Originally Posted by
Aviemore
"Loot being loot" is a decent enough desire, and I also prefer Diablo looting over Warcraft looting (for several reasons). The problem, of course, is that it just doesn't work in a competitive raiding environment. At that level, no encounter can be made hard enough for the top players, and this essentially means that the top guilds are hoping to get lucky in order to get enough gear to manage, or brute-force, a mechanic that's designed to kill them at that gear level.
The best example of this was the Spine of Deathwing. A lot of people kicked up a fuss when the tentacles were nerfed, but I actually agreed with the decision; it's not fun to be held up by virtue of your gear rather than your skill.