Like others said, Depends on what u consider casualization some stuff was ok but they went way too far with how to game is at the moment.
Like others said, Depends on what u consider casualization some stuff was ok but they went way too far with how to game is at the moment.
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I'd say false but the problems that WoW has simply can't be put into a true/false statement. I think casualization is a big issue but the biggest problem to me is that there's simply nothing new or interesting to do and the game dev's have gotten lazy. This doesn't really encompass the huge issues that the game is having from server issues, being a pay2play game, the increased cost, general change in the market, saturation of the market, the game being really old, budget issues, developer talent issues, idea issues, flying, and probably more. The 'biggest' issue is that the customers simply aren't satisfied and any real effort to try to get Blizzard to listen seems to fall on deaf ears.
What reality? The one where Blizzard is still holding the number one spot as the #1 MMO with sub count. Look at ANY MMO, subs are not high across the board. The decline of the game is in line with the ultimate decline of the GENRE itself. Has WoW peaked? I believe so.
You assume 2million, but you can't be 100% on that number. It could be, it could be a lower/higher. Lower than 12? Absolutely, but if you don't think Legion is going to bolster their numbers (like they do with EVERY expansion release) then you're just ignoring facts to justify your side of the argument.
Whether those subs stay long term or not, we'll never know since they stopped releasing the numbers, but if you think LFR and pet battles are the cause of the sub drop, perhaps you should reflect on which reality you subscribe to.
Last edited by Bathory; 2016-05-07 at 12:04 AM.
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Whiny, self-entitled players are worse that all the other problems combined.
I'll say false because it is what you make of it.
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But WoW is actually harder now, than it was in vanilla, but overall it has always been casual.
All Blizzard did was take all the time consuming shit no one enjoyed and sped it up. Casual as in it doesn't take all day to get 1 level, or casual because it didn't take 10 hours of farming herbs for a raid? The majority of people have always sucked in both raiding and dungeons, LFD and LFR didn't change anything. You can get groups faster now, and you see how bad people always were more often.
Back in the day if you didn't have a group to run with, you probably didn't bother, because it would look just like LFR or LFD of today.
Casualization (is that even a word) is actually the opposite of a problem in WoW.. It's the cure...
The main problem is the opposing extremes; Elitists and superbads.
These two VERY SMALL groups complain to Blizzard that the game is too easy/hard and the devs tries to cater to both groups at the same time.
If only they catered to the massive casual group (95+% or so), the game would have been in a much better state today..
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
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False.
The biggest problem was focusing solely on the hardcore raiders and expecting everyone that played for other reasons (the outdoor world, professions, the AH, etc) to just go along with it.
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I voted True but only because WoW has over done it as usual. Some Casualization is fine but I feel they have over done it.
Imagine the backlash if the Final Fantasy VII remake didn't let you fight Safer Sephiroth the minute you left Midgar. Logic isn't sound, my friend. Anyway, my reasoning is if you make players work together to GET to content, they make their own content, on top of slowing the rate at which players burn through it.
Casualization was the hallmark of Vanilla WoW. Compared to every other game on the market, WoW was the most casual MMO. TBC made the game even more casual, and so did WotLK. Saying Casualization is the biggest problem in wow, is like saying airplanes is the death of transportation.
The problem is the lack of repeatable meaningful endgame content.
If it was True Blizzard and their share holders would of changed the model by now. The Market has spoken, the circle jerk about why WoW being accessible to the majority is actually bad for the game is wrong.
I'm glad to have multiple personalities, if i didn't i would be talking to myself, and that's just insane.