The problem is they have weak talents that are highly situational and highly niche. If they want talents to be meaningful, powerful and cause a large opportunity cost then they need to buff them across the board.
So, for example a Rogue that choose a passive run speed like hit and run but wants to switch to Grappling Hook to do quests in High Mountain is breaking the game how?
all this bullshit cause 1 guy didnt want to pay 70g for a respec lol
Who exactly is complaining about the change to spec changing? The discussion is about the talent changing. Where the part in bold applies. I get a feeling that you consider such design bad since you used it as an argument for removing cockblocks on spec swapping, so it won't be a stretch to assume you can at least understand why people would see cockblocks on talent swapping the same way.
killing trash in dungeons/raids requires 100% optimal performance?
so in HFC, vs solo trash mobs you are respeccing to 100% single target talents, and then vs trash packs of 4+ mobs, you are respeccing to aoe talents?
before every single trash pack?
my god no wonder you are so keen for this change to happen rofl
I hate this train of logic. It's nonsensical. It's not based in reality. Those aren't the same people bitching about opposing things that is painfully obvious.
It's like the "first you bitched about not flying now you are bitching about flying" THOSE ARE'NT THE SAME PEOPLE YOU ARE TALKING ABOUT.
"Personal insults lead to positive civil discourse" - No one ever.
We will have to agree to disagree, because MoP started off with talents that were really powreful and had glyphs that could change many talents.
Legion now has talent system that has been pruned to death and are the majority of weak passives with major glyphs gone. Anytime player choice is taken away it is a step back as that is what Legion is doing. The impact this will have on PVP is also very substantial as many players switch from mobility to defensive (eg Legion Warlocks must make that choice now).
They will still do it for each boss or even big pack, i.e. what the current talent system was designed around in the first place. So it changes fuck all in terms of the general design and only removes player freedom for those who used it even more often. Again, brilliant and totally introduces all the gameplays.
It actually is. I prefer it vs not being able to talent swap on the fly. I'm not going to regularly switch them yet again. I'll pick whatever gives me the most benefit in most situations an never flip. Again.
Actually how bout this, since talents are as many call now 'the illusion of choice' lets give everyone everything and scrap the talent system altogether! Might even be able to fill a whole 2 bars with abilities again after that!
Not really, the gold cost was about swapping specs, which is now free and can be done anywhere, anywhen. The new costs are about swapping talents which used to be able to be done free (with the endless supply of free tomes from missions) anywhere, anywhen; but now you have to go back to town or an inn, or have an associated reagent cost with doing.
The costs shifted. And they shifted to the talent calculator that actually lets you play a spec 'properly' for an encounter irrespective of role, while the old swapping spec rather than talents saw much less use since mostly the other specs meant a change of role; or another spec was one you were less proficient or skilled at, or just found less enjoyable.
I think they really need to assess what they actually want from Talents; because clearly switching between different kinds of utility or damage type (ST Vs AoE for example) is not about 'playstyle' and certainly nothing to do with "choice" or "character" but simple usefulness which is always going to be very clear cut and what gives cause to the exact issues they describe. That's why I don't think this is the right fix, because the nature of the Talents doesn't change the problem they create in respect to the need and desire for switching every 3 minutes.
All i see i a casual kid complaining about doing an RPG thing in a mmoRPG .
Now on a more serious note, this is a nice breeze compared to other mmo's, if this is something that will make you not play the game, the mmorpg field is not for you my friend. If you look at the other mmorpg games where RNG is the core element of gameplay like BDO or they are litteraly not giving a hoot about PvP unlike now in legion...yea just suck it up and see you at launch.