot from higher level mobs in the expansion - like, more cloth drops, more elemental particles, more leather, more lucrative greys etc. For farming, you still had the advantage in killing max level or near max level mobs. In WoD, you even had to go for elites for the best things (like getting Savage Blood only by skinning elites or caging them). As long as such item drops scale with the level of the mobs, I am fine.
What will be making an impact is surely the ration of "kills per time" because even if you see some progress by gearing and developing your artifact, there is a fixed ratio of your crit percentage which depends on your level and the level of the mob. So, you will only increase your crit chance if you upgrade your gear with crit, but not much with your level (as long as we get to keep the usual formula with this concept).
I think that questing will be slower overall. I don't mind that for my main characters that much, when the quests are accompanied by cool or funny or however flavoured good stories. I hope, my alts will benefit from rested XP and such. I also wonder if and when heirloom upgrades will be available and how costly they will be. I am quite an altoholic. :3