Class Status – We’ve made many iterations based on feedback and testing. Here are some highlights:
General – Tuning has started! A very rough pass has been made over all classes to get them into the same ballpark. Note that we have not yet finished a first tuning pass on artifacts yet; some specs are still significantly under- or over-powered with full artifacts. At this point, class mechanics are firm, but not necessarily set in stone yet.
Protection Paladins – Revisions to Judgment, Avenger’s Shield, Consecration, and Shield of the Righteous, and Hammer of the Righteous, to create better gameplay. Seraphim readded as a talent.
Brewmaster Monks – Gift of the Ox changed to trigger more reliably, and not trigger more often at low health. This effect has been moved to a talent, replacing Secret Ingredients. Expel Harm readded as a baseline ability.
Retribution Paladins – Holy Wrath talent replaced with a new version of Sanctified Wrath.
Marksmanship Hunters – Vulnerable revised to not snare the target.
Artifact Trait Status – Mechanics are firm at this point, but not necessarily set in stone. An initial tuning pass is still ongoing. Some noteworthy changes include:
Retribution Paladins – Divine Tempest and Echo of the Highlord tweaked.
Brewmaster Monk – Active ability revised to grant a defensive benefit.
Unholy Death Knight – Active ability revised to not overlap with Army of the Dead.
Arcane Mages – Active ability revised to be attached to a target, instead of the ground.
Broken Shore – Now ready for testing by Horde!
Order Hall Campaigns – We’re ready to test the campaigns (including Missions) for a few additional classes:
Druid
Priest
Warrior