The most boring brawl. I fucking hate it.
such a interesting brawl you would come to the conclusion there are only three classes: freeze mage, mind vision/mind blast priest, and mech hunter. this brawl just beats any creativity out of you until you say "FUCK IT i'm joining the winning side. screw losing game after game after game." just gonna spend the rest of my brawls sitting there not doing anything pressing end turn or maybe summon a totem every now and then.
Last edited by breadisfunny; 2016-05-14 at 04:16 AM.
r.i.p. alleria. 1997-2017. blizzard ruined alleria forever. blizz assassinated alleria's character and appearance.
i will never forgive you for this blizzard.
Nothing like running into mech hunter 17 games in a row.
Was having fun with evolve shaman, shadowbomber/mindblast priest and target dummy/bolster warrior.
Druid is funny.
Turn 1 shenanigans, feelsgoodman.
ends in
this brawl should be renamed everyone plays Mechwarper like a loser.
Hi
Grimscale Oracle + Murloc Tidehunter is almost as good as mechwarper/metaltooth leaper.
It's the quickest way to clear your daily quests because these are neutral cards and any class can make this "deck".
Drop 2 tidehunters, then drop all the grimscales and hit the opponent in the face for 10+ with each murloc
With coin it wins vs. mechwarper hunters
It's hard countered by mill druids tho, cos your grimscales buff their coldlights :/
There are plenty of really annoying decks in this brawl. I prefer to lose in turn 2 than to battle with 15x ice block mages.this brawl should be renamed everyone plays Mechwarper like a loser.
Or Coldlight + Innervate druids that can just keep drawing until their board is full in 1 turn.
Last edited by mmocd8b7f80d95; 2016-05-14 at 09:43 AM.
Just because you keep losing to Mechwarper Hunters...LOL. Speaking of which, aside from a few unlucky games, Mechwarper Hunter seems to beat ALMOST all other decks. By round three, you can possibly have 3 6dmg warpers, a 5 dmg leaper, plus the leaper that doesn't get buffed for a whopping 26 dmg by the beginning of round 4. Unless you have a board-clearing deck, you're dead in the next 1-2 rounds. Just sayin'.
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I got an Ice Block mage to quit on round 5 with an Innervate/Rag deck
New meta:
Innervate + Mana Wrath.
Started experimenting with this even though I'm already gold capped for the day. Beats most of the Mech stuff.
Last edited by Twoddle; 2016-05-14 at 01:59 PM.
I am both the Lady of Dusk, Vheliana Nightwing & Dark Priestess of Lust, Loreleî Legace!
~~ ~~
<3 ~ I am also the ever-enticing leader of <The Coven of Dusk Desires> on Moon Guard!
I disagree. Warlocks & their mech decks with the enhanco bots are quite effective as well, used it to beat the increasingly popular forbidden healing/humility fatigue paladins. Warlocks with any charge minion, plus power overwhelming are also quite effective if you're not facing bolster warrior or ice block mage. You just need to use your own creativity & think about how your deck will work against 'meta tavern brawl decks'. If you are playing to not only have fun, but to win as well, then you can already know ahead of time to see if your deck is good or bad against the more popular ones.
I still see plenty of trogg & evolve shamans, as well as mill druids & word of glory/mind blast priests. This week's tavern brawl is honestly not as stale as people are trying to make it out to be. I've played over a hundred games & see plenty of variety. People just think it is stale because one deck does better than others most of the time (mech warper, even though there is always a better deck for most TBs) and how the games generally fall into high burst or long stall games. The card combinations & viable classes are plenty.
EDIT: Even the more popular net decks have at least a couple varieties as well, such as ice block mages using either fireball or ice lance or the many combinations of mechwarpers. Better than some other tavern brawls where the cookie cutter 'best' deck for a given hero had to be the same across the board with no choice for variation.
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Y'Shaarj Druid will beat any mech warper decks if they get the coin & good rng with the innervates for a turn 1 summon. Mech Warper (hunter) also has nothing on mana wyrm frost nova mages most of the time, but Mech Warper (warlock) will usually trash them due to the taunts they generate.
Last edited by Pantalaimon; 2016-05-14 at 06:39 PM.
Love this brawl. All kinds of crazy things going on in there (ignoring the million mill druid, mech<class>, and god mage.) Zombie Chow + embrace the shadow, Innervate + Y'shaarj, Forbidden shaping + thought steal are among my favorite combos so far.
Pokemon Shield
FC: SW-6999-1982-1088
Name: Awesome
Always ready to battle!
Overall this was pretty damn lame brawl.
I have the most wins ever because they were the quickest games ever, many opponents just concede upon seeing what class you are playing.
It would be a bit better if you started at 5 mana or something, allowing players to play big legendary minions (other than Druids) and board clears. With normal mana gain board clears are pretty much non-existent because you're dead long before you can even play them, that's how aggressive the decks are. There's one deck that works, ele destruction + volcanic drake shaman I guess.
Not all brawls are meant to be long games where you duke it out with big minions. You could easily make the same complaint, just reversed, about many other brawls. TBs like You Must Be this Tall to Brawl don't allow players to have fast games outside of Mind Games shenanigans, and most classes don't get to play small minions.
Even with starting at 5 mana I don't think most decks would run board clears otherwise you wouldn't win any time soon unless the other card in your deck was something like Mind Blasts.
There are some decks that are super drawn out for this TB and are anything but aggressive games. The Iceblock Mage (Fireball variant) can't kill you before turn 7 & that would only kill you that quick if the mage never had to play a single secret, which is doubtful. Forbidden Healing Humility Pallies also frequently extend games past turn 10, if not into fatigue. Word of Glory Mind Blast Priests will also drag the game on until the late game when they can safely cast MBs at you. If you also aren't playing an aggressive deck then good luck making quick games out of Whirlwind Armorsmith Warriors. The reason why it seems there are no slow decks this TB is because some of the above decks have a lower win rate versus what most players are using, as well as the fact that the majority of gold cappers don't want to do it using a deck that takes 10-15 minutes to win each time.
Last edited by Pantalaimon; 2016-05-15 at 10:47 AM.
Weak secrets didn't make that deck strong, shielded mini bot and muster did. Without those 2 cards to carry the deck to turn 6 it wouldn't of seen the light of day.
I think it's funny that you think all those wallet warriors spent millions of dollars on this game. I literally had spent nothing on this game and had all the cards for it back when it was the shit.
I never complained about tavern not being balanced.
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^^ This guy gets it.
You can't play fun decks because if you try you run into the Prisoner's Dilemma. 9 out of 10 games you'll meet either an Ice Block Mage or a Metaltooth Hunter and get the sucker's payoff.
Play fun decks that counter them!
To counter Ice Block Mage, play Paladin and go Forbidden Healing + Humility (also counters aggro, but if you find yourself running into Mages consistently, you can use Holy Light or Truesilver Champion instead).
To counter super aggro like Metaltooth Hunter, play Shaman and go Elemental Destruction + Volcanic Drake. This super-counters any deck with minions of 4 or less health. It won't do too well against Bolster Warrior, Iron Sensei Rogue, or other decks that can buff the health of minions past 4 (with some luck, past 5). It causes Metaltooth to auto-concede after you play your combo though.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.