It's been done. Guy nearly did it twice actually.
Full game so spoiler alert.
It's been done. Guy nearly did it twice actually.
Full game so spoiler alert.
Now all we need is the middle finger/insult button and the cheesey Doom Comic Book quote button!
"AH A CHAINSAW! THE GREAT COMMUNICATOR! ALLOW ME TO COMMUNICATE MY DESIRE TO HAVE YOUR GUNS!"
"YOU'RE BIG! THAT MEANS YOU'VE GOT BIG GUTS!"
"OH NO! NOW I'M RADIOACTIVE! THAT CAN'T BE GOOD!"
Ahh DooM comic...you made the Doomguy out to be an insane psychopath....and I love it.
There is a thin line between not knowing and not caring, and I like to think that I walk that line every day.
Ultra Nightmare seems reminiscent to Nightmare from original Doom games. Absolutely wild.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
With the recent AMD update the R9 390 is dam near equal to the GTX 970
Check me out....Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing, Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing.
My Gaming PC: MSI Trident 3 - i7-10700F - RTX 4060 8GB - 32GB DDR4 - 1TB M.2SSD
Too much fps and/or unstable fps for some people can make fast movements and turns in the screen quite unconfortable and even make some people sick.
Motion blur simulates what your brain does when the eyes can't "see fast enough" to capture and process each individual position of something moving fast. Just try waving your hand in front of you very fast and see the motion blur (especially if you're not focusing on the hand).
Motion blur also gives a cinema / movie like aesthetic.
Video: Frame Rate - How Does Frame Rate Affect Gameplay? - Extra Credits
Last edited by Kolvarg; 2016-05-17 at 12:53 PM.
Just finished it. What a rush! Loved every bit of it
Nearly no downtime, slaughter all the way.
Going to replay this on a higher difficulty for sure. I was really impressed with how Wolfenstein New Order turned out and that game was the first FPS in YEARS to keep me hooked and smiling ear to ear. Well, DooM does that all over again! This game is a 10/10 for me 8-)
Ryzen 7 5800X - RX 6900 XT
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Playing Doom here with a Core i7 950 with 3.87Ghz, a GTX 660 ASUS 2GB and 12GB RAM Corsair Vengeance, majority of the game reaching more than 60 FPS on the highest quality (needed to remove Vertical Sync, as it always tend to limit the fps to 60), some parts seems to be not well optimised yet.
Just finished E1M1, really enjoying the game, best FPS in a long time, the first levels are more linear, but the sizes of the maps and route options are starting to increase.
The single player campaing is awesome, but if i was to judge just by the Multiplayer, it's not so good, the Multiplayer is more like Quake than Doom (as someone already told here, it was not id that made the multiplayer component... hope that in sequels they keep more control over MP also).
And I explained why some people may want it on, for once to make it easier on the eyes, or maybe even just a personal preference of a more cinematic-like aesthetics.
Some people like things you dislike for no good reason than their taste being different than yours. Shouldn't be a great revelation.
It is not, I'm just saying that 'no idea why anyone would use it' does not equal 'no idea what it does'. In my particular case (hence saying "I agree with Edge"[opinion], rather than "Edge is right"[statement of fact]) Motion Blur adds effects that my brain can't deal with. Personally, I don't get why we have a simulation for the effect, since being in a roller-coaster and watching someone in a roller-coaster (from the FP pov), doesn't mean I'm supposed to feel gravity change. Same thing with this; watching a stationary screen in which someone moves so quickly that everything fades, is entirely different from moving yourself. The first simply disorients you completely. It literally has no beneficial effect.
Having finished the game, I felt annoyed by two more things. First, it sucks that Pinky is the last normal enemy. He's introduced halfway through the game, and after that, there's nothing new. Specter doesn't really count, since it's pretty much the same thing, except you can't lock rockets on it. It's not like they didn't have more classic enemies they could use. Even if we assume that Archville = Summoner, that still leaves spiders and pain elemental. Engineers might as well not be in the game, they're pretty pointless. I'd even go for a palette swap, since it would at least introduce some new threat in later levels.
And the boss fights were a mixed bag. They're not bad in themselves, but feel rather limited after frantic action with dozens of demons, teleporting around and chainsawing for ammo. Especially the second one, that shield just made the fight last longer than it needed to. At very least, they could use few adds to make things more chaotic and less predictable. Not the worst FPS bosses by far, it's just that I expected something more.
I have to say, Doom is one of the few games where variety of enemies doesn't bother me. It's nice to have a handful of different guys, but if there's more, it's just a bonus. I'm apparently one stage away from running into Pinkies...I completed the level to leave hell (I think...where you find the holo of robodude and your sarcophagus), and I guess they come in the next stage. Kinda looking forward to it.
I think so far, Hell Knights have to be my biggest 'oh shit' enemies in the game. Like, I don't really consider much else a threat. But these guys are highly mobile, take a bit to go down, and can pump out some serious damage. And there are some spots where you fight more than one >.> Even Revenants aren't that much of a threat to me.