Changes seem good. Lowered Proc rate is lame but makes sense since Tactician also resets MS cooldown. Tweaking the cooldown/tactician proc rate will hopefully occur.
Won't be able to test till Monday evening though due to traveling.
Changes seem good. Lowered Proc rate is lame but makes sense since Tactician also resets MS cooldown. Tweaking the cooldown/tactician proc rate will hopefully occur.
Won't be able to test till Monday evening though due to traveling.
Curoar, Arms Warrior of 15 years.
An extra few percentage points for tactician seems in order.
I also feel like one or two talents really should be baseline. I guess it's a testament to having actual difficult choices to make, buuut it would be cool if the 20% rage reduction were baked in. I wish I didn't have to choose between feeling rage starved or having a relatively fun, active proc like overpower.
Good news indeed about Tactician change. Still the reset% on CS feels to small as there's times when I'm not resetting CS during the entire CD. So either a higher reset% or a lowering of the CD in general is needed imo.
Arms are fun imo. Problem is survivability- but as always *this is BETA!* so I still got hope that blizzard listen to feedback arms are getting crushed in pvp -_-
Small note. Even now that MS is added to tactician, MS is ONLY worth using when you have Shattered Defenses up, otherwise Slam is better (assuming you have the weapon trait).
Only very minor damage increase I could find was that it can be used sub20% if you're just under the rage cap, in order to prevent yourself from capping, other than that it's still very much a dead button most of the time.
Learn to Heroic Charge and rage is a non issue.
Yes, which is why I said that. If they had the same proc it would just be the same damage vs rage consideration we're used to. And yes, you could put trauma on MS or you could make it apply on any critical hit like old deep wounds, or whatever but slam does not need to be propped up the way it is. It's filler. There's no excuse for it to be our 2nd most important ability.
could solve the MS issue if rather than Rend being a separate button that MS applies the Rend bleed.
I wonder if Arms will be the best spec to raid with as Warrior. Tbh by the looks of it, I think it looks better than Fury.
Wouldn't really solve anything except leave us with a talent to replace. It would only make MS useful once every X seconds, where X = duration of bleed. In essence this means we would continue to only use MS during Shattered Defenses.
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Best will end up a matter of tuning, and it's far too early to say.
Mechanically though, I'd say Arms > Fury. Even though CS resets can be frustrating, with proper tuning, it isn't crippling, and it's far better to have 1 buff or aspect of RNG to worry about than the 7 that come with Fury.
If they end up giving tactician a few % points back in reset chance Arms would definitely be the more stable spec, and the other thing it has going for it is a much more stable talent setup for various situations as opposed to fury needing to change for everything in the world.