Khadgar of all SURELY must've known the risks, he even warns us that freeing Gul'dan isn't a good idea. But he does it anyway? What the hell? Why not kill Gul'dan and close the portal afterwards? Gee, thanks Khadgar.
And Orc players must know the same thing, they are brought up with firsthand experience of what the Horde became under Gul'dan. If it wasn't for the mercy of the Humans they would all be extinct now. All due to Gul'dan's lust for power. Surely they would've known not to free Gul'dan under any circumstances. They'd rather fight the Iron Horde.
I guess Blizzard wanted to be creative in making the player character responsible for the next threat, even if unintentionally. But the writing could've used a few tweaks to make it more believable.
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Game mechanics saw Grommash hardly have any followers. Lore says different. He still had armies.
Besides, Grommash was tricked by Garrosh into believing the forces of Azeroth wanted to make them slaves. The vision showed him the Internment Camps. That's how this all began, it validated the war from the Iron Horde's point of view even if we know it was misguided. What if Grommash and his armies suddenly realize that we're not the bad guys but Gul'dan is, surely we could come to an agreement? Heck, he did help us take down Archimonde.
Yeah, the storyline could've played out a lot better (too much content cut, the storyline is missing parts) but ultimately that's what Blizzard wanted to tell us in the end cinematic. That Grommash made up for his mistakes and wants to work together with us.
Yes, but since the iron orcs had been pushed back and orcs loved a fight, why would they want to close the portal when they can get great battle at it for free? Is it not their tradition? To fight and die with honour?
You know, that's a great point for draenei, since they actually knew about orcs good and we didn't yet know of the captive draenei and all that.
You know, if they try to redem Gul'dan, it would be like the weirdest thing ever, it would be one story I would never believe, I'd keep wondering if it's all a big troll.
Because he was being used to keep the portal open. However I would think ANY character would have killed Gul'dan then and there while he was helplessly restrained...
Because an Orc's brain pretty much works like this, "Me told to do, so me do!!!"
It's ok, many of us wanted to do that to Grom. Heck, I wouldn't have objected if Yrel stabbed him either, but still him being our cheer leader was... odd to say the least.
"I have learned my lesson heroes, thank you for that"
*heroes leave to battle the Legion*
Random Grunt: "Warchief, a draenei child has thrown a rock at an orc!"
Grom: "Arraugh! KILL THEM, KILL THEM ALL!"
Grunt: "But didn't we tell the aliens that we wouldn't do such a thing an..."
*Grunt is cleaved in half by Grom*
This is actually funny considering I did that quest on 3 chars recently and on every occasion he just passes by me. You'd think my night elf rogue could actually stab him at the very least.
Yes, but the portal is still a choke point. They can only pass few at a time, so a few demolishers or cannons would wipe them out no matter if they were 10 or 10 billion since they'd come in by 20-30 at a time. In fact, that's how we deal with Legion forces (until now).
I actually didn't think of it that way, thanks for pointing it out, that's a great point actually. Indeed we didn't know much of this world yet except that the Iron Horde was the enemy and Gul'dan was also their enemy.
Good point.
Probably because at the time it seemed like the smaller evil.. I mean, it was that or losing all of Azeroth to another invasion of orcs, this time equipped with the newest in Goblin technology, knowledge of what to expect in terms of resistance and a coherent plan. It was bad enough when they had just axes.
But I think this is where Blizzard robbed themselves of an amazing opportunity of actually letting players SEE how badly Azeroth was being hit by the Iron Invasion. Instead we got one lame pre-expansion quest chain where we completely obliterated any Iron Horde in the blasted lands and then entered the dark portal immediately. All the while I was thinking "Why even do this? There's no urgency whatsoever!"
What they should've done is have one or two full questing areas with players doing damage control and protecting evacuees from completely destroyed towns before sending us through. Let us see some of the destruction wrought by the Iron Horde Blizzard, not just have us kill 20 orcs in a boring desert. But I guess they were too busy making garrisons...
big ole hole in the plot armor if you ask me
Honestly? Because Khadgar told them, plain and simple.
Plus, he's awesome dammit I would free him too and feed him Jaina even.
Because the only way to prevent the invasion of Azeroth to do so?
Never look to much into WoD's lore. As far as I know, we've just executed Garrosh after SoO while some imposter Gul'Dan is now trying to capture Illidan for some reason. And Legion shit happening.
How it should've ended:
*Encounters Gul'Dan*
Gul'Dan: Free me mortal... if you wish to save your world from the Iron Horde.
Player: HOLY SH*T ITS GUL'DAN! Better inform Khadgar!
*Player informs Khadgar*
Khadgar: So Gul'Dan himself is shackled to fuel the power with energy? Let me come with you, so that I can imprison him the moment he's released.
*Khadgar imprisons Gul'Dan*
Gul'Dan: FFFUUUU
After that we'd continue to steamroll the Iron Horde and avoided the Legion from invading us.
I'm pretty sure Blizzard just let the story team's 12 year old kids write WoD's story while the rest went on vacation or something. There's really no excuse for how horribly written WoD was.
Got a good laugh out of this. While offering a good point, you ignored the fact that Gul'dan was being imprisoned alongside Teron'gor and Cho'gall. Teron'gor even thanks the player character on behalf of the Shadow Council(Shadow Council!) after he was released. Not to mention both him and Gul'dan were green skinned, meaning that they have drunk the blood of Mannoroth on that timeline as well.
Not to mention that player characters are not so heroic. Sure, we may have saved the world for a couple times, but let's not kid ourselves, we did it for gold and loot. We are mercenaries at best, no matter how much the game tries to sell us as big damn heroes, this won't change.
Who even knows, orcs are not known for their brains. Dumbness is unfortunately a curse that seems to have struck everyone even remotely involved with hoard affairs.