Why is being able to easily unddrstand and digrst your number so important, the numbers that you see on your screen are 100% irrelevant. There is no possiblity of making a decision on your damage or healing numbers because as a healer you can see the exact impact of every heal on your frames and as a dps there is no reason to care because managing your CD:s and resources is the only thing that matters and you damage numbers themselves dont affect that at all.
Except they never did that. They fixed an actual technical issue until they could introduce a more long term solution. It was never about readability, it was about Ra-Den breaking the combat code and becoming invincible.
What is that S? A mistake, a hint that the number isn't base 10?Regardless. Hypothetically, if large numbers are as easy to understand as all the intellectual people are telling us then what if the numbers grew to lets say:
191118398222222222222283833333333333894720333333333338888882929228
1281018723891739S92237777777777777777777777777777782372878888888888
Because as numbers get bigger, the smaller numbers lose meaning and are thus unnecessary. Looking at a 1001 hit vs a 1001432 hit. What exactly is the use of the 432? I also personally don't exactly notice the difference as much when my damage increases by 100k when numbers are in the millions, opposed to when it's increased by a 100 when numbers are in the thousands. Simply because of numbers overload.
Health pools also look ridiculous with them being shortened by k's and m's because they can't fit the full number on the nameplates.
I forgot to mention, when every number is huge then a big crit really does not feel special.
I remember when my old Warlock's shadow bolt first crit for over 1000 - i was so thrilled i still remember it to this day.
But if every standard spell we do hits for a 5+ digit number then it feels very hollow to see that 6th or 7th zero added...
Bigger numbers simply make floating combat text or whatever it was called pointless. But, as someone said earlier in the thread, that is a compound issue with massive numbers and varying sources of damage being done.
I used to like seeing numbers flash on the screen showing me how much my attack did, and flash bigger when it crit. Now, though, it's a jumble of worthless numbers that I might glance over in skada if I really care anymore.
Overall, large numbers don't really matter. It just killed a small, enjoyable but trivial part of what made my starting experience in WoW memorable.
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Eh, all they have to do is change the way damage is held, instead of doing 1023810 damage, you do 1.02M or 1020K. Thus, the need for squishing those numbers is erased.
Every expansion, new numbers are always confusing for a while, you don't know if you're doing well or not but eventually you get a solid feel for the 'typical' damage people do in the expansion. This is natur....
Uhm... okay let's see, personally I couldn't care less if the numbers are bigger as long as I'm playing well. The only times numbers excite me is when I break a digit threshold, such as doing 6-digits in a single hit when the norm is 5-digits, or 4-digits when the norm is 3, or, you get the gist.
I hate big numbers because when I reach big numbers, I lose sense of power and damage when I see hits for +100k. I prefer a system where ~10k or even ~1k hit is the maximum single hit damage possible. I myself feel tired after many hours of big numbers.
Scientific fact:
Also smaller numbers are easier to read, Your brain takes less time to process what it's seeing vs processing huge numbers. Your brain get passivly tired after seeing tons of huuge numers.
I was doing some archeology today. Level 99 mob is bodypulled. With HFC HC gear, instant kill. With difference of single level. This is totally wrong and only points out how stupidly overdone the max-level power curve is.
I'll mention this just to be sure: the same mob that at 99 (or very fresh 100) takes several abilities to kill.
My issue with big numbers is simple. When I see 20000 I kow what that number is. But when I see 20000000 I have to count zeroes before I know the number. It's really a matter of comfort.
This is why I don't care so much that the game just left alpha status, that's what alpha is for - building and very mild user testing. Beta is for the wider spread testing for a mostly completed game, so shit is NOT complete and aim your feedback to blizzard, not the players - unless you are asking "hey, does this feel OP or weak to you?"
I dont really care either way. If you have played Diable, you have seen bigger. However, I wouldnt be surprised or sad with a number crunch.
Because when we kill a titan at the end of this expansion we need some huge numbers to slap his face with. Then we can go back to small ones to frown at Azshara to death.
who cares about the autoatk dmg numbers anyway, besides, its not like we're hitting 10 bil now it goes between 100k to 1-2m max maybe, and bigger numbers are actually shown BIGGER.. guys please >_> if you feel the need to rant, atleast go rant at something thats relevant