Couldn't agree more with you.. A lot of people here are talking about tanking when they have never been a tank before. Anyone saying a tank is immortal clearly doesn't know what they are talking about because no tank is immortal in proper content.I wonder how many of the posters here are actually tanking.
From reading the thread, I've got a weird feeling that most of them want to have tank gameplay destroyed just because they play dps/healers themselves and don't care about tanks. Or maybe don't even have balls to play one (I was legitimely scared of tanking when I started playing in vanilla, so I rolled a rogue).
Also, there's a stupid memo about tanks being immortal. No one is being immortal in current content. Even the best tanks require healing (unless it's some stupid cheesing like 20 seconds kills on Iron Reaver Mythic with 17 arcane mages) in difficult content.
And what's wrong with tank not requiring any healing in content they overgear by miles?
I've been tanking since wrath and it was extremely boring back then (spamming 696 rotation as paladin) and you had almost no control over your health, things got better in Cata, and MoP was a pinnacle of tank gameplay design. Sure, Vengeance was stupid, but everything else about tanking was great. Bad tanks still died on everything. Good tanks were nearly immortal. You could clearly tell the difference between two kinds. And it felt good to be in control. Of both encounters and your own health.
WoD gameplay is still decent, but sometimes you can just spam your rotation like a dps with occasional focus on mitigating hard hits with AM. We still control the encounters and great deal of our own surviveability, but we also require healing. No tank can self-sustain like it was in MoP.
I haven't played alpha myself but from what I've heard from many paladin tanks, devs destroyed the remaining pieces of engaging gameplay we had and basically turned us into glorified meatshields. Yeah, we may still be in control of the encounters but we sure ain't in control of our own health anymore. That's a huge step backwards.
This was one of the main reasons why I wanted to tank. I want to contol the situation, I want to know that my own death was mainly my fault/misplay, and not someone else's. Tank mechanics in Cata/MoP/WoD provided that kind of gameplay, and it felt good. I've never heard any healer complain about being bored and having nothing to heal, so I think that all those "tanks controlling their own hp is not fun fo healer" arguments are pure BS. There's always lots of random damage flying around.