No, I claimed that more devs are using them due to the superiority they had in the last generation. With no major improvements to the architecture of Pascal and we know AMD DID make architecture improvements with Polaris, it stands to reason that Polaris will be better at ASync than Pascal. I wish I could find that article again, if I have some time today I'll look for it again.
Last edited by Lathais; 2016-05-19 at 04:15 PM.
The only thing I can find even close to that is a press release AMD had from back in March. It talks about DX12, Async Compute, and touches on VR while talking abotu connections made in the industry, so it ticks virtually all the boxes from your description except that part where it specifically says devs prefer them over Nvidia.
Also... it is a press release, so it's all rainbows and butterflies from the company talking about themselves.
http://www.techpowerup.com/221160/am...r-partnerships
Here, this article explains pretty well how nVidia is handling ASync compute.
http://wccftech.com/nvidia-gtx-1080-...pute-detailed/
They do not really have ASync Compute still, but are able to dynamically adjust things so devs don't have to guess. So it's still really just software emulation, just better than Maxwell was able to do it due to actually having a scheduler. It's still not the same thing as actually doing 2 things at once though, the way AMD can and already does. They added a scheduler in the 7xxx series and them made further improvements the following generations. nVidia is just now getting a scheduler in and will have to work on improving it in future generations. AMD just has a leg up here.
- - - Updated - - -
That's not the same article I read, though it does sound like it is based on the same or similar information.
Last edited by Lathais; 2016-05-19 at 04:28 PM.
I agree. But, I have to ask the question: Is this still the case? AMD definitely left a sour taste in my mouth, which resulted in evasive behaviour towards the brand as a whole. Nvidia, on the other hand, never failed to deliver what was promised.
My preferences are obvious, but I will not lose objectivity. If AMD delivers qualitatively superior cards (hard- and software), I'll jump ship without blinking.
Last edited by mmoc47927e0cdb; 2016-05-19 at 04:38 PM.
hardware alone doesnt cut it though
https://twitter.com/id_aa_carmack/st...81449671495680
and for me its so much harder to decide because Im also agonizing over monitors and Gsync/Freesync at the same time
MMO-Champion Rules and Guidelines
I have bought a G-sync monitor a couple months ago, now I only have to break my head over which Nvidia card to buy, don't really care which brand is fastest, only in which card does what I want/need as it should always be.
Plenty of people still using GTX 680's, and that's a 4 year old card. You can easily stretch it to 5, but it won't be playing games with AA and ultra settings. But then again, we are playing games ported from a PS4, so why emphasize superior graphics performance when we have games that revolve around console hardware?
The Gameworks program is arguably a failure. Games like Batman and Assassin’s Creed has had poor sales due to this heavy use of Gameworks. It's also gotten to the point where benchmarks are now disabling these features, due to their controversial favouritism towards Nvidia. Developers are going to limit how much Gameworks can effect their games.
Nvidia is not the first to try and do things like this. Look at Creative with EAX. Whatever happened to EAX?
VR? Nothing we know of. DX12? Async Compute, obviously.
As big as DX12 is made out to be, it is just a performance feature. DX11 and OpenGL aren't going anywhere soon. Developers will release games that use both DX11 and DX12 for years to come. Even then, DX12 is just a performance increase, or in Nvidia's case, a performance decrease.
BTW, this isn't the first time where Nvidia screwed up an API with hardware. Look at the fiasco with DX9 and Geforce FX's. They can still play DX9 games, just at horrible frame rates. Nvidia's "Way It's Meant To Be Played" program is like Gameworks where developers had help from Nvidia. Most DX9 games were actually DX8.1 games that had sprikled some DX9 features that didn't negatively effect the FX cards. Except with the 1080, it can still outperform the Fury X cards, even with broken Async Compute.
devs are becoming pretty bad/lazy though lately so this doesnt inspire me with much confidence eitherGame devs have much more control(and responsibility) on games working on different cards and platforms.
or mayeb its getting harder to code the new games all the time
- - - Updated - - -
he mentioned async separately so obviously it isnt included hereDX12? Async Compute, obviously.
thats why I asked, I dont see what AMD has better for DX12 besides async
not on Pascal though as far as I seeEven then, DX12 is just a performance increase, or in Nvidia's case, a performance decrease.
in no test did 1080 decrease on DX12
MMO-Champion Rules and Guidelines
AMD has the far superior VR API to nVidia due to the very hardware design that AMD employs.
If you look at VR performance as well you'll see AMD has almost no Frame Time Variance (the thing that makes you nauseous).
nVidia on the other hand just tries to throw FPS at it and hopefully works.
Which it doesn't, you want a fixed amount of FPS for VR, no more and no less as both can make you nauseous.
The access to AMD's low level of graphics cards allow VR developers to adhere to set standards and with fantastic and consistent performance.
This is something that nVidia's hardware is simply incapable of, at least Maxwell.
Pascal MAY have improved upon this but until it's fully investigated and tried with FTV we won't know.
And let me put this out there again as a sidenote:
It does not matter how much you make a driver for Async Compute it WILL always be worse than a full hardware implementation.
It adds something which for VR is "deadly" and that is increased lag due to context switching as well as simply put tanking performance.
But you also seem to forget that DX11 subroutines aren't forgotten by DX12, it still uses previously established subroutines even if the game isn't developed for DX11.
AMD has traditionally had higher (and lower) functions available to them with DX11 Tier 3 resources which NONE of nVidia's cards had and still have not.
AMD still has these resouces tiers available and can do more with them than nVidia.
This isn't to say nVidia is shit, far from it, but there are aspects which both can do things.
In this case nVidia is simply brute forcing everything right now where AMD is actually doing things as they are supposed to be handled.
So we'll see if Pascal's added hardware, which looks a good deal like GCN1.0 (HD7900 series), can improve upon their deficits in Async Compute and VR.
From every review site and benchmark out there so far the answer is "No." because nVidia is still just brute forcing things but we'll see if there's a difference IF and WHEN nVidia decides to bring out their "Async Compute Driver" which was worked upon and soon to be released 9 bloody months ago.
So just under 2.1 Ghz is possible at 64c:
http://www.hardocp.com/article/2016/...king_preview/1
You should be easily able to get a 2Ghz clock with around 11Ghz memory.
You actually did a pretty good job of explaining my point. If those cards are still being used in 4 years, which they likely will be, and a game comes out that uses DX12 and ASync compute, also with a DX11 mode, which card will run the game, overall, better? Sure, the card that does not handle it will will still be able to play it, but the card that does support it will play it better.
Also, who cares that the 1080 can outperform the Fury X? The Fury X is not the 1080s competition.
yeah because there is no competition for 1080 right now and there might not be for some time
not by a gamerIf those cards are still being used in 4 years, which they likely will be
if I buy a 1070 now I expect to upgrade in late 2018 or at latest early 2019
same for any AMD equivalent