Originally Posted by
det
Yes..by making fights not reliable on arbitrary theoretical dps but by abiding to encounter mechanics, like....not stand in fire and generally not be a tool? Like...your class might have 2% less dps under perfect conditions (whack a target dummy) but if your class has 2% MORE dps and you are dead because...you suck...well..tough titties?
What is optimal dps? Are you in a world first guild thinking how to win the race? I really think in a competitive environment, staying alive, knowing the fight, executing it flawlessly comes first. If you are in a position where class and specc stacking per fight is a problem...I guess then it has always been a problem. There have been better speccs in certain fights for eternity. You may call that incompetent design...but if you can pull of 36 speccs equal down to the dot, I guess you are a genius and should be making money in game design.