Originally Posted by
Warriorsarri
Here you have my kill of
Krosus Heroic (closest to patchwerk this tier), my CS up-time can be found
here
Again, thanks. Patchwerk-style is perfect clarity.
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Reading through today's beta feedback, I was struck by Bigbazz's description of the design flaw that may drive away the most players:
you know those moments where you need a CS reset in 5 seconds for priority and 20 seconds later you're still spamming Slam trying to reset CS by which time it's too late and then 30 seconds later you see 4 CS resets within the space of 10 seconds? Yeah that's not fun.
I'm wondering if anyone has suggested this. If so, dang. If not, maybe it's simple and gentle enough to dev egos to be implemented as late as it is:
1. Reduce Colossus Smash's CD to the traditional 20 seconds
2. Allow Colossus Smash to accumulate 2 charges (eat it, Zierhut)
3. Reduce base Tactician chance slightly to preserve overall uptime goal (don't panic)
This should do the following:
1. Spares players the worst of Tactician's randomness
2. Structures burst windows around a familiar and balance-proven interval
3. Provides control and insurance for saving Colossus Smash for priority
4. Raises skill ceiling with well-timed, extended Colossus Smash windows
5. Doesn't disrupt the existing design too much
I can dream, right? At any rate, that was cathartic.