Originally Posted by
Brasse
Hehe, you can put all tinfoil hats away.
None of us at Trion have the TIME, never mind the inclination, to make fake accounts to impersonate new players.
What we are experiencing is, in fact, an actual influx of new (and returning) players. While it may be a terrible blow to those who keep saying the game is dyng, it's great to see these new folks on forums and in chat within the game. Even better is the amount of excellent advice other players offer in response to all the questions. Makes me proud to be in RIFT.
But wait, WUT? Raids nerfed 50%? That wasn't in any of our patch notes, heh. Somehow I doubt it.
In any case, Dev is tinkering with raids, as one does when content is a tad too rough or too much of a cakewalk.
RIFT is a game that works hard to cater to an incredibly varied audience; casual collectors, dimension designers, adventurers and hard core raiders have very different outlooks on what's desired and what's acceptable in game. Dev has their work cut out for them in trying to look after everyone's needs. =)
It is definitely as deep and as hard core as one wants to make it as a player.
As far as monetization goes, it's another constant balancing act to keep RIFT alive and healthy. It is both at the moment, and we continue to work to keep it that way. We are always, and I mean ALWAYS taking player feedback and suggestions into account, even when we can't make everyone happy all of the time.
We offer content for sale at many different levels and players chose whether or not it is important to their gameplay. We reinvest that money in the people who make the game and in future content. It's pretty straightforward as a business model, and not that different from a restaurant or shoe manufacturer.
First time poster here, but hey, I am not made up either - Mods, feel free to drop me a line to verify identity if needed. =)
Brasse
(Linda Carlson, Director of Community, Trion Worlds)