If you built it, they will come. Sure. But you still have to build it first. And as you pointed out in point 2 of your initial post, there is no way in hell Blizzard will build it without it being fully compatable with their ccurrent infrastructure. And that is not going to be a trivial effort. And if you think that non trivial effort wont have an impact on non legacy WoW, you are dreaming.
Impact as a consequence, wich can be good or bad. I see it as having everything to be good.
Lets assume that indeed they open a couple server with classic content, or one for that matter so nobody starts ripping their clothes in panic. Lets assume also that to play in those servers you need at least a active standard subscription and ofc a copy of the game. Lets assume furthermore that this move only manages to capture 10% of Nostralus peek accounts, 250k wasnt it? Well 25k new players, with active subscriptions, and the possibility to upgrade their accounts to the lattest version of the game, aswell as playing in both kinds of servers (a scandal i know), would you consider that a good or bad consequence? Would it have a good or bad impact in the game?
I struggle to understand how diversifying your product to satisfy a broader audience would be bad in this case.
the problem arises when people playing active are bored, delve into classic with all of its time consuming aspects and possibly gets hooked. If wow classic becomes competitive with active wow and the player base is split they will have to admit their mistakes and people will bug for active to be more like classic causing another player shift to change current wow and a whole shit storm erupts.
Once we gathered friends together, drank a ton of Mountain Dew and beer, and role played with paper, pencils, and books.
Now I log onto MMOs with the same people and we only talk about how hard we PWNed that: Noob, boss, etc.
I hate modern gaming....
nostalrius just tweeted: https://twitter.com/NostalBegins/sta...92676436762625 looks like the meeting is soon.