Yeah, except the thing is, while we have to basically be gcd locked/keep tab targetting/using 100000 addons/macro to do this, some others classes juste have to do their basic ST rotation/or have a spell that cleaves passively/spread the dots.
There won't be as many "multidot/council" type of fight. So like I said earlier : it's a shitty niche to have.
And we don't ask to be compared to DH/War in aoe. We just want to be ABOVE the tanks in aoe, how hard is it to understand ? It just feels AWEFUL to be below TANKS as a DPS class. DPS should always be higher than tanks in dps in ALL scenarios. Healers should always be above tanks and dps in ALL scenarios.
Please stop with that. Stop implying that you know how people will react if they get to play or saying that those (aka me for example) who got the beta but disagree with you are wrong. You're dismissing everything we say.
On this I agree, our survability isn't bad in dungeon/raid content, far from it.
Again, you're basically saying that Theed doesn't know how to play his priest in pvp and that he needs to l2p.... you're absolutely wrong. What's the point in having all of our survability tied to some "op" pvp talents (meaning we have 2 talents in each row that are completely outclassed/uselees) that require us to DAMAGE in order to SURVIVE. All of our survability is tied to our damage. In group pve content, it's fine. It's even a little strong since you're not tanking/you get passively healed by the healers + your dps.
But in PVP : you can't attack, you can't heal. They reduce your damage/nerf your damage => nerf our survability. Melee have instant heal, instant dash, instant stun/silence/interrupt/freaking anti magic/anti cc everywhere. We have no mobility, we're forced to facetanks while not being able to retaliate. We're overly dependant on our teammate, I'd rather take a melee class and do my thing.
True.
Agreed.