Personally I'm be enduring. It's going to be a pain in the ass but I'll endure. Doesn't mean I accept what happens. I'd reccomend Ele shamans though
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Short question into the round:
All that "waiting"-mess and fluidity/speed discussion comes from "waiting for Judgement and stop your rotation if you have 5 HP". After some testing it seems to be a DPS loss to wait and do a "fullstop" instead of using a TV without the buff sometimes. IF that situation occures we actually have the tools ready to build up HP fast enough to use Judgement. Especially when using BoW.
This way, even with just 4-5% haste (pvp 110 premade) the rotation is fluid and you don't have to wait often. I mean.. it IS a DPS loss to have two CS charges, BoJ/BoW and Wake of Ashes ready and delaying them because we have to wait, isn't it?
I don't know.. I don't like the new system as well, but I fear they won't change much now. So it is more important to make them change some problems in our new design: AoE-Judgement-Interaction, Mobility as the two biggest concerns I personally have.
Last edited by mmoca8f7f51f2d; 2016-05-14 at 11:41 PM.
Hey Animefreak or reg care to explain how am I supposed to cast HoF on my teammates if I am immobile as feth
you are beta-tosters afterall bless me with your insight
teach me how to enjoy being a slow, slow, so very fething slow kiting target practice dummy
please
I have to point out, @Zartorus, that you're doing your haste calculations wrong. Having 50% haste doesn't mean your cooldowns are halved, it means you can get 50% more of them in the same period of time.
In other words this is wrong (haste being a decimal, so 50% haste is 0.50):
FinalCD = BaseCD * (1.0 - haste)
8 = 10 * (1.0 - 0.2)
This is correct:
FinalCD = BaseCD / (1 + haste)
8.333 = 10 / (1 + 0.2)
This is also how the GCD reduction is calculated, which is why our 1.5s GCD becomes 1.0 at 50% haste (1.5 / (1.0 + 0.5) == 1.0)
It requires an incredible amount of haste to get the Judgment debuff to be permanent. It has a 6s duration and 12s cd baseline. Baseline that would require +100% haste, and with Greater Judgment it would require 66.666% (repeating of course...) haste. Outside of Sanctified Wrath and/or Heroism, I don't see that happening. I'm not trying to discount that haste smoothing things out, but we'll always have to keep an eye on when we hit TV (well, any finisher really) to ensure we don't hit it during the few GCDs that Judgment is down.
I can understand why they redesigned Ret with a goal of making buttons more unique (right now all our fillers are essentially damage and build HP), but the system they've come up with just doesn't hold up to their intended (moment of opportunity) gameplay. If you guys remember, initially they planned on preserving the moment by having the duration effected by haste to enforce it at all haste levels, but ended up deciding against it.
At this point I'm just disappointed with where we currently sit and the lack of responses to our core concerns - namely Judgment issues (target swapping, AoE, and mobility) and mobility. (I have other reservations, but if the core was addressed, I'd feel better.)
Wait wa? I know that i rounded things down but i did the calc. right and we arrived at the same level. So where am i wrong there i don't quite follow you there.
If you mean, that i mean that, with 20-30% or so we get to a litteral 100% uptime. What i meant with that 100% uptime is that we have it up 100% of the time where we need it . The two seconds in between are not that big of a deal considering everything there.
Maybe this is because i'm tired and such i am not getting quite yet what i have done wrong there. But we arrived at the same level so?
With 20%Haste we get to 8sec Judge CD with the Greater judge Talent , it has a 6sec uptime so we can have it virtually all the time we need it and thereby we can just use it , exept in some exeption every once and a while , and just use it on CD.
Last edited by mmoc38da49be1a; 2016-05-15 at 12:09 AM.
Watching Bajheera use Equality in arenas is comical, at least. That'll get nerfed.
Ah, you rounded? So to be clear you calculated 8.333s and just chopped off the 0.333 part off? I'm not sure, because you reiterated 8 seconds flat in the second highlight passage.
The reason I'm focusing on this is there is a big difference between 8.333s CD and 8.0s CD. The former requires 20% haste and the latter requires 25% haste. In other words, it requires 25% more haste to attain that. That's a big jump to ignore because of rounding. If you did get 8.333s, then I'd say you should have at least kept the first decimal - then you would've been in the same ballpark!
I won't argue the point you can "close" or "effectively" permanent uptime. I can be a bit focused on details at times. :P
OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."
And His disciples said unto Him, "Can we get Kings instead?"
Didn't you see the thread that was complaining about rets being ridiculously OP in Arenas? Every single person in that thread was like "lolequality". They already said they're aware of this and they will fix it. I can probably grab the thread for you if you want but it's called "whats wrong with rets?" if you wanna see all that for yourself.
This is a pretty weird spot to be in, but I agree for sure. If equality isn't doing what it is right now than it won't work. Any less and it'll be discarded because it won't be worth it.
This goes back to something I said a LONG time ago. Equality was going to be one of two things: VERY stupid bad or VERY op. There IS no middle ground for such a talent. Reading the last few things here I can see you all see the same thing and have for a while.
But you know I have to ask a major question here on a what if scenario with mechanics... stuns and targets immune to them.
What if you could lets say use Hammer of Justice on a target but they are immune but get a debuff on them that treats them as stunned but not stunned. For purposes on abilities that deal more damage when target is stunned Ala Justicar's Vengeance?
I was kinda thinking maybe a talent that turns your stun into a damage attack. I mean you lose a stun but you get another attack to use.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
What you're saying is, you use HoJ on someone but they're immune, afterwards they get a debuff on them that acts as if they were stunned, but they actually aren't? Sounds interesting, would be weird to balance and it would also be a bit awkward with DR (diminishing returns), might even end up being OP at one point. Let's say you stun someone 3-4 times in a row with a poly thrown in and maybe a cyclone or two, you're going to hit DR which is when you would want to use your stun so they'd be immune which somewhat extends the DR system in our favor. I think it would work well with the abilities we have, but it'd require a lot of balancing because it comes in contact with the DR system.
It does sound like an interesting concept, though.