well. knowing how powerful McCree is I just make a note to keep a close eye on them. most cases when I run into a McCree as a tank I at least manage to get away. better yet I shut him down or get him to fuck off for a while. Zarya's barrier blocks it if you time it well, if you get that and he fans you can walk right through him.
I honestly don't mind McCree or Bastion, Mei and Roadhog are the two that piss me off the most, they perfectly counter each of my favorite heroes.
He destroys bad tanks.
OMG the anti flanker hero can beat flanker heroes.
Junkrat, Soldier, Dva, Roadhog and Phara murder McCree.
The reason he's picked is the same reason Genji is picked, cool factor.
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All you have to do is move and stay out of range of his flashbang and you can destroy McCree pretty easily.
People saying McCree is overpowered need to play him and see that if he is in the open at all, he'll be killed very quickly. He's stuck hiding in hallway much of the time until high noon. It's not an instant win if you play him, you can't move very well and is only really dangerous at short range. He's best covering flanks or assisting a big Reinhardt push.
And yeah, the official forums did go quiet over Bashion and focus on McCree now and Widowmaker. Someone said during the open beta that Tracer will be a complaint down the road. I just learned to use her really well last night by dashing behind the enemy, flanking them, and then lulling a few of them away, which makes my team push more easily. Even if the opposing team has a McCree, I just avoid him and they usually never catch me. I also found that by taking Tracer to the back lines, I often find Widowmakers just standing there as a free kill or I will find a Bashion facing the wrong way that is just asking to be taken out and I even find Junkrats trying to launch their wheel.
From what I understand, at the competitive level, the best 7 characters are Lucio, Winston, Mercy, Tracer, Widowmaker, Reinhardt, and McCree; while used less often and more situationally are Pharah, Soldier 76, Symmetra, and Zarya. Zenyatta is used in conjunction with another support, usually Lucio, to push with their ultimates. Most of the defensive characters, outside of Widowmaker and a small amount of Junkrat, are not used. I think this falls to the RTS logic seen in Starcraft, where you can build a lot of defense, but if you use much of your offense as your defense, you are more flexible.
I kind of like the idea of main characters and situational characters. I don't think we need everyone to be equally represented, we just need them all to be useful and to have situations for them. It's like how in Vanilla WoW, warriors, mages, priests, and perhaps rogues, were favored in five mans, while hunters and ret pallies were not and other classes shined more in raids. Being that you can switch characters on the fly and don't have a committed main, they don't have to do what WoW did in Wrath and make all the roles equal and thus ceasing to a complex interesting game.
I like the idea of a Zenyatta that is a secondary support used in conjunction with Lucio or Mercy or using a Zarya, Roadhog, or D.Va in conjunction with your main tank. And over time, people will invent new strategies. In Starcraft, which hadn't had any balance changes in decades, didn't originally include defilers and arbiters in standard match ups but over time, the defiler became essential for the Zerg in ZvT and ZvP while the Arbiter use in PvT complete changed how the Protoss handles a tank push and forces the Terran to use more Goliaths and Turrets. Not to mention that ZvP was considered slightly unbalanced in 2003 because the Protoss had no counter to Zerg/Ling, but years later, I have never heard it mentioned again, as it seems players found a way to counter it. People in this game will evolve new strategies.
So I personally, don't think this game needs balance changes at all really, though they might have to tweek a few things. I'd like to see how the game evolves over the years and I hope they don't add too many new characters.
I wonder who the bonzies will deem OP next week, will it be Roadhog or Phara?
I got $20 on Roadhog, any takers?
Last edited by Beazy; 2016-05-29 at 08:23 PM.
So tell me what the counterplay to a good Rein/McCree/Mercy core is.
Why is he picked this much while heroes like Reaper and Soldier 76 are almost never picked in competitive?
I'm genuinely curious.
Also him 1v1 a Roadhog with a single combo is absurd, and it can be done.
I still think Bastion is worse to deal with than McCree. Both of them are probably the easiest characters to play, yes, but the biggest problem with McCree is his ulti which isn't available all the time.
You cannot do that while stunned.
You cannot do that while stunned.
You cannot do that while stunned.
You die.
You are dead.
I'm serious:
I'm willing to bet McCree will see significant nerfs with the first balancing pass, I'll throw down 20 bucks or something.
If you do not understand why him and Widow are busted I honestly don't know what to tell you.
Bet ya'll think Reaper is a good hero too, based on the amount of complaining on Mei who's actually bottom tier at best.
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His ulti isn't that big of a deal, it giving 50% charge back when you cancel it is because it demands the enemy team retreats after which you just cancel, get 50% of your charge back and you just created a bunch of space for half an ultimate charge.
Remember everyone annoying != Strong or even remotely viable in high skill/competitively.
Bastion, Torbjörn, Widowmaker and Mei were some of the least used characters, because they can be played around. Do I get completely owned by these heroes at times? Of course, but simply finding something annoying shouldn't be the biggest deciding factor for nerfs.
Eventually we'll learn to live with them, and to counter them. Just like any game. I do, however, understand that some Heroes overperform and needs tuning, but don't be so quick to judge.