Originally Posted by
Wildberry
The Tinker "transformation" was a tank that was bigger than most siege units, and on-par with Pit Lords, size-wize.
Not to mention, keeping the a "tinker" in a mech-suit, rather that restraining such a thing to a CD limits the class greatly.
Why force people to play races they don't like? If there's a lore justification for a class/race combo, it should be playable. Trying to tweak population sizes by "social engineering" is a stupid, and horrible idea.
Say Tinkers become a class. Lorewise, you can easily justify the class being open to Gnomes, Dwarves, Humans, Draenei, Orcs, Blood Elves, Forsaken, & Goblins. Yet to boost Gnome and Goblin populations, Blizzard limits it to those two races? What purpose does that really serve? Sure, you get to see more Goblins running around; however, people actually playing those characters may loathe those races.
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If there's one thing we can safely say about the general audience of Warcraft, it's that their plebs with horrible taste. Never mind the fact that Mech-suits are extraordinarily limiting themselves.
Again, Mech-suits are limited, and drawing an arbitrary distinction at "Pure mech" is really rather silly. Especially when you start to factor in the ways certain races interact with classes (Tauren Paladins, and Blood Elf Paladins come to mind.)
Goblins have had the limelight. As far as Gnomes go, the less limelight that shitty meme race gets, the better. What you're proposing is no different than "Druid forms" (Which haven't been extraordinarily successful, and the model should stay confined to the druid class). Yet Druids have 12 different models and an array of skins.
I wouldn't say Druids have been limited by Blizzard's choice of expanding the class to more races.
Again though, a class wrapped entirely around mech-suits, rather than just having such a thing be an aspect of a class, is a laughably bad idea.