Yea, Id like to see the ghoul/abom, our disease and Death Coil see a bump. But seeing as our damage is pretty decent atm with bugged traits...
They've said they are underpowered and going to get a buff
http://us.battle.net/wow/en/forum/to...16?page=15#284
Woo another Patch and another lack of Change to Necrosis or Scourge of worlds.
Since we're in tuning at this point, I wouldn't expect any functional changes to any ability, unless it turns out to be completely broken in functionality, or in combination with other abilities/talents/traits.
It's pretty shit that we have a talent and a trait that does basically the same thing, but I doubt it will change, outside of maybe the damage values.
I'm sorry but i disagree. Even in this very own latest patch a warlock talent was completely revamped and this is a mechanical change and not jus tunning. And it was not broken in functionality.
change:
Soul Harvest (Immediately generates 5 Soul Shards Affliction) (Old) : Increases your damage by 20%. Lasts 10 sec, increased by 2 sec for each target afflicted by your Agony, up to a maximum of 30 sec. Demonology: Increases your damage by 20%. Lasts 10 sec, increased by 2 sec for each target afflicted by your Doom, up to a maximum of 30 sec. Destruction: Increases your damage by 20%. Lasts 10 sec, increased by 2 sec for each target afflicted by your Immolate, up to a maximum of 30 sec. Warlock - Level 60 Talent. Instant (Channeled). 2 min cooldown. 2 min cooldown.
If this kind of change can be made in beta in a talent that nobody was expecting a major revamp, then there's still hope.
Necrosis isn't fun, even if it was a marginal dps increase when everything is all summed out I would still not use it. It doesn't feel fun and the complexity it adds isn't the type I like.
Scourge of Worlds though isn't like that. It's not affecting every single DC cast. When it does though you obviously want to dump a bit more into SS/CS. It gives you a window of opportunity to do more damage, compared to a huge rotational changer. They are similar in their effect but mechanically different.
Imp Into the Breach was a passive that gave you a little bonus to each imp cast when they died.
Imp Plosion was a button that let you do Massive burst damage all at once.
They were similar in their effect but mechanically different, Our two powers effectively boil down to "Death Coil empowers Scourge strike" while Warlocks were "Imps Explode" and was changed for that reason, yet Our talent was changed to be in this situation from one that actually covered an area in which Unholy is really lacking in since we don't interact with our Disease at all anymore.
Seems our artifact on kill effect has been added. The mobs go green and flies/insects are circling the corpse.
So why did Death Strike get nerfed? Hasnt dk survivability been gutted enough already? Did it get compensated somewhere else?
Applying a disease is not interacting with it, the only power we really have that interacts with Virulent Plague is Epidemic. Which is great for AOE, but no button we press outside of that actually interacts with our DOT, and yes FW debuff wise is a Disease..but it is still not really a Dot. When I say interaction i mean "A button we press that notices the disease is a thing"
Back in the day Scourge Strike was huge about it, since the shadow damage portion was dependent on our diseases, then in Cata we got Festering Strike which extended our Dot, Now we don't have either of those things. That is why I liked the Original Legion version of Necrosis far more than the current version, it gave death coil a chance to make VP pop.
SS still does that in reguards to FW? It notices it's on there, pops the wound and does more damage. Yes it's different parts but it's essentially the same thing. X thing is on it so it does Y more damage.
Compared to WoD we didn't lose much disease interaction anyways, considering it's about the same as how WoD's works.
Ah, was confused since this is the Unholy thread. I see.