That is what growth declined would mean. Maybe it would have been easier for others to understand.
I didn't link the slowdown to age. I notice it slowed right from the start. First year WoW added more subs then almost the next 3 combined. Assuming vanilla wow was an excellent product the only explanation I can see for the slow down is market sat. Maybe better competition to.Yeah sure - but you wanting to link that to the age of the game holds no more weight than me saying it was the removal of exclusive 25 man raid rewards. Or including catch up mechanics like LK patch did.
Hell I could point out anything I wanted and it would hold the same weight as a "game got old" argument.
Except 1 thing against you was the resurge of subs during the start of WoD. It clearly captured something in the market - doubt it was a fluke.
Market ain't dead, they just fucking up the content so the market left them
Age is obviously a factor in the games performance. The exact impact of that neither you nor I can exactly calculate it.
I don't think the spike in WoD really goes against me. But it does show at least blizzards hype department did something right. I think it shows that it may be possible to recapture old ex-customers.....but maybe it captured and lost the attention of new customers. Can't determine that really.
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Then why did growth slow in Vanilla, TBC and ultimately stop in Wrath? If its not market saturation and it's design it would indicate that Vanilla wasn't going to grow indefinitely either and that it probably would have plateau around the same time.
Last edited by gamingmuscle; 2016-05-04 at 12:53 PM. Reason: I suck at proof reading
Yes saying Growth Decline is like saying North South.
"I don't think the spike in WoD doesn't really go against me."
The double negative.... So you accept the spike in WoD is a big hole in your theory? And you just want to say - oh blizzard hyped the game up and tricked the market into thinking they wanted to play wow but then they played wow and realise oh wait no i dont want to play an MMORPG.
Wut?
That isn't even remotely close to anything I have said.
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Not really. North South in how I assume you mean it as both cardinal directions and an as indication of what direction to travel. So yes that doesn't make much sense. But that is not the case in my use. Growth is a noun in how it was being used and decline was an adjective. I'll give points that growth slowed may have been clearer than growth declined.
You are right about the double negative. Tho it was clearly a misspeak. I'll fix that."I don't think the spike in WoD doesn't really go against me."
The double negative.... So you accept the spike in WoD is a big hole in your theory? And you just want to say - oh blizzard hyped the game up and tricked the market into thinking they wanted to play wow but then they played wow and realise oh wait no i dont want to play an MMORPG.
Wut?
It's not a hole. It 1 data point in a set of what 45+? Its interesting in that it looks like an anomaly of some sort.
I didn't say tricked. Nothing wrong with hype. Hype is good if it gets people in the door. But the product has to deliver to keep people subed. Which I guess WoD didn't.
Last edited by gamingmuscle; 2016-05-04 at 03:51 PM. Reason: man so badly written
Because all of that is frankly absurd in the face of just logging into one of the many pirate servers in existence already.
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A change in rate of acceleration is not a paradox.. You can disagree with Gamingmuscle all you want but right from the start he's been saying the rate of growth had been slowing starting in Vanilla and so it was obvious it was going to plateau. Been kinda weird watching peopledebate that point, especially when they post graphs proving what he is saying.
During TBC and Wrath it should also be pointed out that there was large mainstream advertising campaigns (What's Your Game? Night Elf Mohawk etc.); which would have brought in a lot of people who weren't already fans of the Warcraft franchise or MMO games at all.
meh, not worth a further debate. I still reaffirm my assertion that you cannot write off current Sub levels due to the game dying, nor can you say the steady decline of subs for each expansion after Wrath to be related to end of product life cycle as though it was factual.
Its just lazy given the breath of discussion available for other reasons.
If only people could follow the quote chains before replying...
Basically someone said that this content drought was the reason for subs going down. And that we had seen the same thing in classic, tbc, wotlk and so on. I know there have been content droughts since like forever. But I was replying to the subs-going-down-because-of-it part.
So if you buy a product which is later either
a) stolen
b) used incorrectly
you have not actually bought the product?
There were tons of goldfarmers @Nostalrius as well, and tons of them were banned. Let's not make assumptions.
Just an fyi (not that this means anything) but a few sources are reporting estimates of current player base at anywhere from 2.5MM to 4MM. (Million is MM not M - M is the roman numeral for thousand).
What that means is that a lot WoW is currently smaller than it was upon initial release.
As a note for the spike in subscriptions with WoD. Over 10MM people were playing at the launch of WoD. Some keep saying it was an anomaly in data. I actually contend that this is more of an indication of how popular legacy servers would be. Why? Because when WoD was released they took away flying. They also brought us back into Draenor. A lot of people came back thinking that WoW was returning to its glory days. Only to find that you could level in 1 day, the world was too phased and people just sat in their garrison.
I really wish we could get an update on how the meeting went and the path going forward.
I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing.
Or more to the point, a request be able to officially play Age of Empires II, considered the best of the franchise by a significant portion of the players, when the publisher has released Age of Empires III and retroactively nuked all official AoE II disks and installs in existence
If Vanila servers start people Will play 2 months and quit. That magic vanilla time when WOW started is gone you cant have that today. Comunity is different now and Vanila was fresh new MMO at the time today it just isnt anymore.
Maybe if it was free people would play longer, but if you have to buy gamecard for it it Will be a wasteland in 3 months.
WoD has literally nothing to do with Vanilla, most people quit because of lack of content and the huge failing of Garrisons. Levelling in WoD has nothing to do with it. I think the sub numbers rising should be credited to MoP and is likely in part because they made some huge deal about Orcs and War...yet again.
People keep talking about levelling as if it's super important - it isn't. Getting people out in the world with a reason to be there, is.
Content, basically.
All that said the WoD was fairly promising in the beginning and I enjoyed the first patch immensely, most of us simply ran out of things to do.
Last edited by Chemii; 2016-05-04 at 03:42 PM.