Originally Posted by
akthalion
Hello. As a retired raiding moonkin, this expansion actually got me thinking in returning, particularly the class theme and playstyle changes. It seems they're finally making each spell have specific and unique uses and making everything very cohesive, save for a few talents. One of the things that got me hooked initially was Bliz' objective with affinities stated in their previews.
"Unlike Heart of the Wild, Affinities are not temporary buffs. This enhanced access to an off-spec, delivered through a cleaner game mechanic, empowers Druids of any specialization to make interesting situational combat decisions."
The talent redesign was supposed to make talents fun, and alter playstyle in some way, otherwise they could just be baked into each spec as % modifiers to a stat. The problem I see with the current state of that talent row, is that players will only be choosing the talents for the passives which don't really alter playstyle, and certainly don't make for interesting situational combat decisions nor can it be called enhanced access to an off-spec.
Guardian and Resto affinities are close to that target goal with a few tweaks I think. I would suggest switching Ironfur for Survival Instincts, and add Ironbark to Resto's affinity. In that way Guardian could be seen as the Self Survival role and not just those extremely rare cases of tanking when everything already went wrong, and Resto more of a Team Support Emergencies role with Swiftmend and Ironbark though still limited by mana.
As for the Feral affinity, I do like Cyous' suggestion, though perhaps it's a bit too much for one talent. Perhaps if it lowered Dash's cooldown, made Skull Bash and Tiger's Fury available, it could offer more opportunities of when the talent affinity can prove useful for Resto and Balance, both in raids and pvp.
In this way you could choose between a Self Survival talent, a Support Healing talent, and an Increased Mobility talent, basically choosing between what type of active utility you would want, not just a passive bonus.