Actually, Witcher and Skyrim are both notorious for having regressive difficulty curves. As far as the "straw grasping" is concerned, I'm not the one trying to string together half assed comparisons between some single player RPGs and a MMO. Im just telling you why its dumb... I dont expect you to accept that but I decided to try anyway.
Made even worse, only Raiders will have the best gear because nothing else will drop Tier Bonuses and the best trinkets, so not only will pugs have outrageous iLvl requirements, but unless you have set bonuses and trinkets, you're likely to do poorly anyways, which really blows.
I wish they'd either remove tier bonuses or make another way for you to obtain them.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Except with ease of higher level gear available groups would do just that. Depending on how the drop rates work out along with other gear catch up this system might be even more punishing to time limited players and those that take breaks.
One of the main ideas about legion I am liking. Counter to the raid or die filth Watcher had been pushing prior.
Last edited by nekobaka; 2016-05-18 at 03:00 AM.
I don't have Beta access so I'd like to know where this gear stands in pre-tier content. Normal/HC/Mythic ilvl?
Challenging solo content does not necessarily have to be combat only either. But yes resources would have to be used for it but i think it would be a wise investment, just like the new Mythic + dungeons. Also the game was always made for...casuals. WoD was the least casual friendly expansion because it had no depth to anything, only raiding was done well.
Remember back in when high level raiders were 100 ilvls above non-raiders, doing 4x the damage and with no catch-up mechanisms or gearing alternatives in sight?
Ah yes, those were the days!!
Well WoD was actually the most casual aimed expac to date... The whole no depth thing is part of that...
Regardless I can't see solo content working well. At best they might be able to remake MoP scenarios but those really were well kinda crap. It takes a long time to tune something as well as the legendary instanced quests and the warlock green fire quest. Unless they really up production to nearly twice or thrice what they have been capable in the past I just can't see it as feasible.
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Then they need to be extremely long time gates...
I just don't grasp the desire to make all the content designed for you to be trivialized. What purpose does it serve?
I don't think you understand the playerbase you are talking about. Casuals do not want mindless content that rewards them. The problem is raids, from the perspective of an average raider, are not hard. The only thing that makes it harder is the need for a bunch of other people. But that part isn't even handled by average joe raider, it is handled by the raid leader. So technically, only the raid leader should get better gear because average joe just needs to follow his rotation (solo play) and listen for when to pop cooldowns (whoopie).
I consider myself casual but i raid occasionally on normal, and heroic. I simply do not want to commit to a schedule, and i prefer smaller group play than larger. I like hard content, but i like hard content that i can do when i feel like it, not having to wait on another 19 people.
Then run mythic + or find a new game?
It confounds me why casual players think that after a decade things are going to fundamentally change within the game. From what limited contact I have had with "casual" players if they think normal is beneath them I suspect many overestimate themselves by a large margin.
i just love how you refer to 2 of rpg which has been super popular and got amazing reviews unlike last few expansions of wow as "some ' games.
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and maybe this will be a good thing - maybe what this game need is new players who will bring in the "fun " into world not burned out veterans
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things has been constantly changing in wow for last 10 years - from casual point of view WoD was the one expansion that deply regressed those changes and players vote with their wallets - and when 3/4 of them left the game blizzard has best proof that old ways of doin stuff can never return.
Because either the game changes or it dies? Have you never run a business before? The demographic for WoW is constantly changing, the industry is constantly changing and if WoW doesn't keep up with that then it dies, would you rather it die then open up its gameplay for all to enjoy rather than a tiny minority?
The demographic for wow hasn't changed.
They just tried to appeal to people who don't enjoy mmos and well WoD.
Games can survive with the right audience. There are countless examples a premium product that is pay to play can not compete with free to play when it comes to appealing to everyone.
The demographic has changed, MMO as a genre is dying out and people are preferring to play single player games now and lobby based multiplayer. Also in favor of content that can be done on your own time and half MMO's (eg. Destiny). Raid or die does not work anymore, people want more and WoD was definitely not their attempt to appeal, you could not get any good gear from outside raiding, and the content was lackluster, yet that means casual for you?