Originally Posted by
Jaylock
I disagree with this pile of horse shit you just spewed.
Casual guilds have always had the opportunity to run mythic. My guild for example only raids 2 days a week 3 hours a night, and we are on Mythic Archimonde right now. So dont give me that BS about this change killed casual guilds because it didn't, if anything casual guilds killed themselves because of their pride / entitlement issues. "Oh i can't raid the hardest difficulty on 10 man, im not even going to try to recruit a few more to get to 20". "oh everything should be made easy for me in terms of logistics and mechanics, it should all be handed to me on a silver platter"
20 man mythic in my opinion has been the best compromise between the 10-25 man debate, and it solves a lot of problems with mechanics changing / scaling from lesser difficulties to the hardest difficulty. Blizzard accomplished their goal.
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What I still don't understand is if a guild is a 10 man "casual" guild they still have the option to bring 10 players to raids. The raids flex in difficulty for them based on how many players they bring. So in that regard, the changes to raiding has helped 10 man casual guilds.
What percentage of 10 man guilds even did heroic / mythic raiding when it was available in that size. Probably minuscule, same how 20 man guilds are today, most stick to heroic, and only a smaller percentage even do mythic. And with the group finder, its easier than ever for 10 man guilds to recruit and bring their roster to the required 20 man for mythic if they so choose.