Poll: Different Queues for Different Playstyles?

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Thread: What if...

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  1. #21
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    The "social & explore" queue would end up empty. Simply because people tend to choose the path of least resistance and then cry on the forums if they don't like it. Either they lack the self-control too choose what they like (even if it's less effective) or don't like that others do the most effective route and feel forced to do it too... It's like with flying. Ground-crowd can stop using flying mounts anytime they want, but instead they make a fuzz and want to remove flying from all players. Just because they can't stop themselves from using flying mounts and hate the idea of running on ground when everyone else gets to their destination faster.

    Or I could use the example of LFX and socializing. The option for not using LFX and for socializing are still there, but players don't use them, because other ways are faster and more effective. It's just the human nature...

    The better way would be to make dungeons harder, to the level of Cata timewalking. This could be some good middle ground.

  2. #22
    Quote Originally Posted by DarklingThrush View Post
    I wonder how many of the players voting "This is a dumb idea" also feel like "I want to play fast and everyone else should just have to keep up"?
    Instead of asking that. Ask yourself why these people want to clear dungeons asap.
    Hints:
    1. they find the dungeons boring and easy and are glad to get their rewards at the end and get the fuck out
    2. they like to play at the highest possible speed, because that is the only "challenge" left, to clear it faster then the last time they tried

  3. #23
    The Undying Lochton's Avatar
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    Sorry, but that sounds like a dumb idea. There would be no matter what, at least one slow queue..
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  4. #24
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    I still wish for a dungeon of such complexity as Blackrock Depths figuring out how to get to Grim Guzzler from the lower part of the Shadowforge City - priceless

  5. #25
    I just thought it would be nice to give those players asking for a slower pace (there seem to be several in these forums) an easy way to group with others who wanted the same.

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    Quote Originally Posted by Vaelorian View Post
    Instead of asking that. Ask yourself why these people want to clear dungeons asap.
    Hints:
    1. they find the dungeons boring and easy and are glad to get their rewards at the end and get the fuck out
    2. they like to play at the highest possible speed, because that is the only "challenge" left, to clear it faster then the last time they tried
    But we've seen over and over in the forums that not everyone feels that way. Look at the debate on super fast tanks, also currently in forum.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  6. #26
    Quote Originally Posted by DarklingThrush View Post
    Where are all the forum posters who complain about the pace of dungeons and lack of community?

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    I mean, I have no ego tied to this idea; I'm just bored at work and throwing this out off the top of my head. But I see people on here all the time that seem to come from two camps: one complains about how they used to take their time and have fun in instances while the other says it's no fun if they go one GCD without zerging something. Why not allow both camps to find groups of kindred spirits?
    *holds hand up"

    Socialisation has to be a choice.
    No queue system, or any artificial means in-game is going to create it.
    We were more social in the early years of the game when the tools to actually keep up communication with players were virtually non-existent.
    Now there are far better tools, but an unwillingness to use them.
    Quote Originally Posted by Vaelorian View Post
    Instead of asking that. Ask yourself why these people want to clear dungeons asap.
    Hints:
    1. they find the dungeons boring and easy and are glad to get their rewards at the end and get the fuck out
    2. they like to play at the highest possible speed, because that is the only "challenge" left, to clear it faster then the last time they tried
    Or 3. they only think about themselves, complaining about others not up to their standards without considering the reasons for that.
    Quote Originally Posted by DeadmanWalking View Post
    Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.
    Quote Originally Posted by Reinaerd View Post
    T'is good to see there are still people valiantly putting the "Ass" in assumption.

  7. #27
    Quote Originally Posted by ComputerNerd View Post
    Or 3. they only think about themselves, complaining about others not up to their standards without considering the reasons for that.
    3. could be a reason. But the reason behind THAT is 1 pretty much all the time. Sure they feel that they are better and everyone else better be suiting up to meet that expectation. Sure. But it isn't THE reason for that player to go fast. Why would that type of player you described go into dungeons? What reason does he/she have? Is it just to show off by "overpulling" and then going on ranting if people fail? Or is there a reward (valor) that lies at the end of that dungeon. Meanwhile these players want even more desperately to be at the end because the dungeons suck and perhaps the group sucks too. It should end quick and painless!

    So your reason comes back to 1.

  8. #28
    The journey is fun the first few times.
    By then you remember all the corners and all the "secrets", and you just stop caring since there is nothing new and no variety.

  9. #29
    While I hate gogogo mentality and I only go fast when I overgear the instance and I'm sure I won't get gibbed or lose aggro on mobs, and I don't mind explaining people stuff if necessary (once had to explain a tank whole pit of saron timewalking while on my dps char), I would never voluntarily queue for something that has "socialize" plastered on it. If you found another name for it, maybe.

    I'm definitely not signing up for dungeons to listen to some banter about football or latest movie.

    Same reason why I avoid "social" guilds or raiding guilds that have written rules you have to mingle and socialize. I talk with people when I'm in the mood and not when some rule compels me.

  10. #30
    I dunno about "socialise and explore", but I'd definitely queue for a "lore tour" setting of dungeons and raids that offered very little to none in terms of reward in exchange for being easy enough to solo just for the story, without the joy of feeling rushed to skip dialogue/cutscenes.

  11. #31
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    This is a dumb idea.

  12. #32
    Quote Originally Posted by DarklingThrush View Post
    ..."Fast Run" and "Socialize & Explore"...
    ...how much use would each get?
    Fast Run - 100% server participation
    S&E - 0% server participation
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  13. #33
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    Nobody would use the "socialize and explore" option, and by that, i mean that so few people would use it, that the que would be huge. I don't really think it is worth the systemupgrade.

    Also, i think that it is more important to improve the guildsystem, if you want to make people socialize The que system is already flawed as it is. It will need a lot more improvement.
    May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!

    Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.

  14. #34
    I think actually having dungeons worth exploring would be better than a "socialize and explore" option. We haven't had many of those since Classic WoW. BC's dungeons were kind of close. Wrath dungeons looked cool and fit the theme but were AoE burnfests for the most part. Cataclysm's dungeons were ok once Blizzard decided what to do with difficulty.

    After that....I'd have a really hard time coming up with an answer if you asked me to name any memorable dungeons from MoP or WoD. The problem is that most (if not all) dungeons these days are very linear and encourage that "let's just burn through it and get it over with" attitude.

    Although...we still had players who wanted to rush even back in the day. There were always players who wanted to do a BRD run and go straight to Thaurissan, skipping everything that wasn't required to reach his room. You had people who wanted to run only one side of Stratholme or only one wing of Dire Maul (and fuck that one Pally who wants to get his mount in Scholo, we're skipping that), etc. Fortunately for me, I was a tank back then, so it was a little easier for me to get my way in those conversations.
    Last edited by Ciddy; 2016-05-04 at 12:31 PM.

  15. #35
    The Undying Wildtree's Avatar
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    I'd rather have dynamic dungeons instead.
    The current drawback is, that everything is so static. After a few runs you can give every mob in the dungeon it's own name and you'll remember them. Now, if there was no way of telling what comes ones way, things would get much more interesting, and stay fresher for some time. A bit similar to the boss spawn in the End Time dungeon.. But with a lot more bosses to each randomly spawn, plus the trash mobs too roaming freely and random.
    "The pen is mightier than the sword.. and considerably easier to write with."

  16. #36
    Quote Originally Posted by DarklingThrush View Post
    How would it result in longer queues? Wouldn't players in a hurry all gravitate toward "Fast Run"?

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    Seriously? Again, it's not like this would ever happen. But how could it possibly affect you enough to keep you from using LFG? Assuming you use it now? If you don't care who you group with, you could pick one at random. If you are in the mood for more up-tempo or down-tempo, you'd have a choice. I can see thinking it's not worth Blizz's time to give us the option, but fail to see how the option would drive anyone away from using group finder.
    It would reinforce a lot of the toxic behavior in dungeons. People that wanted to go afk every other trash pull would feel entitled to it since we were in a slow tempo dungeon. The pricks that are screaming when you don't pull all the trash to the boss and the boss at the same time would do their version of it too. There is zero benefit to this idea of your and our reward would be longer queue times, people dodging queue times to go with whatever was quickest then bitching the entire run or people feeling justified in some of the worst dungeon behaviors. If you want a slow or faster run then you think lfg can give you, queue up with people you know or make a premade group in lfg and then join.
    "Privilege is invisible to those who have it."

  17. #37
    Quote Originally Posted by Tyrven View Post
    It would reinforce a lot of the toxic behavior in dungeons. People that wanted to go afk every other trash pull would feel entitled to it since we were in a slow tempo dungeon. The pricks that are screaming when you don't pull all the trash to the boss and the boss at the same time would do their version of it too. There is zero benefit to this idea of your and our reward would be longer queue times, people dodging queue times to go with whatever was quickest then bitching the entire run or people feeling justified in some of the worst dungeon behaviors. If you want a slow or faster run then you think lfg can give you, queue up with people you know or make a premade group in lfg and then join.
    So... to avoid having arguments about tempo, we should avoid queuing for groups with people claiming to have the same preference about tempo?

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  18. #38
    Deleted
    Quote Originally Posted by DarklingThrush View Post
    ...there were two different queues for dungeons, "Fast Run" and "Socialize & Explore". Would that solve some of the debates we see so often on here? If both queues offered the same rewards, how much use would each get? You don't get to do both every day, at least not for double rewards. You pick the one that you prefer. You're free to switch back and forth from day to day depending on your mood and schedule.
    No it would not; the difference in time and efectiveness would be so high in "fast run" compared to the other one, that it would be far better to use the group finder tool to ask for a group interested in "socialize and explore", than to wait for the LFD version of it.
    This is the kind of activity which benefits best from the group finder tool, or the recruitment in forums, but not from the LFD tool.

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    Quote Originally Posted by Ciddy View Post
    The problem is that most (if not all) dungeons these days are very linear and encourage that "let's just burn through it and get it over with" attitude.
    That and also the problem of the reward being like worthless.
    You offer a good reward you can ask for more dedication in exchange, but if you offer nothing in exchange, well asking for dedication is futile.

  19. #39
    Quote Originally Posted by Dryla View Post
    No it would not; the difference in time and efectiveness would be so high in "fast run" compared to the other one, that it would be far better to use the group finder tool to ask for a group interested in "socialize and explore", than to wait for the LFD version of it.
    This is the kind of activity which benefits best from the group finder tool, or the recruitment in forums, but not from the LFD tool.

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    That and also the problem of the reward being like worthless.
    You offer a good reward you can ask for more dedication in exchange, but if you offer nothing in exchange, well asking for dedication is futile.
    Hmmm... I would expect just the opposite. The "Fast Run" would draw 80% of the players, have a faster queue, and go even smoother because the slow pokes would have their own queue. No more hassles between the tank and healer who aren't on the same page. Nervous tanks would be more likely to settle for the slow group until they got practiced. The "Socialize & Explore" queue would be a minority niche, but also a friendlier more supportive group for newbies. It would also serve to divert some of those players from the "Fast Run" queue. IF it worked out this way, it could be a win-win!

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  20. #40
    Deleted
    Quote Originally Posted by DarklingThrush View Post
    Hmmm... I would expect just the opposite. The "Fast Run" would draw 80% of the players, have a faster queue, and go even smoother because the slow pokes would have their own queue. No more hassles between the tank and healer who aren't on the same page. Nervous tanks would be more likely to settle for the slow group until they got practiced. The "Socialize & Explore" queue would be a minority niche, but also a friendlier more supportive group for newbies. It would also serve to divert some of those players from the "Fast Run" queue. IF it worked out this way, it could be a win-win!
    Yes but the time in queue for "socialize & explore" will end up being too long.
    Better to socialize it up and find a group of like-minded individuals to enjoy the dungeoning.

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