The pseudo does not describe the gating it just means that the mechanic is gating-like, but in reality isn't due to the obvious circumstances you presented. Pacing is another word for it, which I probably could've used, but I believe pseudo-gating is a better way of presenting it as something that functions like a gating mechanic in the way that it keeps people from progressing to fast, but doesn't have the clear staggering feeling that gating has.
Eitherway this discussion is over, wheter or not it's the correct word to use it should still be perfectly understandable. If not I will assume you argue just for the sake of arguing.
As a pvp player this is horrifying. I could become completely irrelevant with any patch. Think of all the specs that become top tier then are garbage next patch. Really worried about this.
about PvP: did Blizz make any clear statement on whether or not the artifact traits will be active in rated PvP?
I think there was something about legendaries and Artifact traits being deactivated. Could be wrong though
the problem is that players will find the most efficient way to gain artifact power and then they will feel "forced" to do that activity. It is exactly what happened with champion points in ESO...you could get champion points from doing anything...but people found out that the best way is to duo grind mobs in a cave..
guess what? People complained that the endgame was just "grinding in a cave" because this is what they felt they should be doing... then they burnt out and quit and continue to complain that the game "forced" you to duo grind mobs..
You have no idea how people can transform a nice system, with variety into a narrowed boring one.. I hope Blizzard will tune it right, so there is no clear best way to get artifact power...
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
I did ask TWICE, since you cant read, just thought I would tell you. Only one person bothered to reply, so yea I took his answer. You made two pissy comments yet in none of them you gave the correct answer (according to your knowledge or lack of knowledge) , wich leads me to conclude that you are just here to troll, so kindly go troll somewhere else......
I want to re roll in legion. Being a retri, I am sick of people saying "lol retri? No thanks". Taking the above into consideration, I want to stay in a class with one dps spec and a tank spec. Only other class bedside paladin is DH or monk!
If they had it for example, 50% of your artifact power is saved for another artifact, I would be happy enough going onto a class like a warlock or Mage, but without some artifact catchup mechanic, I will stick to the type of classes I mentioned above.
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I agree with this, my main problem is the lack of information on how fast we can level a secondary spec artifact. I am a DPS and a backup tank for my guild. I feel this artifact system will hurt players like me a lot if it is too slow. then again, my whining is coming more so from the lack of knowledge.
Another question, because of this, do any of think this expansion will be alt friendly then?
we've had enough information on how fast we can level our secondary artifact, and it is also implemented into the alpha, what are you on about?
"Max-level players in this build may notice an important new Artifact feature. The researcher/scribe NPC in your Class Hall will offer you a quest to retrieve a set of tomes from around the world. Once these are recovered, you can instruct your researcher to work on deciphering these tomes. Each step of research will require some Order Resources (which are primarily obtained through World Quests), and will grant increased "Artifact Knowledge."
Increasing Artifact Knowledge permanently increases your rate of Artifact Power gains, and this bonus applies to all artifact weapons your character may possess. (And no, Artifact Power items obtained at a lower Knowledge level won't automatically update, so hoarding items for future use won't benefit you.) This system is key to the pacing of overall artifact progression, and to making it easier for players to maintain multiple artifacts if they so desire. For example, at Knowledge Level 7, you would be earning Artifact Power at over triple the base rate. Thus, if you wanted to switch to a spec you hadn't yet tried at that point, you'd find yourself very quickly able to get that artifact up to par with your primary one.
As your scribes progress through their translation and research, you will fill in pages of a great tome in your Class Hall that provides more backstory and information about your artifact (this is not yet fully hooked up for some classes). Finally, in the live game, the speed at which your researchers can work will increase as the expansion progresses, allowing latecomers or alts to catch up on their artifact progress.
The tuning of the experience and Knowledge curves is still in flux.
Does this apply to leveling quest artifact power gains as well as those, atm, give by far best artifact power gains. Right now I see myself avoiding every quest that gives AP tokens until like 2-3 weeks in and getting a massive amount of AP.
A number of non-repeatable sources of power will not be affected by Knowledge for this exact reason - notably level-up quests and treasures. The goal here is a system where the right way to play is to just... do stuff that you enjoy, accruing Artifact Power along the way."
Last edited by theburned; 2016-05-05 at 09:03 AM.
I love this site! People half read the statement and then answer it! You missed the point. Since it is new information, and only new to the alpha, we do not know how high this can scale or timeframe that blizzard would like to aim for that is an acceptable time for secondary artifacts or alts (if alts even get a boost). But thanks for the copy paste from the front page. I too know how to read it!
If I am wrong, and we do already know what the timeframe or a scale would be, I would love to know!
Last edited by Soikona; 2016-05-05 at 09:11 AM.
I could, but they have two DPS specs and to feel competitive I would feel like I have to have all the DPS specs artifacts maxed (since I am primary a DPS but I am a backup tank and I would tank dungeons for fast queue). You know because blizz just swings that nerf bat randomly. Would still mean levelling three artifacts. I more meant a class with just one DPS spec and a tank spec. Like a paladin, DH or monk. Think those are the only ones, unless I missed something.
If people haven't read on Artifact Knowledge already they should. It basically allows you to get artifact power alot faster for ALL your weapons and since the trait costs increase exponentially, the offspec artifacts will be alot easier to get to max.
http://www.wowhead.com/bluetracker?t...3#207415976650
I come across a quiet river, that wonders through the trees.
I stare into its running waters and fall unto my knees.
In resignation to the forest, that's held me for so long.
I close my eyes and drift away into nature's evensong.
I hope Blizz will really speed up the catch up rate. It's especially necessary for druids since they have 4 artifacts.