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  1. #61
    Deleted
    Quote Originally Posted by Sargnagel View Post
    There will be no HC or mythic raids, there will be ONE Raid. Oh no, not everybody will get everything? Balancing was off once, the entire system cannot work! Right... so what if they made the spider wing easier? The system works, crazy how tuning is a big part of another tuning system....

    Yes, and being able to "beat" the story makes it boring and feel every new evil just as another weakling. All games with multiple difficulties are not made to play through every difficulty multiple times! In an MMO that's the problem, you need to play the same thing over and over again with higher difficulties, singleplayer games don't have this.

    So, what if there was only one difficulty and only the better players get to the last boss? Does it change anything? Where is the difference between 12/13 Mythic and 51/52 HFC? Some people cannot go beyond a certain point regardless of which system WoW uses.
    You dont have to play all the difficulties.

    This is exactly the place where all you people fall off and your entire argument goes down the toilet.

    LFR raiders dont do normal, heroic or Mythic

    Normal raiders do lfr a few times and then normal. If they progress to heroic they stop doing normal

    Heroic raiders dont do lfr and rarely do normal

    Mythic raiders do mythic and rarely hc.

  2. #62
    Quote Originally Posted by Sargnagel View Post
    You ignore what me and others want: Raids start quite easy somewhere between LFR and normal, next few bosses get harder and harder and harder until you have the last few bosses at a mythic level.
    That will make the majority of bosses usless trash to good raiders and good raiders will be forced to clear useless bosses or skip then and only have 3-4 bosses that drop the BiS loot. The sub par raiders on the other hand are forced to kill the same first bosses over and over again. That doesn't sound fun at all.
    Last edited by Kryos; 2016-05-18 at 02:17 PM.
    Atoms are liars, they make up everything!

  3. #63
    Deleted
    Quote Originally Posted by Kryos View Post
    That will make the majority of bosses usless trash to good raiders and good raiders will be forced to clear useless bosses or skip then and only have 3-4 bosses that drop the BiS loot. The sub par raiders on the other hand are forced to kill the same first bosses over and over again. That doesn't sound fun at all.
    3-4 bosses aimed at you (that after 1 month will be farmed in 1 hour every week) per tier. We will get 2-3 tiers in an expansion. Thats 6-12 bosses in an entire expansion.

    BEST SUGGESTION EVAAAH rofl

    These suggestions come off people who dont raid and think that if raiding dissapeared wow would suddenly be a game everyone played again and it would have all these wonderful things because the devs had time to make them.

    Its about 10x worse then the BC rose-tinted crowd

  4. #64
    I'm not a huge fan of the health being in the millions, and the damage eventually getting near that. I'd rather not see every back at Vanilla numbers, but 25-30k for tanks and 17-20k for dps is a fine spot. Just my pennies.
    Summon Apollo's fire, with hell and heaven's might. Then with great force attend, the falling of all men.
    Release this captured world, from point of no return. Destruction has no end, unless you ride again.


  5. #65
    Deleted
    Quote Originally Posted by Nupomaniac View Post
    You dont have to play all the difficulties.

    This is exactly the place where all you people fall off and your entire argument goes down the toilet.

    LFR raiders dont do normal, heroic or Mythic

    Normal raiders do lfr a few times and then normal. If they progress to heroic they stop doing normal

    Heroic raiders dont do lfr and rarely do normal

    Mythic raiders do mythic and rarely hc.
    Yes, but I "have" to go LFR, Normal, Heroic, Mythic for the gear. It's not the norm to skip right into heroic.

    So yes, the first bosses will get easier and easier for seasoned raiders, so what? Non Linear Raiddesign and nobody cares.

    - - - Updated - - -

    Quote Originally Posted by Kryos View Post
    That will make the majority of bosses usless trash to good raiders and good raiders will be forced to clear useless bosses or skip then and only have 3-4 bosses that drop the BiS loot. The sub par raiders on the other hand are forced to kill the same first bosses over and over again. That doesn't sound fun at all.
    Oh no the top 5% will only have the hardest things to do? Just like right now with mythic?
    So they have to kill them over and over again just like now?

    If it's about numbers for you: Newsflash! Less difficulties should come with either multiple raid instances or at least double the amount of bosses to keep variantion higher for each bracket.

  6. #66
    I think this could have been avoided if they were more strict with gear rewards and modest with numbers in general from vanilla to now. I mean why does a level cap player have millions of hp? Well because they had no better plan to deal with increased difficult in raids and dungeons...so once you make a boss have a billion hp you have to scale everything up. All they had to do was modesty increase mob and boss hp but add mechanics to kill things..like before you can dmg the boss you first must weaken a shield...or in another raid mobs are immune to all but certain types of attacks...etc etc

  7. #67
    9 quadrillion+ is the number Warriors do with their execute in a few years.

  8. #68
    Stat squish or not seems like a very minor thing to me. As long as things remain relative to each other. If 500000 takes 20% of your average world mobs health away or if 5000 takes away that same 20% after a squish it really is just all the same to me. Where it gets confusing is why bother with the work of a squish if it's going to be out done in the same expansion. Seems like a lot of time and effort wasted accomplishing nothing.

  9. #69
    Deleted
    Quote Originally Posted by Thetruth1400 View Post
    "Okay, we're going to have three raids and we don't want hyper inflation,
    Except they do want hyper inflation.
    They want significant stat increased between tiers, enough for people to not start to whine about gear not being useful enough, and so on.

    They want stat inflation because players want it - even if they say they don't want it, their actions speak differently.

  10. #70
    Quote Originally Posted by Sargnagel View Post
    Oh no the top 5% will only have the hardest things to do? Just like right now with mythic?
    So they have to kill them over and over again just like now?
    We have 13 bosses on mythic difficulty - not 3 like in your idea. That's way better.
    Your system will make a raid tier into 3 bosses that fit the difficulty of your raid (low or high).
    If you have 3 lfr bosses at the start and 3 mythic bosses at the end - then lfr raiders will get stuck at the start and mythic raiders skip/oneshot all low difficulty bosses and only farm the last ones. How is that better than getting 13 bosses for each raid difficulty?
    Last edited by Kryos; 2016-05-18 at 03:05 PM.
    Atoms are liars, they make up everything!

  11. #71
    Deleted
    This will continue to happen every expansion unless they do something about that 4 difficulties.

  12. #72
    Deleted
    Quote Originally Posted by Kryos View Post
    We have 13 bosses on mythic difficulty - not 3 like in your idea. That's way better.
    Your system will make a raid tier into 3 bosses that fit the difficulty of your raid (low or high).
    If you have 3 lfr bosses at the start and 3 mythic bosses at the end - then lfr raiders will get stuck at the start and mythic raiders skip/oneshot all low difficulty bosses and only farm the last ones. How is that better than getting 13 bosses for each raid difficulty?
    Why just have 13 bosses? Why not double that? With less tuning effort that should be doable.

  13. #73
    Quote Originally Posted by Sargnagel View Post
    Why just have 13 bosses? Why not double that? With less tuning effort that should be doable.
    Are you for real? Tuning is done by a completely different team than creating graphics, sound and the whole raid environment and boss mechanics. 4 difficulities is just tuning some numbers and easy and quick compared to create complete new encounters.

    Your system in WoD would mean that highmaul raid is for lfr players only, blackrock foundry is for normal mode raiders only, hellfire citadel is for heroic raiders only and a new 13 boss raid is for mythic raiders only and this is one tier... for the second tier in WoD we would need additional 52 bosses...

    This would be most wasteful raid design ever. If you just have 26 bosses for a full tier, then every raid would get 6-7 bosses for each tier - half of what they get now...
    Last edited by Kryos; 2016-05-18 at 03:32 PM.
    Atoms are liars, they make up everything!

  14. #74
    Deleted
    Quote Originally Posted by Kryos View Post
    Are you for real? Tuning is done by a completely different team than creating graphics, sound and the whole raid environment and boss mechanics. 4 difficulities is just tuning some numbers and easy and quick compared to create complete new encounters.
    That why I said double and not quadruple. And with the biggest team ever they should be able to provide that.

  15. #75
    Quote Originally Posted by Kryos View Post
    Are you for real? Tuning is done by a completely different team than creating graphics, sound and the whole raid environment and boss mechanics. 4 difficulities is just tuning some numbers and easy and quick compared to create complete new encounters.
    Don't bother,some people just don't know how much work the art team put in making the ground their characters walk.

  16. #76
    Quote Originally Posted by Sargnagel View Post
    Why just have 13 bosses? Why not double that? With less tuning effort that should be doable.
    no it wouldn't, tuning is not the only resource that's required for bosses, they need to use environment/character/effect modelers

    also, if HFC were a 26 boss fight, they would start feeling samey. there are already a lot of fights in HFC which feel similar to one another.
    If you are particularly bold, you could use a Shiny Ditto. Do keep in mind though, this will infuriate your opponents due to Ditto's beauty. Please do not use Shiny Ditto. You have been warned.

  17. #77
    Herald of the Titans Marston's Avatar
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    Quote Originally Posted by Sargnagel View Post
    That why I said double and not quadruple. And with the biggest team ever they should be able to provide that.
    That still doesn't change the thing that the people responsible for tuning have nothing to do with creating the raid environment. Just because we have less difficulties we wouldn't suddenly get more boss encounters. Heck, even when there only was a single difficulty we never even reached 20 bosses in a single tier. What was the highest amount actually? SoO with the 5 additional world bosses, because unlike the MoP or WoD release, bosses weren't staggered.

  18. #78
    Deleted
    Quote Originally Posted by Marston View Post
    That still doesn't change the thing that the people responsible for tuning have nothing to do with creating the raid environment. Just because we have less difficulties we wouldn't suddenly get more boss encounters. Heck, even when there only was a single difficulty we never even reached 20 bosses in a single tier. What was the highest amount actually? SoO with the 5 additional world bosses, because unlike the MoP or WoD release, bosses weren't staggered.
    Split the tier into 2 to 3 instances with 4 to 7 bosses each. Make them non-linear and have some bosses be harder then others.
    No need for additional difficulties which are just effortless content to hide the fact that Blizzard once could provide 3 Raid Tiers at the start of an expansion and had them last for most of the expansion, adding one additional raid to bridge to WotLK...
    They were capable of doing it, so they should be able to do the same now

  19. #79
    Quote Originally Posted by Sargnagel View Post
    Linear clearly refers to the amount of increase and not the entire scaling of damage.
    No. It refers to how it increases, not by how much. The factor in your example is just a constant and doesn't grow at all.

    Increases by a set amount over a specific interval? Linear.
    Increases by a certain factor over an interval? Exponential.

  20. #80
    Deleted
    I think the entire fucking Stats squish We had before was not big enough. I said it on the forum and to my Friends, It solves NOTHING if they only Set back the Numbers of stuff with 1 expation. either should have been NOT at all, or should have gone to TBC or WOLK numbers. Was pointless to set it back to Cata levels and the end of MoP. cus Now in Cata we reaced the same MoP levels of high numbers(befire stat squish)

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