Aren't you tired of always having to follow a patch until you hit max level?
Honestly, it's go from A to Z - sometime having choice between C1, C2 or C3, but ultimately it's always the same. Follow the path, or you're wasting your time!
This is old. It's time to wipe the notion that leveling requires you to follow a given path.
After Ion interview, I genuinely hope that they'll revamp old zones with the scaling system. Make all dungeons and zones accessible at any level - ultimately your level should only serve as personal progression. As a player, what I want is to explore a World of fantasy, danger, challenges and storytelling. Yes, not everyone is interested in leveling, but with all the free boosts you get - or even the paid ones - you can skip the leveling altogether. So what's the point to keep leveling so streamlined?
But even there, we should have the choice at how we want to build our characters. Talent tiers are not that useful - we should be able to choose a tier when we want, instead of being fed linearly. So at level 15, I should have the option to unlock a talent row of my choice. At 30, same thing.
Same goes for spells. I should have the choice to choose the spells I want when I want them. If I unlock 3 spells at 15, well I should get the choice of which spell I get. When spell ranks were there, we could choose what abilities were relevant to buy and which were not. I should get the choice at what spell I feel is relevant versus which is not when I'm leveling.
And of course, leveling should be harder. Mobs shouldn't get two-shot with green gear. Pulling massive groups should be dangerous.
World of Warcraft has a lot of potential ahead of itself. They just need to grab the opportunity and start fixing things if they ever want to hope being relevant for the next five years.
On a side note, I'm still hyped for Legion.