Noticed that Divine Star/Halo now both heal and deal damage while not scaling with range. However, does the damaging component contribute to Atonement?
Noticed that Divine Star/Halo now both heal and deal damage while not scaling with range. However, does the damaging component contribute to Atonement?
Your divine star and halo does in fact trigger atonement but only on the first target hit, if you hit for 10 mobs with divine star for example you will get only 1 atonement heal not 20 because divine star hits twice once upon firing and another upon returning. Same logic applies to halo, only first target hit procs atonement regardless of how many mobs you hit with it.
I assume that's not intended right? They usually add caps and don't make it work on one target. If the Atonement part is not reliable, I can still see Halo being the best average solution as opposed to the other two being a bit more situational.
It is intended (source: a build feedback thread from the first build that was put in back in alpha). 1 Atonement per cast because they absolutely do not want Disc HPS scaling with number of available targets in any way beyond multi-dotting, but also not doing Atonement at all would just be kind of silly.
Did they remove Mind Blast for Disc or just nerf it so that smite is used over it?
@ryan11d7, yeah they removed it. The original concept was Smite was heal, and Mind Blast was Greater heal. But in practice, it wasn't working as hoped as everyone just used Mind Blast for the extra damage. So they removed Mind Blast and boosted the damage of Smite to compensate. Since the spec is damage oriented, both spells were essentially a filler gcd. And the other spells with CD's are better for strong heals.
Wow. So that, to you, was the entire rotation? How did you come to that conclusion when I've been talking about the "2-phase" disc rotation and previously had written out an example of what could constitute the other phase? You're supposing that I'm leaving out SWP/PtW, Shadow Mend, and PWR entirely? So that results in your "3 atonements" comment.
The non-damage disc rotation is, *ideally*, bookended by PWSes and otherwise includes as many atonements as possible following the first PWS until the second one. If the sequence is PWS > PtW > SM > PWR > PWS > Schism > (damage phase), that results in 6 atonements. If we have enough Haste we could fit in a 2nd SM for 7 atonements or drop both SMs for a second PWR for the maximum of 8 atonements - if we need to use both PWSes on the main tank that leaves us with 5-7 atoned players.
Your evaluation is completely misinformed based on your initial error of the "3 atonement rotation".
Yup, you got that great Schism uptime and Penance usage there. You've also burned a ridiculous amount of mana to heal 6 people for less than if you just used Penance on cooldown and stopped trying to tie it to this nonsensical rotation.
Ironic that you'd follow this statement up with proposing to use Schism no more often than every 15 seconds and letting Penance sit off cooldown for at least 6 seconds at a time. It's almost like Legion Discipline has high priority spells that you don't want to delay for the sake of following some kind of sacred rotation or something...If we ignore Schism uptime in the name of flexibility, if we ignore following Penance with Smite to maximize Revelation value, that's no different from ignoring Archangel, Borrowed Time, or Penance buffs in WoD.
"My successes are my own, but my failures are due to extremist leftist liberals" - Party of Personal Responsibility
Prediction for the future
So, more damage nerfs across the board for Disc. For those of us who are already feeling the frustration of the new spec, they're really making it hard to stick with it.
Sealth [Cenarius] Priest
Loving the look of disc!
Hello everyone,
I got a question for the beta club's member.
How does the shield interact with the reverse damage of shadowmend?
Actually if I put a shield on someone that I have just healed with shadowmend, if the shield absorb damage from the environment, does this damage will be count into the reverse damage from shadowmend? Or if puting a shield on someone under shadowmend debuff will always result into a direct loss of healing?
Thank you!
The "until x damage has been taken" counts pre-absorb damage. This is pretty easy to see first hand with tanks that put up large absorbs themselves and you can still see the DoT disappearing in a single AA. You don't have to worry about accidentally extending the dot longer than it would normally exist.