Because eventually they will be usable in mythic raids and when they are they need to make sure they won't break encounters etc.
Because eventually they will be usable in mythic raids and when they are they need to make sure they won't break encounters etc.
Game changing, I mean say for example a legendary for some reason bugs out a mythic boss so that the mythic only mechanic can be ignored or something like that, thats not the intended design however making the mechanic easier to deal with thus essentially nerfing the encounter could be one of benefits of the legendaries and since they won't be active during the world first race its not like its gonna massively hurt people's pride.. That much anyways.
Blizz is lazy. Even with player help they are not going to be able to balance all the legendaries.
All the feedback will do is maybe tune down some of the outliers But believe me a lot of legendaries that are overpowered will hit the live servers.
Except, like usual, what makes a legendary OP will change from person to person. Although I guess the resource generating legendary will always be OP simply because they help classes where the bottleneck of their design is their resource generation (Demon Hunter) and break it open.
For the Alliance, and for Azeroth!
There was drama over legendaries back in the day? News to me. As a GM of a guild from vanilla until ICC, then an officer in another from ICC until current. I can say that there was never any actual drama over old legendaries. I hear more complaining now than I ever did due to one person getting 10 tomes vs one getting 2 tomes a week.
As someone pointed out, actual guilds had this all worked out and there was no issues with it. Guild's who did have problems with it had poor leadership or were just a random guild found in trade chat.
These "legendary" items are only going to end up being the headache that no one wanted.
Such a waste of time, resources and assets.
We had none of our glaives leave and we had 11 total glaives - (7 main, 4 off). A few quit WoW during the time, but none left to other places. I heard about that kind of thing a little little bit, but never anything huge. It was mostly a story that people tried to use for why their guild was bad or under-progressed. The worst I ever heard was in Dragon Soul for spine of deathwing arcane mages.
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But were we really? I really didn't hear about it, ever, until Cata times. I heard of 1 person leaving a guild with dual glaives, then coming back in like 2 days cause Blizzard let them undo it because it was so quick. I was a much more informed person back in those days as well since my guild was my life in college. This kind of thing isn't something we haven't talked about with friends/guildies/etc before and every time I heard the same thing. "We must have been lucky." It is possible that we were just normal and people who had crap happen were unlucky?
That is also part of the question they asked on the forums - figure out which of those legendaries might just be too strong to break the game or the offset the balance way too much. As others have said, players are usually way more creative in finding game-breaking interactions.
Why is this even a question? Why do you think they run the alpha/beta at all?
This is an example of why legendaries should not be added to this game:
https://www.youtube.com/watch?v=gD6tDV786TI
In short there is no way they can "balance" that many legendaries by launch and we still don't know the exact parameters of how the legendaries are obtained.