I like fire alot in current beta, its fast paced play style. numbers tuning need to be done, but the gameplay is really fun. And you have " a lot " of buttons... i think buttons wise it is one of the more complex classes, if you take some talents.
I like fire alot in current beta, its fast paced play style. numbers tuning need to be done, but the gameplay is really fun. And you have " a lot " of buttons... i think buttons wise it is one of the more complex classes, if you take some talents.
https://youtu.be/gEuAxSuCW84
They're baaaaaaack~
Did they fix Phoenix's Flames to apply ignite again? Damn work preventing me from testing myself!
Desktop Rig: Intel i9-10850K, 32gb 3200mhz RAM, Geforce RTX 2080 Ti
yep it applies ignite once again - all of the fire specific legendaries appear to have also changed to effects people may actually want to equip
because a fire themed copy paste of the warlock soul shards animation is exactly what I want dancing around my head in slow motion for the next 2 years of the Legion expansion - thankfully they disappear when you unequip the weapon
[QUOTE=Dizzeeyooo;40420884]yep it applies ignite once again - all of the fire specific legendaries appear to have also changed to effects people may actually want to equip
Cool. That should be a decent boost to dps, will give it a bash tonight.
Desktop Rig: Intel i9-10850K, 32gb 3200mhz RAM, Geforce RTX 2080 Ti
Can see those flame orbs getting piss annoying in any situation where you actually want to see what's going on around your character. No way they'll leave the graphics that obnoxious.
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..
Also what are the new equip effects on fire legendaries? I cant seem to find them in patch notes - I could also be blind!
Desktop Rig: Intel i9-10850K, 32gb 3200mhz RAM, Geforce RTX 2080 Ti
im actually somewhat ok with these changes, but i still probably wouldn't use the bracers until the t19 release, unless the the dps was noticeable and worth. Assuming the waist makes us replace fireball at 25%, scorched earth doesnt seem as useless anymore in pve. Nice change to the helm, would probably just have to play smart with it and not become the new barrage huntertard or starfall pull.
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yea.. probably should have just made them like Soul shards visual on live
I guess these new Fire Legendaries are better than before; usable at least it seems.
I'm still not entirely convinced on the bracers. I guess I'm just not attracted to the idea of hardcasting Pyro.
As much as I don't like Scorch, if this turns out to be a dps increase over Fireball when targets are below 25% HP then it might be alright to play. I like the idea of changing up a rotation or having an execute phase that we haven't had before. Will have to wait for some number crunchers to tell us if it's worth it or not.
The head was already alright before but now with the +100% damage it'll probably be the best one to grind. I guess that just means DB will be in our rotation with this item and we'll have to stand at 25 yards from now on.
Also, kinda glad they brought back the flame orbs. The delay of them following you is interesting, it kinda plays with my eyes a bit which concerns me; would prefer if they were just stack around the character. Wouldn't mind if they updated the Phoenix Flame visual to look more, well, phoenixy rather than just Pyro with barely visible wings. Regardless, still happy
I still can't imagine casting 6x Scorcch in a row without a crit, thus using Inferno Blast.
Why did Blizz change the artifact tree with disconnecting 2 lines?
This makes us now having a prescribed way to spec traits to reach all major traits with the lowest costs.
To Conflagration: The new DoT does not build up like Ignite. It's just a flat DoT and cannot crit.
Last edited by mmoc8f28c533f3; 2016-05-20 at 10:41 AM.
I think the issue is not the delay but the fact that they move as a unit instead of making their own individual paths.
I still like it though.