we have to start somewhere don't we?
personally i'd never play a wotlk server
we have to start somewhere don't we?
personally i'd never play a wotlk server
WOTLK was great. But WOTLK suffers indeed from the current problems we have.
- flight (don't start)
- LFG-tool
- easy mode dungeons and too few still but still far better then later expansions
- stupid entry raid (rehashed and simplified Naxx)
The good sides of WOTLK were:
- great initial leveling
- great music (but Vanilla has great music too, some of which are no longer in the game)
- classes were more exciting to play and better suited for raiding (nevermind class balance for pvp)
- huge open world battleground with warmachines
- the lore was a continuation of WC III TFT (Vanilla and TBC were not)
- ToC dailies were fun imo and had nice rewards
- 10 man became available and while I myself didn't like it for the sake of my 25 man guild in terms of recruitment, I liked to do 10 mans on my offdays from raiding - easier to (per)form
But ultimately I rather have engaging - social - more meaningful content. Vanilla and TBC gave that. Especially Vanilla. And sure it wasn't THAT bad yet in WOTLK. But it was not as good as in Vanilla.
Many reasons:
1) WotLK was 8 years ago, Vanilla was 12 years ago. WotLK content is 2 times fresher than vanilla content.
2) WotLK introduced many features criticised by vanilla fans. Group Finder. Removal of weapon skills. 10-man raids. etc. etc.
3) First raid tier was Naxxramas, same instance as last tier of vanilla. Obviously people prefer the original. Ulduar was run over and over again by people farming the countless achievments (Ulduar has the highest amount of achievments of all instances) and people aren't interested in doing it again. ToC requires no comment. And ICC was farmed over and over again by most due to long break before Cata. Long story short, WotLK raids dont seem as interesting as vanilla raids.
4) Dungeons in WotLK were a faceroll. Nobody gest excited about faceroll.
5) Not to mention some vanilla dungeons and raids were removed or re-made. Looking at you, Zul'Gurub and Scholomance. WotLK content is still available.
Because most nostalgiaholics in here want to relive their happiest memories, which are from vanilla.
Mother pus bucket!
While there certainly are many, many players who thinks that TBC and WotLK was the best, I've always gotten the impression that the vanilla fans are quite a bit more fanatic about it. Just how it has always seemed to me, it might not be true.
Regardless, vanilla seems like the obvious place to start for something like this.
Last edited by Jeniwyn; 2016-05-25 at 09:35 AM.
vanilla = no transmog, no lfd, long combat, long farming, no cash, no respec, etc etc.. people will really love that ?:P
Obviously because at the present time vanilla content is the only content not playable (zones and too many raids/dungeons)
Would not happen if they did a proper job of moving the old world somewhere else like in cavern of time or other ways like they did with the cataclysm blasted lands.
Yes and then they realized they fucked up because they weren't setting up anything for the long-term, they just used all the characters from WC3 (Illidan, KT, Vashj, LK). So they had to go back to previous Warcraft Lore to introduce new villains / threats and the vast majority of players at the time (myself included) didn't understand why we had to fight that big Deathwing dragon (we killed nefarian, now its father ? Was he there the whole time ? What happened to him ?) and suddenly people became less interested the game.
Naxx was rehashed (granted, most people didn't see it in classic but it saved Blizzard a lot of time) and TOC was just 2 rooms without trashs and 5 bosses, just try to imagine what would happen if Blizzard pulled something like that again.
VoA was LFR, you grouped with random people, few good players carrying mostly afk people and everyone wanting to be done with that for the weak.
You can still enter raids now easily and down things.
Subjectivity, opinions, tastes, etc etc
Going to have to agree. At least not until we hear WoW is pretty much over. As in this is the last expansion officially announced sort of thing. Then after that.. sure.. milk some legacy sales / subs out of people. But it's going to be very unlikely the create content such as legacy servers to compete with current content. Ego, time, and desire just do seem to be in line to let it happen now.
Actually Vanilla is "fresher" in terms of "finding it new". WOTLK is still too close to find it fresh. But it depends on your meaning of fresh.
Indeed, though I doubt that people find the removal of weapon skillpoints bad. I remember it being cheered for that it was removed. Only people that cried about it were people that find removing anything = bad. They started about dumbing down etc, as if weaponskills had any relationship to dumbing things down.
Indeed
Indeed
But you do have people who like fastpaced dungeons, so they can end their suffering. They just don't like dungeons so they say, but I doubt they have any experience with brilliant teamwork in a harder dungeon with total strangers. Do you play for valor points? Or do you play for fun?
Deadmines. I do like the current one more. But I really miss those stacked packs and longer corridors.
Sunken Temple, some area's are closed off so you don't get lost.
Maraudon, same as sunken temple. (it is short as hell)
etc
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
I'd like to play casually, which to me means dungeons/professions/world content, and vanilla was the best for that. Vanilla had tons of awesome dungeons with lots of variety, depth and epicness, and which could easily fill my time. WotLK dungeons were ok, but more of a side-game, and LFG made everything into a mindless mass pulling zerg fest. Vanilla had a huge world, while WotLK was a smaller island (although I like the environments).
I'd rather see different realms setup for each expansion, rather than progressive servers. Maybe they'd work, I don't know.
Its personal preference tbh.
I loved tbc, but never got to experience vanilla, except recently on nos. Wrath I was most active,
But wrath isn't what your making it out to be. Sure, it had the sub numbers, and it was glorious in some aspects. But during and just after wrath people considered it a massive failure. ToC was considered an abomination of a patch, ICC was welcomed with love but a year into it, people we're depressed to shit and wanted it to end.
Following wrath we had cataclysm which went back to TBC difficulty, and some groups were horrendous, thus the term wrath baby was born, hell at the time I even think the name wrath baby was banned from this site because of the abuse some people were getting
There was lag time involved in how LFG destroyed communities.
Without LFG, players are forced to interact and communities are built and friends lists get really long. Then LFG comes in and people don't need to make new friendships but the current ones still exist. Gradually, those friends built up in Vanilla and BC move on and are not replaced. The community slowly falls apart but it takes over a year or so. Subs hover at a plateau for a while but eventually begin a large decline in Cata.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.