this thread made me search for "clown gear WoW" in google and some of them just made me cringe so much lol.
this thread made me search for "clown gear WoW" in google and some of them just made me cringe so much lol.
PvP, Dungeons for badges, rep grinds, mount grinds, entry-level raids like Karazhan, crafting. All things that are still relevent content now.
I should also point out to OP that correlation does not imply causation and just because sub numbers dropped after the introduction of XYZ does not mean they left because of XYZ.
Incorrect, it was actually a loot drop you got from killing mobs. I got the newest level range for mining/jewelcrafting by killing mobs or looting ore as a random recipe of sorts. Wouldn't say that was more immersive than "talking" to an NPC that is supposed to teach you how to do those things. I'd say it is less so. Can't say I remember any quests in WoD aimed at professions, which one are you talking about? The daily quest given to you which consisted of returning 2 specific crafted items to your profession building? I am confused.
I won't discuss random proc on stat allocations as I frankly hate the idea and it would be a long rant. It used to exist as long ago as Vanilla, but that was for green quality gear, not epic quality.
It has, prospecting is no longer a relevant thing, if I remember correctly. It is a while since I logged onto WoW, but I believe the ability prospect material is no longer in game for jewelcrafters. I couldn't seem to find it, at least. Everything was generated through the profession building in WoD. I didn't actively prospect ore I hunted. I could have simply skipped mining all together. I made so much ore through the mine in my garrison that I literally didn't need anymore at some point.
Prospecting is literally not a thing at all anymore, in terms of it being used. That is one more RPG element that WoD removed the use for. As for the idea of things being a nuisance? I have focused on that idea earlier, people aim for the path of least resistance. That doesn't mean that tedious labour has no role in an MMORPG. It means that people are naturally entitled and lazy. They want to avoid labour that feels streinous while online, if possible. When it is not possible and not relevant to gameplay mechanics it becomes tedious. Games such as BDO solve the idea of mounts being merely a tool to travel faster by letting mounts carry items for you while you ride it. This reduces the tedium introduced by currency and items having a set weight which would slow your character down. If that was introduced in WoW people would go ballistic, even if you could safely place your gold/items in the bank to faciliate such a thing. Aka: people are entitled and lazy, hence they repeat the idea of RPG elements being a "nuisance". Guess what? There are more nuisances in this world than there are genuinly fun things to do. The same is true for a fantasy setting.
There is common sense and ignorance. Choose one and accept the consequences.
Questing in the game world was a very long and painful & beautyful even horrible adveanture to me at some points, it was taking some serious time. Alot longer then a couple of transmog runs & ashran / LFR combined for example. Not to mention it was plenty of dungeons then aswell like it is now, they were just taking more time.
Depending on your class in SWTOR you sat on the Jedi Council and was an established diplomat representing the Republic and your status depended on your class. In WoW you are just a commander, irrelevant of class or race you answered to your faction's most prominent leader.
There is common sense and ignorance. Choose one and accept the consequences.
No, a game world is the actual game world and the UI brings you information about the game world, just like the UI of a video player gives information about the current state of your movie playback. The UI is NOT the game world.
You might as well start telling me that a window is a desktop background or a painting is the wall. It's ridiculous.
Naturally. I'm looking at a forum.
Tihihi, this one doesn't even understand the difference between singular and plural. Good luck to me trying to explain the difference between two and several thousands.
Lord help us...
It's not a non issue to me, and just because it's non-rated doesn't make it meaningless (imagine if blizz thought that way?). I mean I've never been a serious pvper anyway...but I used to love it. The past couple expansions though I'll think "I'm gunna jump into some pvp and see how it goes." Then proceed to get my ass handed to me for 5 games, maybe I'm just bad, maybe I'm stupid out geared, idk...but it sure as hell wasn't fun. So there goes my interest in doing more and "getting serious" about pvp for the next 3 months. I'm sure that's an issue for more people than just me.
But still, I said "the ONLY problem." That sure as hell doesn't mean I want transmog removed, it's probably the best feature they've added to the game. This is just one thing that annoys me.
I've been browsing on mmo-champions forums basicly everyday for 6 years. Youtube, Streams, Playing the game alot and by alot i mean that i have over years played combined on my characters. I like dissussing Wow as a subject, i read multiple blueposts and yes it is all because i love warcraft news, rumors, and speculations. I'm a big fan. But i dont see where i need to come with proof to all of this. I'm just stating obvious things, and me and many others opinions everyone have their rights to express what they believe in. But many players arent thinking about the game as a whole for the whole communitys good, they are mostly thinking of what will make them game best for themselves. I do like thinking outside the box, and what others may think and so on .
An OS is a user interface... which is what he meant, not the forum.
An open world can be considered a user interface that connects locations and tasks with the players current location in the world. However, mostly a user interface is supposed to be minimalistic and user friendly. An open world in a video game doesn't really aim for that. If you regard an open world as a GUI or UI, you are drawing parallells that reach a bit further than the actual definition of a GUI or UI.
However, the open world in RPG's and MMORPG's often offer similar use as an actual user interface does in an MMOFPS.
They can be compared, but calling an open world a user interface is quite a stretch. Open world design is a hell of a lot more complex than a generic UI.
There is common sense and ignorance. Choose one and accept the consequences.
<troll>
Pristine relms = Remove LFR, LFG and Transmog! YES!!!!
Also please remove textures from the game as this game with textures loooks so new and we need to get vanilla.
</troll>
Indeed, but with all the semantic arguments, the context has been lost: the original discussion was that seeing the gear on a character is a more immersive way of knowing what content they're doing than inspecting them. Immersion is subjective, but that is a point, I'll grant you that. The "world as UI" was a counter to that, i.e. the other dude basically said that for *them* both things are just immersive or unimmersive, since they're both meta. Which is also a fair point.
You jest, but I distinctly remember a whine thread about Blizzard RUINING the game by... adding the new attack animations in Legion that also go on old models. So I guess reality is one step further than your hyperbole ;P
Last edited by mmoc4588e6de4f; 2016-05-10 at 11:07 AM.
So you have no proof, You have stated nothing but opinions. Thats fine glad we cleared that up.
I am more into the story of warcraft, same for many games actually. Transmog is one of the few features I think has done nothing but be positive for the game. For me personally I cannot wait to get the new dressing room in legion. I can finally have bank space once again.
I know what a user interface is. I program the darn things for a living.
And no, a user interface != contents. On a forum, for example, the actual text of a post is not part of the UI, but how it is presented is part of the UI.
So when I say the game world is not UI, what I obviously mean is that the actual content of the world is not a UI. The fact that you can click on players and have action bars and health bars and minimaps etc THAT is UI - but the appearance of someone's armor or the hill outside Ironforge is not UI.
That clear?
Moving on to features the game has lost: You have a very narrow view of what constitutes a feature. A feature is not just "You can do X", a feature is how the game reacts to you doing X.
The addition of transmog removes several features for this reason. For example, a feature could be that you could look at other players directly to assess their power level and skill within at least one part of the game at a glance without having to inspect them. That feature is now gone. That's literally the very first thing I brought up.
There are also several and quite large pieces of content that are gone: The entire vanilla world, hundreds of spells and abilities, talent trees, ... I don't even know where to start. To ask me to name a single feature the game has lost because you can't see any yourself is frankly frightening.
Don't you dare touch in my mog!
I see your point, but one of the coolest features in WoW for me is: Look, this armor piece combines perfectly with this other one. I'll mash their appearance together so I can look cooler!
I think what they should do is have 2 layers to your armor..
You've got that perfect outfit you want to show off after all that grinding for each piece.. you go an transmog your outfit on your current gear and lord around the capital city of your choice showing everyone your new look.. Then you go and do a dungeon/raid and get a new piece of gear with better ilevel/stats than your current piece, suddenly that outfit is ruined, and you'll need to go transmog it again.
So i think you should have 2 levels to your char, 1st level is the outfit you want to make it look like, and the 2nd is the actual gear you have.
Once you have your char wearing what you want it to wear, it'll always look like that regardless of what new upgrades you have, until you decide to go change that via transmog vendor.. each time you get a new upgrade in armor and equip it, only the actual gear tab changes.