what are u guys thinking will be the best path for our artifact? i'm thinking finality -> akaari's soul just to get the ST traits out of the way since that's our strength. typically the first trait u get is pretty important since the AP requirement ramps up fast after that, but the way our artifact tree is designed is that by the time ur at ghost armor, u are only 1-2 traits away from hitting the major ones.
akaari is bugged atm but i hit a 1.17m finality dfa crit only at ilvl 818 (feelsgoodman) which is kinda why i'm leaning towards that one first.
ill be doing Shadow fangs->fortune's bite->embrace of darkness->precision strike->second shuriken-> energetic stabbing->finality. After that ill get gutripper then demon's kiss, and then proceed to ASoul
I don't get why 2 consecutives traits give dodge %
They are not even trying at this point. Hopefully this will get changed.
Honestly it really feels like it. I still don't understand some decisions they've made; in regards to the double dodge, and more so no stealth bar for Shadow Dance. I can get over the rest and adapt well enough, but some choices are just odd.
That and it actually adds some complexity to what is, until you get finality, a pretty boring rotation. Optimal Finality usage is whats going define the good sub rogues from the rest, IMO.
Sub Rogues will be king on ST and fights where you have a big add that needs to die quickly or a spine fight as you can hold burst quite reliably without wasting resources for when you want to use it if you talent right, we will also be strong on council fights, especially if we can make good use of Shuriken Storm to keep up nightblade on many targets. We are just going to have to hope that they recognise our total lack of short term burst AoE (5man mythics will be a struggle etc) and raise our ST substantially above other classes who can do everything(i'm looking at you hybrids).
Last edited by mmoc6c2e0bc3b9; 2016-05-25 at 11:20 AM.
with my route i wanted to go for the resource and damage traits before the others, ending with finality. The cost of traits supposedly goes up after 12? or 13 points, which is when blizzard says we should be done with the leveling process. Finality would be 14 points in, with gutripper and demon's kiss available to be filled next. ASoul i'm not too concerned with getting super fast, it's just the next goal, and shadow nova is the last goal
I'm also looking forward to the interesting things we can do with the relics, that customization, even with fairly shitty traits...so far my favorite choices for relics are energetic stabbing and precision strikes.
It's just that I compare that Shadowstep usage to Sprint now becoming a DPS cooldown. It's nowhere as restrictive as Sprint is now, but still reduces Shadowstep's potential to avoid stuff since you wanna save it to generate energy.
so we get between 45%-50% dodge or 60-65% dodge with relics. Which means that we are dodge machines. This is good vs hunters and warriors etc. Our survivability is good. Paired with our high mobility thanks to shadowstrike, 21 sec vanish, and insane heals. we are pretty much overpowered. Heck I wouldn't mind if they removed evasion. Pretty good for PvP.
Though we can spend those relics elsewhere:
like precision strike (more dmg from shadowstrike) or crit chance to deliver the finisher Gutripper, that is, from 20-25% crit chance up to 50-55%crit chance.
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by the way, I have played rogue since...ever. This expansion i might roll paladin just for Equality and make a 3v3 with 3 ret paladins or even 5v5 with 5 rets.
/sarcasm
Last edited by mmoca8d97d7c73; 2016-05-25 at 11:52 PM.