You speak from my heart. I hope you're right about the removal of catch-ups in Legion because I haven't seen anything that gives me that impression from the little research I've done.
I don't think there's nearly enough content, although I absolutely agree that catch-up kills the little content we get before a new tier is released. Hell, dungeons were obsolete almost immediately in WoD. TBC/WotLK had far more dungeons/raids, so why should we expect less now? We're about to have the second expansion in a row with a 14-month long end raid. As long as we have multiple difficulties, we're never going to get the same amount of content, and I'm always going to get bored regardless of whether or not they remove the catch-up mechanics.
Cross server. Gigantic player pool to choose from so you can be as picky as you want. People are too disposable because there's so many to choose from so you just kick people until you find the perfect match.
Back in the day where you only had your server to choose from, you picked someone willing to learn or stuck with whoever you were lucky enough to get, and worked as a team to get as far as you could.
Cross server ruined the entire game.
Look, there are many many people who consider that finishing the content once means they're done. So then if you finish a raid on LFR or Normal, tehnically you're done. In easy mode, yes, but you're done. There is no other content, only harder mode of same content. So the content you had was easy to finish. Do you understand now?
Oh, and by the way, even if you disagree, it doesn't matter, many people think like this, so for them the content is still done once they see it in LFR or Normal from their point of view.
So again, once these people see the raids, which... are the only content we truly got this expansion alongside a crappy Hellfire, they're done. Since the social aspect is almost dead, there's nothing left to keep them here. So they leave. Some come back next patch or next expansions, but most leave for good, for they played a game that was fun but not really extraordinary in any way... in fact, quite the opposite, since they ended up in LFR so much all they saw were people zerging a boss, dieing, some trolls etc.
I think this about nails it. Quality of life improvements are one thing; dumbing down content is another. Players used to rise to the challenge, but Blizzard lost faith and removed too many challenges. "Lack of Content" is really lack of fun challenges.
One reason I support having the zones level with you in Legion is that I get to play all of them without out-leveling them. They should include more outdoor content that encourages grouping and collaboration. Problem-solving. Stuff you feel good about after you've figured it out.
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LFR and catch up mechanics makes people consume content too fast and leave the game until new content is added. Then there is more problems like nothing relevant to do besides raiding if you want to progress in gear.
Although i like raiding mythic and being in the best kit i can. I would still rather it be removed and just have heroic and raid 1 day a week and be in best kit. More time to do other things in life There are more important and fun things in life than spending 9hs+ a week gaming.
I am a hardcore raider but without casuals, I wouldn't play this game. The world has to feel alive, it has to feel like its inhabited by a lot of different characters (players) - without casuals, hardcore raiders would die out of loneliness.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
That wouldn't solve any problem with LFR. How is reducing LFR reward supposed to make anyone sub for longer?
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The notion that adding a really tough raiding mode would be good for the game has hopefully been disproved in WoD.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Even on this site the majority are saying its false.
That says alot...
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I beg to differ. I think the hyper-focusing of raiding at the expense of everything else is the biggest problem in WoW.
In other words, catering to the hardcore elite minority, not the casuals, who are the majority, is the problem. If a few elite raid teams stop playing, you're looking at maybe ~1000 people quitting WoW. No big loss. But if casuals have nothing to do to progress other than raid, you are looking at thousands or even hundreds of thousands of potentially lost subs. But for some reason, Blizzard decided those ~100 were more important.
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