My husband and I were just talking about this last night actually. I have voted in this poll some time ago and voted False, I did not think it was the problem. However my opinion on this has changed on this a bit. I think casual content is necessary, and I don’t think It’s the problem, I think the amount of casual content is the problem.
I honestly think MoP had the perfect mix of content. In WoD the devs listened too much to the people complaining about the time needed to do X or complete Y etc etc. Instead of attempting to balance it they went way too far one way. Now it’s boring, everything is far too easy (unless you raid of course). There needs to be a bit of both.
Baseline difficulty is the biggest problem IMO. Too easy on typical content.
Assholes are the next problem I'd want to get rid of. Vote to kick not working well, ignore not ignoring their whole account, etc.
Not enough content? Change you dislike?
Unsub or sub later. Give Blizzard feedback, "vote" with money.
Give feedback through official channels → quit paying.
Difficult content has several negatives.
First, and most importantly, it degrades the ego reward for players who don't do it.
Second, it incentives content consumption at maximum rate to avoid falling behind and being excluded.
Third, it forces mechanics to be balanced around the best min maxing players, not average players.
Fourth, it warps lower level rewards so the high end players won't feel compelled to do it.
Fifth, it splits apart friends that might otherwise play together.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
1) those players with such weak egos will feel just as bad if they are the same as everyone else.
2) Kinda? I can vaguely see that
3)only in the highest difficulty
4) That happened once.
5)doubtful those players would just leave quicker once they beat the game.
End of the day casuals never change... They always demand what they can not have destroyed. It is only fitting they burn themselves in their own fire.
Last edited by primalmatter; 2016-05-19 at 10:22 PM.
1) Deal with it.
2) Catchup mechanics do the same thing except 100x worse. Never finished Highmaul in time? Don't worry, you can skip right over it and never have to do it.
3) If you balance around the worst players, then for everyone else the game is too easy. Casuals aren't bad players, bad players are. Most people don't like the zergfest gameplay
4) So catchup mechanics again? Why would anyone do lower level content when you can afk in a battleground and get 700+ gear or 705 baleful? Why do you never answer this question?
5) lol
Content drought is a combination of catchup mechanics and no new content.
This suggestion is hilariously stupid, since the issue is one the game designers have to confront if it drives players away from the game. "Deal with it" solves the designers' problems not one iota -- GC discovered that at the start of Cataclsysm.
Except not, since without catchup mechanics people just leave.2) Catchup mechanics do the same thing except 100x worse. Never finished Highmaul in time? Don't worry, you can skip right over it and never have to do it.
You balance it around the peak (most populated part) of the player distribution, not around the best or the worst players. That could have occurred to you had you bothered to think a bit.3) If you balance around the worst players, then for everyone else the game is too easy. Casuals aren't bad players, bad players are. Most people don't like the zergfest gameplay
I don't answer that question because it's beside the point.4) So catchup mechanics again? Why would anyone do lower level content when you can afk in a battleground and get 700+ gear or 705 baleful? Why do you never answer this question?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Catchup mechanics probably make people leave more than anything else. Either directly or indirectly. Directly by making it feel pointless to gear up when you know it will easily be replaced next patch. Indirectly be removing content through the game by making everything before the latest patch/tier pointless.
Why isn't deal with it not a good solution? They lost 8 million subs trying to placate those who wanted free gear.
I think they should get non raiders back into the mind set of blues are exceptional upgrades and burn lfr to the ground.
Everything you posted is nothing more then thinly disguised envy. Either for the amount of time others can play or their lack of skill compared to others.
Content drought is a combination of catchup mechanics and no new content.
LFR could have been used to allow players to progress through the tiers without the issues of being reliant on finding a gear PuG run. Make it a scenario if needed to accommodate the lower participation numbers. The whole cross realm instance queue system has a lot of uses including those to help counter the rapid content it is burdened with. If the focus is so much on ensuring players see the content and story then get them to do such. What use is it for a new player to kill the final boss if they dont even know why they are there.
True.
Every small bit of "quality of life" changes have added up over the years, creating a huge pile of problems. All these changes have changed the feeling of the game, and certainly not for the better.
Weaponskill even could have been something to work towards during this WoD drought. Even that small bit of content that got "quality of life" removed could have given us character progression.
But people don't even want character progression.
Blizzard gave a reason for the lack of content. It's because they had to train new employees they added like 100 people to their team and teaching them the inner workings cut into content production.
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Or it means raiding is the only thing that didn't get totally gutted this expansions.
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It doesn't unless you just like blanket statements. I play casually and have cleared high-end content and played arena at a high level. Casual doesn't mean bad just lack of time or playing for fun instead of trying to burn through content as fast as possible.
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No, they lost a ton of content and got it replaces with garbage. That comment was about wod not mist because that expansion had a ton to do when compared to warlord's.
Last edited by Varvara Spiros Gelashvili; 2016-05-20 at 05:01 AM.
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